@Nomad or What: That armor looks spectacular, I would love to use it.
@Pazyryk: I can make armored versions once Nomad sends the armor, and if you want good reskins talk to Nutty - he's the textures expert, Nomad does the animations and awe-inspiring heroes, and I do the run-of-the-mill fantasy units.
@Civitar: Half of the problem with Civ V fantasy units is that most of them come from Civ IV so are low-poly and, in general, fairly crappy. I hope to raise the bar a bit by bringing better source material as a resource for unit conversion. Don't underestimate yourself! There is no need for you to do "run-of-the-mill" fantasy units if you have access to better source material - I have over 30Gb of meshes from various Unreal, BioWare, Gamebryo, Valve, and other games at my disposal. If you find something out there that you like, I may just have it and am more than happy to send it to you if you want to convert it. There is so much cool stuff on the backburner that I can't wait to get to - but I am focusing on what is
needed first. Because, doggone it, I want to play Éa already!!!
Elven armor attached (Blender and .dds files).
EDIT: Since this armor is extremely complex, I streamlined the poly count of the meshes to reduce the number of vertices per object (Remove doubles & Convert tris to quads). New polycount is as follows:
Cuirass: 3,701 --> 3,206
Cuirass_Light: 2,765 --> 2,274
Boots: 784 --> 626
Gauntlets: 1,142 --> 996
Helmet: 760 --> 520
Shield: 910 --> 745
So, the number of vertices for the full set dropped from 7,297 to 6,093 (6,361 to 5,161 for light cuirass) or by almost 20%. You could also kill a lot of additional vertices by deleting the fingers from the gauntlets (there's a crazy amount of vertices there!) and the non-armored sleeves from the cuirass. That might peel off another 1,000 or so.
It may still be too complex for Civ V, but it is worth a go. My intent is to use this armor only on the end-game units so that they are relatively uncommon. Otherwise, they will be sucking up a lot of RAM for the game

. New .zip file attached with both versions. :END EDIT