Emperor comparison game.

1000 bc
Spoiler :
Settled in place, no animals in sight and mining already in so i decided to start researching bronze working building a worker to farm corn , sugars and bananas asap. scouted north of my capital, popped some 80 gold and a scout from huts.

No bronze to be found after BW is done so AH is next. I find horses north, since i don't have mysticism yet and we're approaching 2000 bc i found the second city 1 south of the horses. This way it can also work the cows after popping borders and the 2 sugars can be switched between capital and horse city.

I immediately go for a third settler for the ivory/wheat combination. This is a fair but not great spot. The 1 extra happiness is enormously important though.

Since we've no copper it's important to find iron (or not find it in which case math/masonry/construction must be beelined). So i skip pottery and all the religious techs to beeline writing/alphabet. I get writing around 1800 bc and start a library in all cities.

Normally i do this only in the capital but in this case i want to found a 4th city asap on the fish/cows spots, it's a tremendous production spot so i can't wait till 1 ad or later settling there. Settling a gem city can never do harm, it pays for itself and it'll be some time before i'll get monarchy so every happiness resource is important. I need a 6th city on the spot where i find iron so i want to have the option to put scientists to work in multiple cities avoiding stagnation in anticipation of having to put the slider to 0%.

I get alphabet around 1200, trade for iron working and see that gem and iron city can be build as one city. So 5 cities it is for the time being.

http://forums.civfanatics.com/uploads/101761/mrchadt_BC-1000.CivWarlordsSave


1ad
Spoiler :

Shortly after i lose the gems to Roosevelt, chopping a library takes care of that. After alphabet was in research was incredibly slow so i backfilled with some little techs, ultimately beelining for col and waiting what the others come up with. Around 600 bc i see that ai's are willing to trade monarchy but not for just alphabet alone so i put scientists to work for 2 turns to get some research on monarchy done.

After this is done i check the tech screen again and i can get monarchy for apha now.More surprising though, there are already 2 AIs with Col and they're willing to trade it for Alpha (i had beelined Col for some 5 turns), this was unusual and very lucky because next turn i could trade Col myself for monarchy.

With nothing better to do (waiting for maths that strangely no one had at the time) i decide to research literature, i had decided earlier to use the forests for cata chopping instead of GL. literature always nets useful gold once the AIs get currency while researching math now is really a waste of time.

My getting literature more or less coincided with the AIs getting math so i decide to chop the GL anyway. Indeed i get an enormous amount of gold for literature some turns later so i can now run at 100% for quite some time.

Things really pick up now, i'm almost done researching CS 1 ad:

http://forums.civfanatics.com/uploads/101761/mrchadt_AD-0001.CivWarlordsSave



175 ad
Spoiler :

Switched to bureaucracy, have to decide what do do now. i can get metal casting and calender for CS, on the other hand calender only costs 2, metal casting 3 turns to research now. Still skipping 5 turns of research is attractive. WFYBTA is not so important with these leaders.

I plan to attack Roosevelt before he has maces, don't see to much problems there, i need a lot of catas that's all. Even if he get's maces somewhere along the line it's not really problematic.

http://forums.civfanatics.com/uploads/101761/mrchadt_AD-0175.CivWarlordsSave

 
Heh, do not beat me, cooper pop itself, thought workeing hills tend to do that. :)
It did made early rush that mach less of a priority.
 
Here's what happened upto 1AD.
Spoiler :
The war with roos went well, I took his gold city and when I got iron, from my capitals borders expanding, I used a couple of swordmen followed by lots of chariots to take washington, I got maths for peace. I built the GL at the same time crazy Hanibal did what he should and attacked me. I have made too many trades I think for less then good tech maybe this is why everyone but me has longbows. I have just lost my gold city to hanibal so the save is 75AD and I lost track of time. I am now a buddist along with everyone except hanibal. This could be a good thing.
As I took washington I decided to research calandar next for all the specials. This might not have been wise had I considered the hanibal problem.
My idea here was to make good plans and decisions, it seems I have not done too well here. Luckily it seems others playing this game have made some good decisions so I will try to learn from them.

ps. I popped some copper too, not in the same place though.
 
Hi mrchard,

bad luck that I’ve found this thread to late and missed the first round…

I had a little spare time yesterday evening and caught up, trying to stick to your turnsets (more or less:blush:)… …so played up to 600 AD, in 3 quite big turnsets:

4000 BC -1200 BC
1200 BC -1 AD
1 AD - 600 AD

I can’t post the saves, since I ran out of DB space, but if you PM me your e-Mail, I send them to you for looking/posting here…

Spoiler :

4000 BC – 1200 BC:
Popped hut with settler, wandered to blue circle showing suddenly (didn´t like innitial spot too much), settled 3920 BC. All in all, not much happening, peaceful expansion, some more cottages then usual because land around capital and first city (elfants) is crap for production and therefore I had to found some more cities early myself then usual. Researched iron working before writing rest standard (beeline literacy)

1200 BC – 1 AD:
Business as usual, expert charming (=brought everybody up to pleased), some minor techtrades (researched most techs myself), some resource trades, highlight was Bren, who was stupid enough to trade marble to me… …chopped GL, NE, ToA, Pantheon within 10 turns or so… …thank you Bren…

1 AD – 600 AD:
Engaged into librace (slavery to caste, no religion to pacifism), delayed lib to selfresearch nationalism (used 3 GS on way to lib: 1 phil, 1 edu, 1 lib), picked MT as free tech, lots of barracks and stables built in parallel, lots of elfants produced (wonder a little why I cant build harchers, but then remember the horse-marble deel I did with Bren some 2000 years ago... ...which I apparently have forgotten to cancel:mad:), some trebs are still in production, 1 GM is waiting, next GM will be freebee from some tech I’ve forgotten the name to pay for upgrading, cavalry rush with 15-20 cavalry and 6 trebs should be ready around 800 AD or so… …researched drama around 1AD, but have completely forgotten to build theatres and therefore the globe (I only found out 600 AD, another reason I finished the turnset there), Argh:blush: ... ...some chopping and whipping will have to do... ...still at 600 AD the game seems pretty much over (=won)
 
i love snaaty's cav-rush games :lol: i'm going to miss them in bts *sniff*

snaaty, you're going to have to come up with a fun bts strat ;)
 
Quiet here, it was quite a challening game actually. I think i could have brought of a cav rush either from my 1 ad positon, although i had made some decisions not to as you can see. Actually all went fairy well, i got democracy from lib 1090 so everything was in place for a good game.

And so it was, i took out Huyna just because i thought i could do it quick with cannons/grens. Took me 1410-1570 to do this without to much war weariness troubling me. Still i'm far from domination, i've got to take out Cyrus and he's been teching fast. Huyna cities were ok but didn't cooperate fully mostly because of yearning issues.

Started a modern war against Cyrus with all the modern units, seems i'm going to win this pretty easy (bombers in the hand of a human slaughter everything) but not as fast as a cav rush might have been. 1750 now, Cyrus'll die soon , thereafter it's just a question how much time it takes before dom.
 
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