Elongated Games

Pouakai

It belongs in a museum.
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I was thinking about how you could extend the game so it's not usually always over by the rennaisance / Industrial. Science and Time are both drawn out, as is Democratic, so really our only problems are Cultural and Domination.

Cultural: Maybe make it 6/7 policy trees?
Domination: Instead of just capitals, maybe a landmass % like in IV?

Also, there is a chance of Religious victories in G&K, so we'd need to see what that's like.
 
I've never seen cultural end by the Renaissance. I can't remember turn number, but I'm usually in the mid-20th century.
 
I've won cultural victories, usually OCC Persia, by the Rennaisance

Play worse.

I have never ended a game before Modern Era. ever. even on Settler.

And I've played with India once too, and believe went a OOC challenge cuz of the achievement. So I don't know what you doing.. but I'm serious... play "worse" you'll last longer.
 
I was thinking about how you could extend the game so it's not usually always over by the rennaisance / Industrial. Science and Time are both drawn out, as is Democratic, so really our only problems are Cultural and Domination.

Cultural: Maybe make it 6/7 policy trees?
Domination: Instead of just capitals, maybe a landmass % like in IV?

Also, there is a chance of Religious victories in G&K, so we'd need to see what that's like.

Yes, a conquest victory. I would love to have it brought back. This way you do not have to kill every other civ. You can go for certain ones. And like the game of Go, vie for territory expansion. This should fit with the changes in diplomacy, because the dogpiling should be out the window, not completely, but mostly. Hopefully in its place will be groups of civs against other groups of civs. Still of course with the chance of backstabbing and intrigue, to make the games more interesting due to espionage and religion. With different remarkable outcomes with each new game. Keep in mind that this could generate a dogpile game of course, sometimes, just for the most part not every single game. The other thing I want to say about this is that you would not have to play a certain exact way to make sure your not dogpiled. You can play the way your heart steers you instead, which would make the game upteen times more fun. I mean who wants to follow some silly exact rules game in and game out, for the same old outcome each time. Not me I am glad things will change. :)
 
I kinda agree with Domination, but not Cultural. There does seem to be a disparity in that you have to go late into the tech tree to win Diplomatic or Scientific, but that's a function of the playstyle (greater focus on research). Winning a scientific victory in the future era and a cultural game in renaissance could potentially happen around the same turn, I guess. Requiring more of a cultural victory would simply mean that it would be a pretty poor option to go for.
 
Yeah, cultural already requires the greatest planning of any victory condition. I actually find it the most fun to play.
 
If only Cultural Victory didn't "force" players to have a small empire I'd be happy, I really hate that victory because it makes no sense for it to be such a small empire :/ it's civ 5 for crying out loud.
 
Cultural is supposed to be a balance between civ size and time. Too small and you will be crushed (not enough units or science), too large and you will not win it in the time it should take someone else to win another victory. But with a good defense over the, er, imperfect AI, you can make it to 5 branches with less cities (therefore faster) than expected.
 
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