Hi guys,
Pre-turn
workers (W of Rome) stopped - head for hill 2 NW of Antium
worker (Pompeii) stopped - heads for forest WSW of Pompeii
Settler, warrior and worker (Cumae) all stopped
Warrior (S of Detroit) needs a galley to pick him up (don't want to annoy America at this point)
Veii switches to warrior
Veii works hill (mined) for 1fpt, 3spt - warrior and growth in 2 turns
Antium switches from temple (23 turns), to barracks (3 turns)
Antium works fp (irr), plain (irr) and hill (mined) going from 3fpt, 2spt to 2fpt, 3spt - barracks now in 2 turns
Pompeii switches to worker
Others as is
MA says our military is weaker than everbody elses - surprise, surprise
Sell Greece WM for 3gp
Sell America WM for 1gp
Sell Aztec WM for 4gp
Sell Iroq WM for 2gp
Sell Egypt WM for 2gp
Nobody wants to sell us construction
1 - 710BC
warrior Veii fort
warrior (Cumae) NW
settler N (join warrior)
worker (Cumae) heads for forest
spear fort Rome
Antium works 2 FP, 1 hill for 3fpt, 3spt - barracks and growth in 1 turn
Cumae works 3fp, 1 game for 5fpt, 2spt - growth in 1 turn
No trades possible
IBT
Veii warrior - horse
Antium barracks - horse
Pisae worker - worker
2 - 690BC
worker Pisae N
worker (forest) clear
settler & warrior NW
workers (hill 2NW of Antium) mine (6 turns)
warrior (Veii) heads for hill 2S
Sell WM to Greece for 1gp
Sell WM to America for 1gp
Sell WM to Aztec for 1gp
Sell WM to Egypt for 1gp
Iroq not interested
Nobody wiling to trade Construction
IBT
Rome settler - settler
Neapolis worker - warrior
Aztecs start on Great Wall
3 - 670BC
worker (Neapolis) NE
Settler & warrior NW
worker (forest) clear (5 turns)
settler to hill NE of Veii
worker (Pisae) road
Sell WM to Greece for 1gp
Sell WM to America for 1gp
Sell WM to Aztec for 1gp
Sell WM to Iroq for 1gp
Egypt not interested
still unable to buy Construction
4 - 650BC
worker (Neapolis) road
settler & warrior N
settler SE
warrior (hill 2S of Veii) S (to hill)
No trades possible
IBT
Cumae spear - horse
5 - 630BC
spear (Cumae) to Rome
Viroconium founded - worker
warrior fort Viroconium
settler SE
warrior NE
Sell WM to Greece for 1gp
Sell WM to America for 1gp
Sell WM to Aztec for 1gp
Sell WM to Iroq for 1gp
Sell WM to Egypt for 1gp
Still can't get Construction
6 - 610BC
workers (SE Antium) mine - SW
worker (Veii) mine - move to S Veii
worker (Veii) mine - 2SE
settler S
warrior NE
spear (Rome) heads for Veii
Lux 40% (Cumae on brink of riot, switch to temple, forest clearance in 2 turns then pop rush temple - best I could come up with until spices are hooked up

Sell WM to Greece for 1gp
Sell WM to America for 1gp
Sell WM to Aztec for 1gp
Sell WM to Iroq for 1gp
Sell WM to Egypt for 1gp
Still can't get Construction
A Greek settler & warrior escort arrive East of Ravenna. Asked for their removal - Greece caved in. Phew!
IBT
Rome settler - settler
Pompeii worker - warrior
Thebes (Egypt) completes the Pyramids
Greece switches to Great Lib
Greece starts Great Wall
Americans switch to Great Wall
Aztec switch to Great Lib
Aztec start Great Wall
7 - 590BC
worker (Pompeii) SW
worker (Neapolis) road - NE
settler sets off for hill NE of Spices
workers (2, S Antium) SW
slave (S Veii) road
Lugdunum founded - worker
warrior NE (Lugdunum)
Lux 30% (must have miscalculated)
Antium works 1fp, 2 hills, 1 plain for 1fpt, 5spt to complete horse in 3 turns (exact)
Veii works 1 fp, 1 hill for 2fpt, 3spt to complete horse in 5 turns (exact)
Sell WM to Greece for 1gp
Sell WM to America for 1gp
Sell WM to Aztec for 1gp
Sell WM to Iroq for 1gp
Sell WM to Egypt for 1gp
Still can't get Construction
Greece hasn't left. It's "leave or declare war" now and we're not ready for war so I'll leave it for now.
IBT
****! The shields went to Pompeii even though Cumae was working the forest! Oh well.
Popmeii warrior - galley (let's try and find Germany)
8 - 570BC
worker (SW Pompeii) road
workers (NE cow) irrigate
worker (Ivory) road
workers (2NE Antium) mine - head for S of Veii
worker & slave (N Lugdunum) road
worker (N Lugdunum) heads for 2SE (Wheat)
warrior fort Lugdunum
warrior (Pompeii) W
Cumae rush would cost 3 citizens - wait and check next turn. We have 6 turns grace until Cumae grows again
Sell WM to Greece for 1gp
Sell WM to America for 1gp
Sell WM to Aztec for 1gp
Sell WM to Iroq for 1gp
Sell WM to Egypt for 1gp
Construction still not for sale
IBT
Egypt starts Great Wall
9 - 550BC
worker (N Pisae) moves to S Pisae
warrior NW
Sell WM to Greece for 1gp
Sell WM to America for 1gp
Sell WM to Aztec for 1gp
Sell WM to Iroq for 1gp
Sell WM to Egypt for 1gp
Still no-one willing to trade Construction
IBT
Antium horse - horse
10 - 530BC
worker (N Lugdunum) road - move to E Lugdunum
worker (E Lugdunum) irrigate
worker (S Veii) road
worker (S Veii) SW
worker (NE cow) irrigate - road
worker (NE cow) irrigate - E
warrior N
worker (S Pompeii) road
slave (N Lugdunum) road - move to E Lugdunum
horse (Antium) heads for hill 2S of Veii
Greece (now annoyed) has Monarchy & Construction but won't trade
America has Monarchy & Construction but won't trade
Sell WM to Aztec for 1gp
Sell WM to Iroq for 1gp
Egypt has Monarchy & Construction but won't trade
The Glorious Roman Empire:
Notes:
Rome: Watch out when Rome grows. There are too many mines and Civ will stick the new citizen on one which results in only 4fpt!
Veii: Could use some development both food and shields
Cumae: Do what you like with the Temple. At this moment it would cost 2 citizens to rush. I think the Spices will be too late to save rioting. One possibility is to switch to settler (3 turns) in line with growth.
Pompeii: The worker should finish road next turn so both could irrigate. The worker NE of the cow has just started road so Pompeii will be connected in 3 turns
Pisae: just needs connecting to Cumae
Ravenna: Maybe a temple after the spear to catch the furs and Game?
Hispalis: Same as Ravenna but for whale?
Viroconium/Neapolis: More workers to develop BG & clear forests
Lugdunum: Settler after worker to found 3SE. This would bring the 2nd Wheat into play for Lugdunum. The new city could take over later in the game.
Settler & spear arrive on hill NE of Spices next turn. It might be worth holding off founding until a worker or slave can colonise the Spice. This would then turn into a roaded Spice when the city is founded. It costs a worker/slave but results in immediate roading. There is a slave S of Veii at present.
Horse arrive in 2 (Veii) and 6 (Antium) to form the nucleus of a Rapid Reaction Force.
I didn't press Greece over territory incursion. With horse we could be a bit more assertive
I think the time has come to get a city over by the Iron. I had to choose between Spices and Iron and went for Spices first.
Saved game
regards
Ted