E3 2005: Civ4 Live Stage Demo (GameSpot)

With a globe world vewi I was really hoping to go over the poles(always wanted to attack a nation like that) but judging from the demo there the ice caps is just for looks. He panned the screen up and it just stopped dead at one point.


Oh and someone mentioned no flanking. I think its rather hard to tell. At only one point was there a unit flanking another. Its not like it would be hard to have flanking in. With mulit units yo could represent flanking by having each figure from the multi unit facing the flanking units. So sorta have one unit attack from the other side, kill the figure facing it and kinda gets a free swing in on the units facing the other direction sorta thing...ya know? Amd I making sense? Its late and I'm rather giddy from watchign that demo
 
for all I have complained about, the video is awesome... it's so much better than those screenshots...now they have 6 months left to improve the AI...
 
Uff, screenshots were inspiring but the video is fantastic. I think that we should not try to infere what is really happening, usually games change a lot during beta testing.
Did someone mention what religion offers? Easy spiying for example is cool.
I was somehow reluctant to unit promotions buy I think is going to be nice, specially if you can combine them. Just imagine a 'Super defender unit' blockading roads or a blitzkrieg one (fast movement+usin enemy roads).
Sid you are the One
 
<Snip> Actually, it is a little bit like I imagined Civ4 in my dreams...
I still wonder how big cities with a lot of improvements and inhabitants are going to be squeezed into one tile.
I am also keen on seeing how unit recovery will be handled: in case, one or two of the "subunits" in your unit are killed, do they have to reunite with other decimated units to get back full strength? What happens to different promotions in that case? Or do they have to rest to "hire" new army members_
Btw, I (German myself) sincerely would like to see Firaxis having the guts to use ever-evil Hitler finally this time as one of the German leaders (for the other one, Helmut Kohl?!). I am sure only a few people would want to meet the guy in real life but as a civ leader he is definitely going to increase the thrill (in a similar way, I was somehow disappointed to see Civ1's Stalin being replaced by softer Katharina from Civ2, too)

How are we gonna survive this summer?!


Moderator Action: Keep it appropriate please.
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Nothing more to say! I'm amazed and thrilled and have NO idea how to survive the summer... :crazyeye:

I'm stunned and impressed and hope that the AI really will be improved the way it has to in order to maintain a "true" challenge. Especially concerning religion. LoS is not that bad IMO, but the AI has to be aware of the threat and be very protective of their holy city! The missionaries hopefully won't have auto-free movement across borders of other civs...

The only disappointment: I've seen workers!! MMing, here we go!! :wallbash:
Concerning trade and diplo I'll wait and see until I know more, but it LOOKS amazing, awesome, wonderful!
Sidenote: No Hitler please!! (More on that in another thread)

I want it, I want it, I want it now!!! :drool: :bounce: :clap: :band: :D :yeah: :drool:
 
Looks much better than the screenshots, this looks like a game I would actually buy :p . Leadersheads are amazing, I almost feel sorry for the modders who have to compete with that.

... some people didnt see the video, I dont hear the sounds... very odd.

Thanks for the link though!
 
ThERat said:
for all I have complained about, the video is awesome... it's so much better than those screenshots...now they have 6 months left to improve the AI...

Do you have no faith in Soren? :p

;)
 
Oda Nobunaga said:
(yez Xen, including roman legionaries)

first thing I noticed was the presence of Neapolis with a few Legionaries sort of standing thier whith the mouse clicker huvering over it, thank you very much ;)

second thing I noticed was much ass the legions were kicking in the third video ;)
 
Slax said:
I hate to ask a tech question here, but all I get (at 56k) is a very low res picture with sound and only for about 2 1/2 min. Everyone is not using GameSpot Complete are they? Or is it the connection speed?

I'm having the exact same problem - cuts off at the same place every time (yeah, about 2:30). I've tried it at home (DSL) and in the office (broadband , but with firewalls and so on..) on different connection speeds. Either I get nothing, only sound, or... it cuts off just as it's getting interesting!

I wanna see the video too!!! :cry: :cry:

Are you people using GameSpot Complete or what?
 
Dragonlord said:
I'm having the exact same problem - cuts off at the same place every time (yeah, about 2:30). I've tried it at home (DSL) and in the office (broadband , but with firewalls and so on..) on different connection speeds. Either I get nothing, only sound, or... it cuts off just as it's getting interesting!

I wanna see the video too!!! :cry: :cry:

Are you people using GameSpot Complete or what?

I had the same problem too. Playing it from about 3:00 seems to solve that.
 
I had to change my pants five times whilst watching that video.

This has left me gobsmacked and pleased that I held my tongue about the graphcis. It looks awesome. I love the new promotions feature too, this is going to really allow a player to specialise their military.

It's great stuff!
 
in the buildings section...

for the wonders, u can see the statue of liberty, eiffel tower, a mesoamerican temple, the colossus, pyramids, pharos/lighthouse, what appears to be angkor wat (in the middle, next to the tower of babel shaped building), what looks like president george w. bush on the last row, a un flag next to it, and what's prob. the space program after that.

there seems to be religion specific buildings - two for judaism, two for islam, two for daoism, two for buddhism, two for an unknown religion (it has a blue circle icon) and another two for another unknown (it's under the islam improvements on the 6th row - notice how next to all the religious buildings there's a third icon that seems to be recycled - perhaps 2 improvements per religion, and a third generic?

other noticable improvements include recycling center, nuclear plant, city walls, some of the icons look repeated.

smaller wonders include wall street, some kind of health (perhaps battlefield medicine or wutever it was called in civ3), wut LOOKS like the globe theatre (shakespeare's theatre) and some kind of cathedral, perhaps michaelangelo's chapel. next to wall street appears to be what looks like the iron works wonder from civ3. but yeah... these r just guesses from the images...
 
Quentin said:
I had the same problem too. Playing it from about 3:00 seems to solve that.

Thanks, Quentin, that did it! Watched it at work now, the video resolution sucks, but at least I got Sorens explanations.... great! Whooooooo!!! How can I wait? I'm drooling on my keyboard here!

For me, the greatest improvement are the optional unit upgrades based on XP... way to go! I'm going to love that! Fewer units, but those streamlined and optimized for specific tasks! Did you get the bit about 'hill defense'? Imagine defending a strategic pass with units with that bonus!

What I'm very curious about is how exactly they've changed artillery - it was mentioned somewhere that it's been comprehensively changed, but nothing specific.. anyone know more?
 
if one of the upgrades is amphibious assault - do u think the marines were one of the units to go?

and if that's true, is there a way to train units to have certain abilities, or does that mean u'll have to force ur units to battle to attain one specific abilities whereas in civ3 they were a separate unit.
 
Well, I hope that units can still gain HP's (and levels) as well as these optional upgrade paths-I like the idea of having elite or veteran units-it just sounds cool ;)!
I also desperately hope that stacked combat will be possible in this iteration of the game-because I really want a move away from this whole 'one-to-one' combat system we have seen in the past!

Yours,
Aussie_Lurker.
 
so "veteran" status and "elite" status is prob. portrayed by even more figures per unit - hence the 5 figure units that we've seen, on top of the customizable upgrades that we see
 
Apologies if these are in other threads.... Things I jotted down quickly on my first view of this....

Units and combat:
- One person = one hp, as some had suspected. How healing may occur is still unkown.
- Special units are definitely in. Exact form unknown (leader-specific or civ-specific)
- 41 types of promotions (suspected before, confirmed now)
- 83 distinct units, 4 appearing to be animals
- Units gain experience points, essentially, to level up. Upon "leveling", the unit gets to CHOOSE the bonus it wants. It appears that can be chosen "in the field" and does not require a return to a city. This could mean having a unit "leveled" and waiting to choose the bonus until it's apparent what's needed. Mentioned bonii -- bonus in certain terrain, bonus against certain types of units, increased move, use enemy roads
- Only one-on-one combat shown, but that doesn't mean nothing else is available. There were no stacks at all and the demo appeared to be fairly carefully staged. Stack combat could be quite different and they're waiting to show that. Or it's still under refinement.
- Attacker's terrain matters, too. "Attacking from a hill gives a bonus", according to Soren.

Resources:
- ~30 total resources (by Soren), 35 by Civilopedia count. Guess types of luxury, strategic, and food (food only certain one)
- Food: deer, wheat, corn, bananas, pigs, whales (guess on type, but all mentioned)
- Luxury: wine, dye
- Strategic: horses
- Food resources help with health and can be traded like luxuries in Civ3
- Every resource has an associated improvement (e.g., winery for wines). It's not clear whether these are built city improvements or worker-type land improvements, however.

Buildings/wonders:
- 28 great wonders (uncertain of exact number) + 12 small wonders
- Great wonders include Pyramids and Stonehenge
- Small wonders include Forbidden Palace, Oxford University, and Wall Street
- 102 total buildings/wonders
- Obelisk is a building/wonder mentioned

Civs and Leaders:
- 18 civs, 26 leaders, re-confirmed.
- India, Egypt, France, China, America, and some England/Britain power.
- Leaders: Genghis Khan, Gandhi, Hatshepsut, Qin Shi Huang Di, Mao Ze Dong, Louis XIV, Napeleon, Elizabeth, Washington mentioned by name

Tech:
- OR prereqs confirmed. Need A or B to get C if they link up before C. This has all kinds of interesting repercussions, but it's hard to predict how it will pan out in the game....
- Future Techs give happiness and health now.

Religion:
- Great Prophets can start a golden age, rush some wonders, or maybe more. Not clear if that's shared by all great leaders or not.
- Missionaries are units that move around the board. They appear to have high move...ATAR or use enemy roads or something -- at least the one showed did. They convert a city to a different religion. Guess that it's to the religion of their holy city of origin? Their city of origin?
- Guess that you have to convert your own cities to youre religion using missionaries, or they'll be free for conversion.
- Religion in a city gives line-of-sight benefit. Guess is that it's to the civilization which owns the holy city of that religion.
- Mahavera (sp?) is a great prophet. (For Daoism???)

Other Stuff:
- Alliance victory, new victory type. How this is achieved is unclear.
- Permanent allies or stronger alliances of types. Share wonder effects, line-of-sight, and maybe more things.
- Windmills, watermills. "Buildings" in a city, or improvements built by workers? They exist, though.
- 4 editors. Map, XML, Python, and a game/AI SDK. Map editor seems obvious. XML is how they store various game data. Seemed like no XML editor would be included. Python scripting for various things. And it appears you can actually change the .dll (the dynamic link library that runs the executable code stuff) with the game/AI SDK. Not sure how they'll implement that, but it could be HUGE.
- Holiday, 2005 release date.

What'd I miss? Or get wrong?

Arathorn
 
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