E3: Firaxis Announced 2nd Civ3 Expansion!

Go Eagles!

The Endiku Warrior is about as realistic as the Iroquois Mounted Warrior

But they'll make the preview of it at civ3.com sound historically accurate.

BTW, the Numidian Mercenary should really be Libyan :p
 
@Enkidu comments- yea... Perhaps an leader like UU that if it dies, you fall into disorder?
And @all- Yes, we could just do that with the editor, but one thing we cant do.
Disasters and my personal favorite, which may actually get me to buy it...
INCREASED UN POWER!! That makes it worth buying itself.. The UN being more then a means of victory.
 
Did they mention the UN, or is that speculation?
 
The UN stuff was based on comments made by Firaxis in that one interview several weeks ago, before XP2 was announced.

Did anyone watch the Firaxis interview today on Gamespy LiveWire?
 
Seems like a lot to get done by the end of the year
 
i hope there up to the challenge...
 
Man, this is excellent news..

But I join the critics here.. I think it will be only a improvement of civ3 play the world based on some complaints the people had.

I dont think it will oncorporate real revolutionary new ideas.

I hope it will have :


1. The possibility to place names over geographical places

2. The possibility to trade in, or give away units.

Is that too much asked??

But if I can get more, I would like to see improved dimensions to the game like in Alpha Centauri and much more possibilities for the editor and keep it easy to work with or make it easier.
 
They're adding dissasters

That's an improvement that can't be modded (they better include more, because it has no dazzle without more to say)
 
40 civs at a time also cannot be modded, nor the bomb crates or new terrains types... I'm really looking forward to Conquests, it's very likely they learned something from their PTW mistakes.
 
not sure how useful that trebuchet (sp?) will be but it looks cool! I really liked the animation addition they made to the catapult in PTW. it appears this will be similar.
 
It seems to me that you all aren't too enthused about this new expansion. I am.

The graphics do look slightly better, you can even see the hairs really well on the screenshot of Mursilis. This expansion even sounds interesting. It seems to me like there's going to be some real historical scenarios. There also seems to be a more indepth way of controlling your people. Islamic Sultanate is mentioned, perhaps religions will be in this game. I like that idea a lot.

This expansion could be bad, it could be good. But the more and more you make it sound bad, the worse it'll be. Sid Meier's a genious, he'll make this a hit.
 
The trebuchet will probably be an improvement, but nothing great

Basically, if you built catapults in the Middle Ages, you'll build these.
If you built cannons, you might build these
If you didn't build either, I'd doubt that you will
 
Ok, let's make for everyone the list of what has been added in that wasn't available before, and could NOT be added with ...

1-Disaster
2-Totaly new victory conditions

I mean, what more do you want? Not only are they adding stuff we could mod and improving the product, but they're also adding in totaly new features that we could obtain in no other way, namely the disasters and the victory conditions.

PTW was lackluster in single player addition (though still not bad), and of course the multiplayer was bad. Conquests definitely does NOT look that way.

And anyone who think the victory conditions and disaster should be given to us for free as a path is seriously delusional. There is no ground to ask for those things for free (unlike multiplayer and some of the PTW editor improvements - we were told we'd have a functioning editor and MP in PTW), as they were never ever mentioned for Civ III (mentioned by the designers et al, that is) - As far as I know, no one expected either to show up before Civ IV, if even then.
 
Originally posted by Mile
40 civs at a time also cannot be modded, nor the bomb crates or new terrains types... I'm really looking forward to Conquests, it's very likely they learned something from their PTW mistakes.

Currently, there are only 24 Civ 3/PtW civs, with a maximum of 32 (including the Barbarians). This will only increase the civs to 33 (including the Barbarians), not 40.

The addition of some of the stuff mentioned may mean that they are either unhardcoding some stuff or adding some additional stuff.
 
kring, why 33? why not 64--just as easy to program
 
Until Firaxis says otherwise, the last they said was 32 civs, which included the Barbarians. XP 2 adds 8 more civs to the mix, but that doesn't mean that all will be playable at one time. Several things would have to be changed. Possibly the biggest obstacle would be the palette for the civ's color, which was a comment made a while back as to the limit IIRC. If that is hardcoded to 32, then a maximum of 31 civs could be chosen since the Barbarians would occupy the 32nd spot.
 
WOOHOOO this is gonna be great, why are you all so negative? "enhanced scenario editor" has doplomacy creator written all over and they also said there going to hvae "enhanced" multiplayer (by that i take it to mean there gonna fix the PTW multiplayer up) it also said theres going to be the ability to create islamic style governments (theacracy maybe?) one thing i really hope they do is make atleast 1 more modern era units (preferably an upgraded paratrooper)
 
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