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Enhanced User Interface v1.30m

Does the latter (Religion Popup) also work with Reformation or is it only like the log says, founding/enhancing religion
The log is correct, but it's an oversight, immediate reformation popup will be in the next version
I added right-clicking the Diplo globe (right top) for immediate access to the WC... do you want the file? (I'm not sure, but I assume for that small change we have to include the entire Diplo lua file... that is what I did)
You don't need to change the entire file - it's possible to create a simple InGameUIAddin which hijacks the callback from the UI control identified using LookUpControl
I combined your EUI + CSD (City-State Diplomacy MOD - Gazebo) by following your instructions and worked beautifully
Great news! Thanks for reporting that it works
is a way to make it work with [EUI + DLL of WHoward (CSD + CDF)]?
It should work, although CDF will overwrite the top panel. I have posted on CDF's forum thread suggestions to make CDF fully compatible with EUI
I've noticed the notification panel column now shows up on top of other UI elements, such as the diplopanel. Is that something you introduced in an update, or something I inadvertently did while poking around and making my own customizations?
I messed that up all by myself :lol:... to be fixed in next release
for the 1.14 fix do you need to start a new game for it to be effective ?
No, it works whenever EUI is active
I upgraded to 1.14 in a running game and I just got that bug where once you get out of diplomacy you stay with the spinning globe mouse cursor.
The bug I fixed may not be the only bug left in the game :lol: And mod incompatibility could cause that too
which file ?
The fixed files are in EUI's "BugFixes" folder: DiploTrade.lua and SimpleDiploTrade.lua. But inopportune changes to TradeLogic.lua could also cause such problems
I updated CSD to v20 yesterday, though, I silently add in the CityStateGreetingPopup.lua it should be good to go.
Great! Should make it easy now to use both simultaneously, thanks for adding the instructions too
I'd like to add in a mouseover tooltip for the Embassies that CSD adds that highlights the builder of the Embassy, not the owner of the Embassy. I've tried a few things, with little luck, and I was curious if you knew of an easy method to make that possible
Please excuse my ignorance, but where do those added "Embassies" show up ? On the map, on the city state popup, top panel, city view ... ? There will be a different solution in each case
 
@bc1, have you ever seen the "religion spread" MOD? It added a minimap to the religion dialog that had each religion in the game color coded using a city's cultural border. Is there any possibility of adding that functionality to your DLC?

BTW, good job on EUI; it improves the game immensely.
 
Just installed this Mod. When I mouse over a tile, I no longer see its description or yield in the bottom right hand corner of the screen. Am I missing something?

Thanks,
 
I am making a mini-scenario mod that changes few things via XML only... However, for whatever the reason I've noticed that when hovering over the Royal Library (now known as the Papal Archives) the LUA breaks pointing to one of the UI_bc1 assets and a nil value.. would you have ANY idea why that is?

Spoiler :
WeeLovingit.jpg
 
When I mouse over a tile, I no longer see its description or yield in the bottom right hand corner of the screen. Am I missing something?
RTFM :lol: this is a feature, designed to remove duplicate clutter (look below your mouse pointer)
I am making a mini-scenario mod that changes few things via XML only... However, for whatever the reason I've noticed that when hovering over the Royal Library (now known as the Papal Archives) the LUA breaks pointing to one of the UI_bc1 assets and a nil value.. would you have ANY idea why that is?
You might want to double check the CivilizationType you gave your BuildingType in Civilization_BuildingClassOverrides table, it does not seem to match any civilization Type in the Civilizations table (and note how this does not crash EUI, like it would the base game UI :D)
 
Unfortunately... the Override matches the right civ

Code:
	<Civilization_BuildingClassOverrides>
		<Row>
			<CivilizationType>CIVILIZATION_ROME</CivilizationType>
			<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType>
			<BuildingType>BUILDING_ROYAL_LIBRARY</BuildingType>
		</Row>
	</Civilization_BuildingClassOverrides>

What I'm thinking is this is a strange side-effect I seem to be experiencing.. I've noticed that depending on what I modify certain civs will stop updating certain parts of the game (i.e if I try and update new civilopedia tags they don't work, and suddenly they start to work, or if i update their icon atlases it seems to reset it).

I dno't think this would be caused because I didn't delete Assyria's Override as the game is allowed to give same building overrides to multiple civs.. right (i.e if they gave Byzantium and Rome say a Hippodrome or whatever).

The only change here is that the Royal_Library is simply renamed to Archives and the Icon is that of Theology.. which could be the issue.... (missing atlases?)
 
RTFM :lol: this is a feature, designed to remove duplicate clutter (look below your mouse pointer)

Thanks. I see that you need to hover over the tile for a couple of seconds before the info shows up.

Manual? We don't need no stinking manuals...
 
Thanks. I see that you need to hover over the tile for a couple of seconds before the info shows up.
in the game menu - options - game options - set the desired delays for plot help / map tooltips to appear (there are now 2 delays - basic and detailed plot help)
Manual? We don't need no stinking manuals...
:( the instruction manual takes a stinking amount of time to write up and maintain
 
Great mod, but it seems like it has caused the tooltip for world wonders to go away--I can no longer mouse over natural wonders and see the name or if they give units a unique promotion, it only shows the resource yield.

Anyone else get the same behavior?
 
Only the Fountain of Youth and the Kilimanjaro give unique promotions.

Btw bc1, yoru suggestion worked, once I deleted Assyria's Royal Library replacement it made the Archive (a.k.a Royal Library) show up as a tool tip correctly. Thanks.

Now to figure out why on earth aren't my atlases worrking correctly in certain places :|
 
Hey BC,

Just wanted to let you know that I love this mod so much I just can't play without it now.

A suggestion (or perhaps future option for the mod): can you make the "notifications" occupy a wider place in the screen?

It is similar to what you did when you can do two things in a turn (example: pass resolution and choose production appear side by side).

Some turns the notification panel gets clulttered in crap and is very hard to browse.

Also, how can I make pressing "enter" go to the city select screen? (this is something GEM did before BNW).

Thanks a lot for this.

Cheers.

Edit: also, new tile notifications don't go away after you click "Next turn", bug? is this intended?
 
Only the Fountain of Youth and the Kilimanjaro give unique promotions.

Correct, and in the case of Kilimanjaro being on the map, you can no longer mouse over it and see the text that tells you about the promotion. Not a big deal or anything, but none-the-less, you can no longer mouse over natural wonders to see that text or the actual name of the wonder.
 
HUUUGE BUG REPORT!

The mod seems to be breaking the "Load Scenario" feature for custom maps that are built exclusively by World Builder. At first I thought the game broke it but it seems to work without the mod active/installed. It's not lua related because neither myself or the Play Europe Again are "working" :|

Just a heads up that you should look that up.

The button literally doesn't show up when the map is selected via the Basic Setup Screen, and if you go Advanced and back the map's map is blank (red) and it generally messes up the screen :/
 
Correct, and in the case of Kilimanjaro being on the map, you can no longer mouse over it and see the text that tells you about the promotion. Not a big deal or anything, but none-the-less, you can no longer mouse over natural wonders to see that text or the actual name of the wonder.

I've just realized that this is part of a bigger bug I guess--you no longer get any tooltips for any tiles--if you mouse over a tile it normally tells you that it is jungle or plains or whatever. With the mod it no longer seems to tell you that info, which is fine if you know what everything looks like, but it can be a problem for roads and such when a tile has multiple improvements--it can be hard to tell what is on the tile and you want to be able to mouse over it to confirm what is on that tile.
 
The mod seems to be breaking the "Load Scenario" feature for custom maps that are built exclusively by World Builder.
The button literally doesn't show up when the map is selected via the Basic Setup Screen, and if you go Advanced and back the map's map is blank (red) and it generally messes up the screen :/
I don't have a "load scenario" button for game maps, with or without EUI... so this would be difficult for me to reproduce. Do you have an lua.log, or a more precise scenario ? In the meantime try disabling EUI's "GameSetup" module.
I've just realized that this is part of a bigger bug I guess--you no longer get any tooltips for any tiles--if you mouse over a tile it normally tells you that it is jungle or plains or whatever. With the mod it no longer seems to tell you that info, which is fine if you know what everything looks like, but it can be a problem for roads and such when a tile has multiple improvements--it can be hard to tell what is on the tile and you want to be able to mouse over it to confirm what is on that tile.
This is the first time I get such reports - EUI normally provides abundant tooltips for tiles. I would need more details to figure this out. Are you using other mods which may interfere with EUI ? If you're expecting natural wonder promotion info, which the base game does not provide, this may be the case. Try EUI alone, see if that works.
 
Hi there...sorry if this has been asked already but I don't have time to go through all the pages... I LOVE this mod, but I can't get any mouseovers in my game.

Is there something I have to do to enable it or should it just be on automatically?

THanks for any help.

EDIT: It does come up if I leave the mouse alone for 5 seconds.... is there a way to reduce that delay?
 
mouseovers come up if i leave the mouse alone for 5 seconds.... Is there a way to reduce that delay?
:( rtfm
in the game menu - options - game options - set the desired delays for plot help / map tooltips to appear (there are now 2 delays - basic and detailed plot help)
 
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