CHALLENGE
TRADE
GENERAL ORDERS
DIPLOMATIC ORDERS
OOC
Spoiler :
The humans must be met with suspicion. While the humans themselves have done nothing to earn the wrath of the dwarves, troubling rumors of a human airship make their way through the dwarven halls. King Bolin Tintrue issues a proclamation. The humans shall be dealt with cordially and with courtesy, but no human shall be allowed access to the dwarven hold. Additionally, a warning is given to the dwarves that any direct action against the humans without the authority of the crown will be treated as treason. Any dealings with the humans must be kept to the holdings topside. While one must not turn away potential allies in such dark times, Bolin reasons that it is equally likely that these humans are no different than the human mages that brought the sundering upon his people in the first place. Either way, the humans will be the ones to make the first move, but Bolin will not be caught unawares.
TRADE
Spoiler :
Buy 50 footmen for 2500 gold, 500 ore, and 50 swords.
-25 swords as gifts from Diplomatic Orders post.
-25 swords as gifts from Diplomatic Orders post.
GENERAL ORDERS
Spoiler :
50 dwarves are tasked with farming on the surface, in an attempt to increase overall crop yield.
50 dwarves are ordered to begin excavation of some of the blocked tunnels. They will advance slowly and carefully. With so few survivors, completing the excavation without incident is a top priority.
100 dwarves begin harvesting the forest nearby for lumber, and are given 10 footmen and 10 musketeer as a patrolling guard.
50 dwarves are ordered to begin excavation of some of the blocked tunnels. They will advance slowly and carefully. With so few survivors, completing the excavation without incident is a top priority.
100 dwarves begin harvesting the forest nearby for lumber, and are given 10 footmen and 10 musketeer as a patrolling guard.
DIPLOMATIC ORDERS
Spoiler :
20 dwarves are sent to Wissenschaft to parley and broker trade. They bring with them 25 swords as a gift in order to show the quality of their craftsmanship and to promote a healthy trade based relationship with the humans. They bring 10 footmen and 10 musketeers as guards.
20 dwarves are sent to Wooden Landing to meet with the locals. They seek a relationship of trade, their crafts for the raw materials of the local populace. They bring 20 footmen as guards.
20 dwarves are sent to Wooden Landing to meet with the locals. They seek a relationship of trade, their crafts for the raw materials of the local populace. They bring 20 footmen as guards.
OOC
Spoiler :
@EQ, when I had them clear cut the nearby forest I assumed they would be gathering the wood they cut. Do you want me to specify on later instances? Also, I figured that they wouldn't be mining while excavating the tunnels, this post is more of an attempt to expand underground territory.
@Calgori, if you want to name the zone first, I'm fine with that. You technically did more exploring and alerted my guys to the Wooden Landing, so I figured you would have a better lay of the land. P.S., don't kill me
@Calgori, if you want to name the zone first, I'm fine with that. You technically did more exploring and alerted my guys to the Wooden Landing, so I figured you would have a better lay of the land. P.S., don't kill me