Apologies if these are in other threads.... Things I jotted down quickly on my first view of this....
Units and combat:
- One person = one hp, as some had suspected. How healing may occur is still unkown.
- Special units are definitely in. Exact form unknown (leader-specific or civ-specific)
- 41 types of promotions (suspected before, confirmed now)
- 83 distinct units, 4 appearing to be animals
- Units gain experience points, essentially, to level up. Upon "leveling", the unit gets to CHOOSE the bonus it wants. It appears that can be chosen "in the field" and does not require a return to a city. This could mean having a unit "leveled" and waiting to choose the bonus until it's apparent what's needed. Mentioned bonii -- bonus in certain terrain, bonus against certain types of units, increased move, use enemy roads
- Only one-on-one combat shown, but that doesn't mean nothing else is available. There were no stacks at all and the demo appeared to be fairly carefully staged. Stack combat could be quite different and they're waiting to show that. Or it's still under refinement.
- Attacker's terrain matters, too. "Attacking from a hill gives a bonus", according to Soren.
Resources:
- ~30 total resources (by Soren), 35 by Civilopedia count. Guess types of luxury, strategic, and food (food only certain one)
- Food: deer, wheat, corn, bananas, pigs, whales (guess on type, but all mentioned)
- Luxury: wine, dye
- Strategic: horses
- Food resources help with health and can be traded like luxuries in Civ3
- Every resource has an associated improvement (e.g., winery for wines). It's not clear whether these are built city improvements or worker-type land improvements, however.
Buildings/wonders:
- 28 great wonders (uncertain of exact number) + 12 small wonders
- Great wonders include Pyramids and Stonehenge
- Small wonders include Forbidden Palace, Oxford University, and Wall Street
- 102 total buildings/wonders
- Obelisk is a building/wonder mentioned
Civs and Leaders:
- 18 civs, 26 leaders, re-confirmed.
- India, Egypt, France, China, America, and some England/Britain power.
- Leaders: Genghis Khan, Gandhi, Hatshepsut, Qin Shi Huang Di, Mao Ze Dong, Louis XIV, Napeleon, Elizabeth, Washington mentioned by name
Tech:
- OR prereqs confirmed. Need A or B to get C if they link up before C. This has all kinds of interesting repercussions, but it's hard to predict how it will pan out in the game....
- Future Techs give happiness and health now.
Religion:
- Great Prophets can start a golden age, rush some wonders, or maybe more. Not clear if that's shared by all great leaders or not.
- Missionaries are units that move around the board. They appear to have high move...ATAR or use enemy roads or something -- at least the one showed did. They convert a city to a different religion. Guess that it's to the religion of their holy city of origin? Their city of origin?
- Guess that you have to convert your own cities to youre religion using missionaries, or they'll be free for conversion.
- Religion in a city gives line-of-sight benefit. Guess is that it's to the civilization which owns the holy city of that religion.
- Mahavera (sp?) is a great prophet. (For Daoism???)
Other Stuff:
- Alliance victory, new victory type. How this is achieved is unclear.
- Permanent allies or stronger alliances of types. Share wonder effects, line-of-sight, and maybe more things.
- Windmills, watermills. "Buildings" in a city, or improvements built by workers? They exist, though.
- 4 editors. Map, XML, Python, and a game/AI SDK. Map editor seems obvious. XML is how they store various game data. Seemed like no XML editor would be included. Python scripting for various things. And it appears you can actually change the .dll (the dynamic link library that runs the executable code stuff) with the game/AI SDK. Not sure how they'll implement that, but it could be HUGE.
- Holiday, 2005 release date.
What'd I miss? Or get wrong?
Arathorn