OK. I open the save to find there are 585 turns remaining. Ill play 15 and bring it down to a nice round and even number. Besides, Im not sure Im up to 20 tonight.
Wang is doing a great job militarily, motivated Im sure by the barb archers menacing him. Hes a bit slow to get his 2nd city up and running, and it certainly appears to be in a SPECULATIVE position, if not downright crappy. Oh well, his choice I guess. Actually Im guessing hes doing it to be closer to us. Awww, aint that nice?
We have a minor barb infestation near our copper city, but that should be easy enough to deal with.
Whipping the granary would cost 2 pop at this point, but as pointed out the regrowth would be quick, and overflow would finish our archer smartly. Ill do it, and intend to pair up the archer with a settler so we can get to 3 cities and start building the GW.
Mr. Whippy.
Turn 1 (1720 BC):
IBT our archer in Vienne squished a barb archer and warrior, leaving him 2.8/3 and earning a promotion, which I save for ron when he might need it more.
Bibracte > Granary > Archer (4)
Bibractes borders pop, sending Lizzies archer packing.
Couple more barbs around, nothing we cant handle.
Turn 2 (1690 BC):
Toad wants OB. Hmm. I say yes for now. If she wants to distract barbs in our territory, good luck to her.
Vienne is hooked up to Bibracte. Yay.
There are barb archers on the move. Im lamenting the fact that we only have one worker. Id really like to chop a forested hill near Bibracte to move things along, but we also need to farm those phants. My concern is that if I send the worker down to the phants, we dont really have the defence to back him up if were attacked from 2 sides. Just now Im going to take 1 forest for Bibracte, sorry if you all disagree. We need the prod boost.
Move Viennes archer out onto a hill to prevent road pillage.
Turn 3 (1660 BC):
IBT: Archer defeats barb archer, with 1.6 to spare. I use the owing promotion (Garrison I) to bring him up to 2.3 and return to the city.
Animal Husbandry > Mathematics (23 with Wangs help).
I also have to move Bibractes archer out onto the gold mine for fear of losing that.
Maths for the chop yield, eventual cats and path to maces.
Turn 4 (1630 BC):
Archer def barb archer (0.8). I give him Guerilla because I think hell be doing some hill defending (Bibracte is on a hill) and he comes up to 1.9. Go home and heal, arrowsponge.
Turn 5 (1600 BC):
Bibracte > Archer > Worker (10) <<< just grown, plus chop will help
I like the look of the clam city. Easy to defend too, so I think we should head for that with a settler after this worker, but that will be up to the next, better player.
Turn 6 (1570 BC):
Turn 7 (1540 BC):
Chop brings worker down to 5 turns. A barb archer will suicide on Vienne IBT.
Turn 8 (1510 BC):
Archer def without taking a scratch. Warrior in the NW will not be a problem.
I continue the cottage spamming in Bibracte. The second worker can go and help Vienne. Bibs second archer heads up to protect the worker, and hopefully pick up some valuable XP.
Turn 9 (1480 BC):
Barb warrior moves closer. I have 92.7% to take him out and probably gain 2XP instead of 1. I go for it. He wins without taking a scratch and earns his 2XP for a promotion next turn.
Turn 10 (1450 BC):
Ill save the promotion again. Another barb warrior on the horizon, otherwise
.
Turn 11 (1420 BC):
Decide to force the issue with the barb and do a little exploring in the NW.
Turn 12 (1390 BC):
Bibracte > Worker > Settler (17)
Vienne > Monument > Archer (19) <<< Will grow next turn though.
I move the new worker to the copper to build a road in anticipation of the border pop.
Turn 13 (1360 BC):
IBT barb warrior suicides on our archer (2.6). I give him his promotion to combat 1 to heal him to 2.8 and continue looking around.
Turn 14 (1330 BC):
Turn 15 (1300 BC):
Cottage finishes, as does road, so next player has 2 free workers to direct.
There are no barbs in sight, and all I found in the NW was some iron in a fairly dodgy city site.
Apologies for the lack of visuals, but really, there wasnt much to show.
Heres how we look:
And heres the save:
http://forums.civfanatics.com/uploads/83026/Eldar_the_Great_BC-1300.CivWarlordsSave