Lorteungen said:
Well, I agree with you mostly. The only difference is that we should be used to that by now. Every installment since Civ2 has been rather bad-looking compared to other games in their time.
It has been argued that this is Civ and can't be compared to RTS. I agree - Civ has the "potential" to look much BETTER than RTS or other games since the majority of the map is not constantly moving. Thus, it 'should' be much easier to implement high quality graphics.
But actually my only problem with the graphics is that it looks very cluttered unless you zoom almost all the way in. The world view is kinda nice but doesn't provide you with nearly the amount of info you'd get by zooming out from Civ2, for example. Different units look very much alike (like the different motorized units in Civ3) and have similar colors to the terrain (depending on where they are standing).
I agree it looks very nice (compared to Civ3) if you take a close look at the map, but for somebody like me who likes to sit back and look at the grand picture this coloring (or way of presenting the info) is very disturbing.
What worries me most is the units. I like (love?) the idea of the different attributes that you can aquire and think that adds a lot of interesting varieties to the game. However, take a look at the promotions below (those are the ones I could identify from the movie):
[Sentry] +1 Visibility Range
[Mobility] -1 Terrain Movement Cost
[Drill 1] 1 Extra First Strike Chance
[Drill 2] +1 Extra First Strike
[Navigaton 1] +1 Movement Range
[Navigaton 2] +1 Movement Range
[Guerilla 1] + 20% Defense in Hills
[Guerilla 3] Double Movement in Hills, +30% Defense in Hills
[Medic 1] Heals Units in Same Tile Extra 10% Damage/Turn
[Medic 2] Heals Units in Adjacent Tiles Extra 10% Damage/Turn
[Flanking 1] +10% Withdrawal Chance
[Flanking 2] +20% Withdrawal Chance
[Bartage 3] +50% Collateral Damage, +10% vs Gunpowder Units
[A... ] +10% City Bombard Damage
[Wo...] +20% Jungle Defense, +20% Forrest Defense
[City Raider 1] +20% City Attack
They all sound nice, but compared the the +1 HP you get from being promoted in Civ3 these are all rather weak enhancements. Just think about it:
A hurt (-1) elite Civ3 untit is still twice as strong as a hurt (-1) regular unit, thus attacking the elite is (depending on who attacks of course) twice as hard. Here, even a +50% fighting bonus (which doesn't seem to be there, not even close) would be pretty weak compared to additional HPs.
Why do I think this is a problem? Because, as Firaxis also realized (otherwise they would not have done the whole RPG thing), upgrading your units is a large part of the fun.
With these weak improvements I fear that the enthusiasm will be quite lower than trying to get as many elites as possible to be able to spawn leaders.
I had hoped that the RPG element would apply to the leaders that you get from elite wins in Civ3. For example, you create an army with your leader and can then chose some attributes when creating an army (like the promotions in Civ4) which then benefit all units that join under this army.