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Enhanced User Interface v1.30m

There seem to be so many people using this DLC (over 15k D/L) that I am wary to publish a new version (bugs, compatibility with other mods, resistance to change), especially given the significant changes to city view production queue.

Could people please test the attached BETA version, especially with Communitas Mod and/or City State Diplomacy Mod and/or Civ IV Diplomacy Features Mod (requires a bit of labor, see OP for instructions) ?

It's not yet quite complete, but it seems quite stable. It features new city queue mechanisms:
  • items may be added directly to production queue if not dimmed: left click = end of queue, ctrl + left click = top of queue, shift + left click = replace entire queue, right click = pedia
  • items may be purchased directly regardless of being dimmed (e.g. great people), if the relevant purchase button (faith or gold) is displayed and not disabled (insufficient funds)
  • production queue items may be shuffled around by dragging
  • production queue may have more than 6 items, but the elevator is the only way to scroll the list (mouse scroll wheel does not work)

Another significant change is that notifications are bundled by type (need to click to see bundled notifications), this aspect is also not quite complete.

Cheers

Playing with CEP and beta 1 right now - seemingly without any problems.

Is beta 2 save game compatible with beta 1 saves?

\Skodkim
 
While using this mod I made peace with Washington. Despite him having a much more bigger army he offered me all 4 of his luxury resources, 1 GPT and all his horses. Next turn he wanted to trade embassies. The dialogue above the trade box said he wanted to exchange embassies but in the trade box itself the items where the same as the piece deal, 4 of his luxuries, 1 GPT and all his horses.

I then made peace with Elizabeth a bit later on. I got offered no luxuries by her, only peace with her and an allied city state of hers. She is stronger militarily. A turn later she wanted to trade embassies but I got the same trade box as the Washington items, 4 luxuries, 1 GPT and horses. Elizabeth didn't have any of Washingtons luxuries.
 
The inability to work the core city tile happens to me without EUI on cities acquired through trade. I'd come to the conclusion it was tied to going into city view during AI turns (and EUI generally throws you into city view when the city is acquired during the trade causing it to appear more frequently). I've been avoiding it by never accepting cities I want to keep during peace deals on AI turns (I'll request them on my turn instead).

I don't use EUI but I have seen this bug while using the Infoaddict mod. See attached save. When I talk to Montezuma he offers me Damascus. If I accept Damascus the city tile is not worked. Note this occurs on the player's turn. I arrived at this thread from elsewhere.
 

Attachments

Could people please test the attached BETA version, especially with Communitas Mod and/or City State Diplomacy Mod and/or Civ IV Diplomacy Features Mod (requires a bit of labor, see OP for instructions) ?

Something I noticed immediately: the interface seems to be stuck on small scale, even with automatic sizing enabled.

Edit: never mind.
 
Confirm new beta fixes the problem with the Top Panel mouse over. Thanks! :)

There is a similar mouse over problem with the Great People special action button, e.g. conduct trade mission - it shows the text for the previous button touched (confused me a bit as I had never done a trade mission before!). Also happened for a scientist bulb action.

I like the city build section - it would seem more natural to me for the left click to add to the top of the queue so it means "Build this now". And use a shift or control to add to the queue - I think shift click is traditionally used to add to the end of a queue.

A particular case occurred when I was building research and a left click queued the building after research was done...

I also like the bundled notifications - seemed to work fine. You mentioned it's not finished, so I guess you know there is no picture for research agreement completed. When there are multiple notifications it first shows the last one, then cycles to the first; maybe it should show the first one first, but it's a tiny point.
 
Beta 2:

When you get notifications about city border growth you can't click the icons to bring the camera to the location. Isn't this a feature from vanilla or is it just that I'm so used to using CEP and that it hasn't been incorporated here yet..?

\Skodkim
 
trade box issues
no save game + no logs = no investigations
mouse over problem with the Great People special action button, scientist bulb action
Thanks fo the report will look into it (note to readers: this is only on vanilla, BNW is ok)
I like the city build section - it would seem more natural to me for the left click to add to the top of the queue so it means "Build this now". And use a shift or control to add to the queue - I think shift click is traditionally used to add to the end of a queue
Colors and tastes - easy to change but there needs to be a consensus
A particular case occurred when I was building research and a left click queued the building after research was done...
This actually relies on Firaxis game engine functionality, not enough of a problem to develop a work around
When you get notifications about city border growth you can't click the icons to bring the camera to the location. Isn't this a feature from vanilla or is it just that I'm so used to using CEP and that it hasn't been incorporated here yet..?
It's not a base Firaxis game feature, seems CEP also adds this so there seems to be a conflict between CEP & EUI both adding this notification in their own way (without CEP the click to location does work)
 
Hello, thanks for the mod, looks amazing. :D

However, I have a problem with the options menu. So basically I can not open the options menu because it is simply blank. There are only buttons for Game, Graphics etc. options and the ones at the lower panel. Unfortunately none of them work and I can't even close options window once opened, I must simply Alt+F4 the game.

Has anyone encountered this before? I have tried removing the Options from your DLC and normal options were restored. But well I need the ones for the mod xD

I'm also using Win 8 and tried all compatibility options. I'm playing BNW.

Please help :<
 
When I hover the mouse over a civ's icon in the ribbon, I get this:

Ul_bc1\ToolTips\InfoTooltipInclude.lua : 1871. Attempt to call method 'GetDoFCounter' (a nil value).


But, the diplomatic info is displayed correctly whenever I'm at war with a civ.


I looked into the .lua file (there's only one occurrence of "GetDoFCounter"), but I have no idea what I'm suppose to be editing in order to fix the problem.


Any ideas?


P.S. thanks for the awesome interface. It's so much more convenient than vanilla or Communitas' interface.

Additional info: BNW 1.0.3.18, using CEP (minus its interface) and Red's scaling mod. I've got the latest version of yours.
 
Could people please test the attached BETA version, especially with Communitas Mod and/or City State Diplomacy Mod and/or Civ IV Diplomacy Features Mod (requires a bit of labor, see OP for instructions) ?

...

Another significant change is that notifications are bundled by type (need to click to see bundled notifications), this aspect is also not quite complete.

Cheers

I hope it's not just user error of some sort, but while using this with the Communitas interface mode (but not CEP) the notification changes aren't working. Notifications work like vanilla.

I do have some other mods (infoaddict, colored religions, UI trade opportunities), too.

While I'm writing - excellent mod, thank you! I've been using since 1.15 and can't live without it now.
 
I hope it's not just user error of some sort, but while using this with the Communitas interface mode (but not CEP) the notification changes aren't working. Notifications work like vanilla.

I don't know if this is what you mean but I'm using beta 2 along with the newest communitas and the only notification problem I'm seeing is the before mentioned problem with border growth notifications that you can't click to bring you to the location.

\Skodkim
 
I don't know if this is what you mean but I'm using beta 2 along with the newest communitas and the only notification problem I'm seeing is the before mentioned problem with border growth notifications that you can't click to bring you to the location.

\Skodkim

Woops, should have been more specific. I'm using EUI 1.16 beta 2 (with tech tree disabled) and Communitas 3.16 (just CIT and CAT, although it may be 3.16.1).

None of my notifications are being bundled. I'll play around to see what combination matters.
 
Current EUI beta 2 & CEP v3.16 (not widely available as yet) are working just fine together.
The only notification issue I have is the already mentioned one of clicking on the button moves you to the previous notification site but the message is for the last one.

ie. Three CSs have messages, the notification button shows 3/3 messages with the last CS showing on the button. Clicking on the button moves the map to the 1st CS but it should move to the 3rd. The mouse-click should start the map movement cycle after the current message is shown. Or the combined notifications should end back on the first one, in this case the display would be 1/3 messages.

It is a bit clunky at the moment but vastly superior to the default Firaxis method.
Well done bc1.:goodjob:
 
The only notification issue I have is the already mentioned one of clicking on the button moves you to the previous notification site but the message is for the last one.

I see that too.

@ExpiredReign: Are you able to click border growth notification icons to bring you to the location?

\Skodkim
 
The notifications about your own cities seem to work perfectly.
City is starving, city borders have grown etc. all take you to the city that has the message shown.
 
The notifications about your own cities seem to work perfectly.
City is starving, city borders have grown etc. all take you to the city that has the message shown.

Weird. This do not work for me using beta 2 and CEP (built from newest New Features branch).

\Skodkim
 
You do have a LOT more other mods running than I do. Perhaps one of those is the culprit.
 
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