Resource icon

Enhanced User Interface v1.30m

Love this! But may I suggest a small tweak to the interface, or maybe you can show me how to do so myself. I think it would make more sense for the tourism points to be next to the culture points on the left, while the money should be next to the resources and trade routes on the right. Jusssst sayin'.
 
It's not a CEP exclusive, any mod which overrides / overwrites optimized EUI files such as ProductionPopup, CityView or TechTree could be expected to slow down.

A few of the mods override effects are detailed in the OP's "Mods compatibility".

Removing EUI's "ToolTips" module may help with slowdowns (at the expense of corresponding functionality).

Cheers
 
I have not had any probs with this mod. It works great. I use it with RED modpack, only ethnic diversity, and info addict.
 
Then I would guess the root cause is CEP overwriting highly optimized EUI files such as ProductionPopup, CityView and TechTree......
.....
The only way to prove this hypothesis is to test with CEP's UI files removed…

CEP's UI files removed… How to remove Communitas UI files? Do you mean Communitas Interface (CIN) component?

I'll start new game today and would like help to localize this slowdown issue.
I plan to use:
EUI (UI by bc1 v1.16 beta)
CEP, CAT, CIN
DLL - Various Mod Components v45
 
We have eliminated a serious slowdown bug from CEP that will be in the next release, due out shortly.
A time delay between consecutive resets of the yield cache is now in place.
This should remove dozens/hundreds of resets every 0.001 seconds.:eek:

The checks were in place to query the yields values for accuracy but were doing so far more than was necessary. One check might only be 0.3 seconds long but if you have 30, 40 or more then... well you know what the result is.

Having used the sleeker version for some days now, CEP is back to being a quick mod.
I feel sure CEP & EUI will play nice together again.

As to which modules to remove.
Just renaming which ever UI item should show the EUI version instead, as they are loaded first.
Like the EUI TopPanel instead of CEP, rename the CEP one to something else.
Some trial and error will be needed as the modified yield values MAY NOT be shown if the CEP UI items are renamed.
 
Hi. I put the folder on the DLC folder but doesnt work. I follow all the instructions and doesnt seem to work. Can someone help me?
 
While this is a largely negative post i do not wish it to be seen as an attack or gripe post but as a bug/issue report.

Firstly the good part... The actual visual design of the interface and how much it hassle it takes out of the game (i.e. having a large amount of game info available simply through mouseover rather than through multiple screens that need to be opened.) are great and i can't find any real fault in the visual way it changes the UI and in fact now do miss many of it's improvements but sadly i have found it game breaking as i will outline below.

Now the bad... I have found it to have a great affect on game performance to the extent i have had to remove it because it was crashing my game playing a huge, marathon game with 22 civs and 22 CS.

Playing that game (first time using this mod) around turn 650 i started getting game crashes with the error message "FGXRenderer11::Present failed hr=DXGI_ERROR_DEVICE_REMOVED.Driver failure"
I was also getting some "application has stopped responding" game crashes.

That obviously seemed like a graphics card issue so i did all the usual of updating my drivers, played with it's setting to increase it's performance, turned down my in game graphics settings and tracked PC performance while playing the game, the last part showing that while the game was heavy use on my PC even at it's peak it was using less than 75% of any resource available to it and in fact usually crashing when under very little stress at all.

Testing found that predominantly this would happen when leader screens were popping up, usually when being contacted by an AI during the next turn phase. I found this out by saving at the end of each turn watching for when the game would crash then when i was able to get past that point see what was occurring and it was always a leader screen pop up.
Twice i also had it happen when clicking on the "enhanced scoreboard" to speak to a leader.

As i had no other real options with my hardware i started picking apart the game, verifying the game cache and turning off mods.
After turning off all mods i uninstalled this mod as it is a manually installed mod and have now played 10+ hours on full graphic settings with no issue at all.

On a final note the most immediate effect on uninstalling this mod was my game save load time dropped from 10+ minutes to 3 minutes 30s. I had been timing the load times as they had been getting increasingly severe and though it was abnormal as well as wanting to know how long it took so i could go do something else while it loaded not least because i was having to reload it every few turns due to the crashing.
 
Hi bc1 and thanks for sharing - there is some great work here :)

I'm new to Civ V and currently playing the Vanilla game with EUI 1.15. I have experienced a few 'kinks' (as you put it), but last night I noticed something that I think you would regard as a bug. On the city states part of the ribbon, the tooltip indicates what resources are available. At one point it was showing coal, even though I had not yet researched the tech to reveal coal. I was close to revealing coal and may even have been researching the key tech at the time. It seems more likely that maybe it was triggered by someone else having revealed coal.

Of the other kinks, in the TopPanel, the strategic resource mouse over tooltip doesn't show the correct information, but rather repeats the last shown info from the left panel; for example if I look at happiness, then the strategic resource mouse over shows the happiness information. If I do it as the first thing in a session, it says 'Brief Description" (in case that helps).

Thanks again!
 
I get same problem, I posted twice yet no one cares to offer help.

Hi. I put the folder on the DLC folder but doesnt work. I follow all the instructions and doesnt seem to work. Can someone help me?

So... if you start a game with no other mods, there is no effect at all from EUI? You don't see a different top panel (where happiness, gold, culture, research etc are summarized)?

To be honest, the most likely explanation is that you misunderstand something or missed something in the instructions. You do realize that EUI does not show up as a mod, and that you need to "in the game menu - options - interface options - UNcheck "single player score list" if you want to use the civilization ribbon", the main feature of EUI?

Hope you get it working because it helps a lot :)
 
Hello bc1,
First of all a big Thanks for this great improvement to the game.:)

Game version: 1.0.3.144
All DLC and expansions
Mods activated: infoaddict, really advanced setup
PC
---
I can't assign the last citizen to the city tile I prefer to be worked, "the city" overwrites my choosing. Doesn't matter what, if any, focus I use.
---
You wrote, in the OP I think, the we can deactivate individual parts of your mode, if we should want to. Is that done by simply removing the relevant subfolder in the
\ui_by_bc1_v1_15\ui_bc1 folder?
--
Thanks again:goodjob:
 
On the city states part of the ribbon, the tooltip indicates what resources are available. At one point it was showing coal, even though I had not yet researched the tech to reveal coal
City states own tech level drives resource availability (base game feature) - when lagging in tech this can happen
playing the Vanilla game with EUI 1.15: in the TopPanel, the strategic resource mouse over tooltip doesn't show the correct information
Thanks for the report, this is indeed a bug due to trying to use features not present in vanilla - fixed in next version
CS friendship progress bar ? With this mod it diseapeared
This is by design for city banners, to make room for quest & spy icons (friendship status is shown by right icon color black / green / blue )
I can't assign the last citizen to the city tile I prefer to be worked, "the city" overwrites my choosing. Doesn't matter what, if any, focus I use
It's a base game "feature" when city tiles previously locked are pre-empted by other cities or ennemy units. Workaround = click "reset tiles" or green city icon
we can deactivate individual parts of your mode, if we should want to. Is that done by simply removing the relevant subfolder in the \ui_by_bc1_v1_15\ui_bc1 folder?
Yes but the folder path is incorrect (see OP)

Cheers
 
There seem to be so many people using this DLC (over 15k D/L) that I am wary to publish a new version (bugs, compatibility with other mods, resistance to change), especially given the significant changes to city view production queue.

Could people please test the attached BETA version, especially with Communitas Mod and/or City State Diplomacy Mod and/or Civ IV Diplomacy Features Mod (requires a bit of labor, see OP for instructions) ?

It's not yet quite complete, but it seems quite stable. It features new city queue mechanisms:
  • items may be added directly to production queue if not dimmed: left click = end of queue, ctrl + left click = top of queue, shift + left click = replace entire queue, right click = pedia
  • items may be purchased directly regardless of being dimmed (e.g. great people), if the relevant purchase button (faith or gold) is displayed and not disabled (insufficient funds)
  • production queue items may be shuffled around by dragging
  • production queue may have more than 6 items, but the elevator is the only way to scroll the list (mouse scroll wheel does not work)

Another significant change is that notifications are bundled by type (need to click to see bundled notifications), this aspect is also not quite complete.

Cheers
 
Back
Top Bottom