xienwolf
Deity
Well, I just popped those 3 files into a folder called Chest and loaded it into my Assets/Art folder, worked fine.
I am guessing you already have some items added to your Art folder, as I do not have any Structures folder in there, let alone another inside of that. So at least that eliminates some possibilities.
My best guess: There is a limit to how deeply you can Nest a folder. Thus if you moved it back 1 or 2 folders total you should possibly be fine.
Best workaround I can think of: Quit putting things where the computer has any possible pre-conceptions
If you toss things into Assets/Modules then there is guaranteed no limit to your nesting allowance, and the computer doesn't expect any specific structure. Once you have it working, then you can shuffle it into a more "normal" location and at least know that it isn't the files themselves which are the problem, but something in the core program and structure.
EDIT: Just tried it with the exact file structure which you defined yourself as using, and it worked fine. So I got no clue.
I am guessing you already have some items added to your Art folder, as I do not have any Structures folder in there, let alone another inside of that. So at least that eliminates some possibilities.
My best guess: There is a limit to how deeply you can Nest a folder. Thus if you moved it back 1 or 2 folders total you should possibly be fine.
Best workaround I can think of: Quit putting things where the computer has any possible pre-conceptions
If you toss things into Assets/Modules then there is guaranteed no limit to your nesting allowance, and the computer doesn't expect any specific structure. Once you have it working, then you can shuffle it into a more "normal" location and at least know that it isn't the files themselves which are the problem, but something in the core program and structure.EDIT: Just tried it with the exact file structure which you defined yourself as using, and it worked fine. So I got no clue.
I am starting to feel comfortable around python and wouldn't mind pitching in with trying to get some functions up and running. I won't be able to download anything from the Internet until I change duty stations to Germany this summer, but I don't mind passing around code, reviewing your work, or helping codesmith a little. Feel free to include the mod comp I am working on now 
I loved rogue, dungeon crawl etc.!
. just a couple of question: how do cities work? do you build buildings and stuff as usual or do they act differently? can you get lots of adventurers or only a limited number? can you build other units? are there different kinds of adventurere (ie sorcerer, wizard, rogue, paladin etc) or must you upgrade them to FfH flavoured units like normal grigory adventurers?
It's amazing! I can't wait until it's released!