<Moved to CSD>
The log is correct, but it's an oversight, immediate reformation popup will be in the next versionDoes the latter (Religion Popup) also work with Reformation or is it only like the log says, founding/enhancing religion
You don't need to change the entire file - it's possible to create a simple InGameUIAddin which hijacks the callback from the UI control identified using LookUpControlI added right-clicking the Diplo globe (right top) for immediate access to the WC... do you want the file? (I'm not sure, but I assume for that small change we have to include the entire Diplo lua file... that is what I did)
Great news! Thanks for reporting that it worksI combined your EUI + CSD (City-State Diplomacy MOD - Gazebo) by following your instructions and worked beautifully
It should work, although CDF will overwrite the top panel. I have posted on CDF's forum thread suggestions to make CDF fully compatible with EUIis a way to make it work with [EUI + DLL of WHoward (CSD + CDF)]?
I messed that up all by myselfI've noticed the notification panel column now shows up on top of other UI elements, such as the diplopanel. Is that something you introduced in an update, or something I inadvertently did while poking around and making my own customizations?
No, it works whenever EUI is activefor the 1.14 fix do you need to start a new game for it to be effective ?
The bug I fixed may not be the only bug left in the gameI upgraded to 1.14 in a running game and I just got that bug where once you get out of diplomacy you stay with the spinning globe mouse cursor.
The fixed files are in EUI's "BugFixes" folder: DiploTrade.lua and SimpleDiploTrade.lua. But inopportune changes to TradeLogic.lua could also cause such problemswhich file ?
Great! Should make it easy now to use both simultaneously, thanks for adding the instructions tooI updated CSD to v20 yesterday, though, I silently add in the CityStateGreetingPopup.lua it should be good to go.
Please excuse my ignorance, but where do those added "Embassies" show up ? On the map, on the city state popup, top panel, city view ... ? There will be a different solution in each caseI'd like to add in a mouseover tooltip for the Embassies that CSD adds that highlights the builder of the Embassy, not the owner of the Embassy. I've tried a few things, with little luck, and I was curious if you knew of an easy method to make that possible
Whoward69's UI - Religion Spread ? Not tried myself, but according to Whoward69 the mod should be compatible with EUIhave you ever seen the "religion spread" MOD? Is there any possibility of adding that functionality to your DLC?
RTFMWhen I mouse over a tile, I no longer see its description or yield in the bottom right hand corner of the screen. Am I missing something?
You might want to double check the CivilizationType you gave your BuildingType in Civilization_BuildingClassOverrides table, it does not seem to match any civilization Type in the Civilizations table (and note how this does not crash EUI, like it would the base game UII am making a mini-scenario mod that changes few things via XML only... However, for whatever the reason I've noticed that when hovering over the Royal Library (now known as the Papal Archives) the LUA breaks pointing to one of the UI_bc1 assets and a nil value.. would you have ANY idea why that is?
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_ROME</CivilizationType>
<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType>
<BuildingType>BUILDING_ROYAL_LIBRARY</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
RTFMthis is a feature, designed to remove duplicate clutter (look below your mouse pointer)
Thanks. I see that you need to hover over the tile for a couple of seconds before the info shows up.
in the game menu - options - game options - set the desired delays for plot help / map tooltips to appear (there are now 2 delays - basic and detailed plot help)
Manual? We don't need no stinking manuals...
Only the Fountain of Youth and the Kilimanjaro give unique promotions.
Correct, and in the case of Kilimanjaro being on the map, you can no longer mouse over it and see the text that tells you about the promotion. Not a big deal or anything, but none-the-less, you can no longer mouse over natural wonders to see that text or the actual name of the wonder.
I don't have a "load scenario" button for game maps, with or without EUI... so this would be difficult for me to reproduce. Do you have an lua.log, or a more precise scenario ? In the meantime try disabling EUI's "GameSetup" module.The mod seems to be breaking the "Load Scenario" feature for custom maps that are built exclusively by World Builder.
The button literally doesn't show up when the map is selected via the Basic Setup Screen, and if you go Advanced and back the map's map is blank (red) and it generally messes up the screen :/
This is the first time I get such reports - EUI normally provides abundant tooltips for tiles. I would need more details to figure this out. Are you using other mods which may interfere with EUI ? If you're expecting natural wonder promotion info, which the base game does not provide, this may be the case. Try EUI alone, see if that works.I've just realized that this is part of a bigger bug I guess--you no longer get any tooltips for any tiles--if you mouse over a tile it normally tells you that it is jungle or plains or whatever. With the mod it no longer seems to tell you that info, which is fine if you know what everything looks like, but it can be a problem for roads and such when a tile has multiple improvements--it can be hard to tell what is on the tile and you want to be able to mouse over it to confirm what is on that tile.
mouseovers come up if i leave the mouse alone for 5 seconds.... Is there a way to reduce that delay?
in the game menu - options - game options - set the desired delays for plot help / map tooltips to appear (there are now 2 delays - basic and detailed plot help)