Spent a bit of time going through the games:
Krafter: solid but a little 'behind the clock' and missed out on Glite techs.
Ipex: good exploration and research, you seemed to have forgotten culture for border pops and a bit behind on building.
RJM: not sure about Ankara as third city and also no culture for border pops.
Soriana: solid game, good on exploration though slightly lagging in tech.
WinstonH : solid round, you missed out on locating the copper but decent third city and heading towards archery to compensate.
Bleys: a solid round, difficult to find much else to say but a solid round.
Chromium: you seem to be a bit behind the pace this round though early granaries to recover from whipping might enable you to catch up.
KingMorgan: Doing well on Glite but maybe other aspects of the game have been sacrificed for it.
DH: your game is a lot more solid than it appears, secondary cities are well developed and if you recalled workers to improve the capital you'd have a chance at Glite as you have the techs (and lighthouse) already.
MkLh: Not sure about Ankara's location and slightly behind on research.
RRR: Nice game, got archers to compensate for lack of copper, teching ok, exploring ok, workers are the obvious weakness.
CC: Like the axes, doing ok for research and exploration. My concern is that having to grow the city and lack of chops is going to delay Glite making it a definite gamble.
Abegweit: a solid all round game, not much more to say.
Thoughts on Copper City (for those who built it). The two choices are either 1E of marble or 1S of copper. East of marble captures all three resources in BFC but significantly delays copper, need a monument and border pop first adding about 25 turns.
South copper misses out on marble but gets copper straight away, needs 150 culture to capture the marble which is a significant boost towards Glib and the Epics so that's a problem.
Long term they're both crap locations. Marble city: lake, 5 coast, 4 tundra, 2 tundra hill, tundra forest, 4 ice, marble, copper, fish. Copper city: lake, 7 coast, 3 tundra, 2 tundra hill, tundra forest, 2 ice, mountain, ocean, copper, fish. Essentially marble city gains marble and tundra (3f, 2h, 2c with irrigation) in exchange for 2 coast (4f,4c assuming litehouse). There's not enough coast in either to really justify Moia statues.
My votes:
1) Abegweit
2) RRRaskolnikov
3) Winston Hughes.