tjs282
Stone \ Cold / Fish
"Hardwoods" means timber cut from trees such as oak, elm, teak, mahogany, etc.I also fell into this mistake, to this day i don't know the right solution.
(whereas "hard wood" is more likely to be encountered in e.g. pornographic films...)
"porcini" is a specific type of mushroom, but wasn't/ isn't a commonly used word in everyday English (it's from Italian).What is the English name of this mushroom?
scientific name: Boletus edulis
in the game she invented a new species of cave boletus/cave porcini mushrooms
which name is correct?
cave porcini (mushroom) or cave boletus
I gave the adjective ‘cave’ to this mushroom because dwarves can find it in caves, mines.
someone had laughed good at this before: cave porcini
https://en.wikipedia.org/wiki/Boletus_edulis
In the context of EFM, I think calling the Dwarf-resource "Cave mushroom" would be perfectly understandable.
Luxury resources can also act as strategic resources (in terms of being required for units, buildings Wonders, etc.) so another possibility might be to make Wonders require specific combinations of Lux + Strat-resources.This kind of phantom resource error persists, but civilizations will not be able to build a given wonder until the possibility of building that particular miracle appears in the development tree after the raw material appears.
I know that there is still a chance that you can build a civilization that does not have the given raw material, but at least this is not the cause of this mood-destroying event at the beginning of the game.
it will be a big job because it will stretch the development tree screen.
I don’t want to cut it out of strategic and luxury resources, it pretty much has to cut it in half because special resources are needed to develop some species (e.g. freshly buried tomb of the undead are needed to build zombie units).
For example, IIRC, you've got multiple 'gem'-type Strategic resources (rubies, amethysts, emeralds, etc.) which could be replaced by resource-combos of e.g.
"Sapphires" = (generic) Gems-resource (Lux) + Water-mana (Strat)
"Diamonds" = Gems + Air-mana
"Emeralds" = Gems + Earth-mana
"Rubies" = Gems + Blood-mana
etc...
Doing something like this might/would also allow you to restrict specific Wonders to specific (groups of) races — just like we previously discussed regarding e.g. Worker-jobs.
And since EFM is played on a prebuilt map, you also have the possibility of deciding where all resources are placed, which will also help to regulate who can build what, and where — and possibly also when.
For example, if you set a specific Wonder to require its resources to be within a city's radius, you can also restrict that Wonder to specific location(s) — which will then encourage/require the human player (at least!), to think strategically about who they should be attacking next, in order to obtain control over a city/location where they will be able to build their tribe's Wonders.
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