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Enhanced User Interface v1.30m

I love the way this looks, but I was wondering how I could figure out how many techs other civs have, or how many points they are along in science. Some things I'm alright with, like the bottom down resource screen being removed, but it irks me that I can't know where other civs are tech-wise.
 
I love the way this looks, but I was wondering how I could figure out how many techs other civs have, or how many points they are along in science. Some things I'm alright with, like the bottom down resource screen being removed, but it irks me that I can't know where other civs are tech-wise.

As far as I know the information you want is not available in game. So it seems to me to be outside the scope of this mod. Someone please correct me if I am wrong.
 
one small issue: http://steamcommunity.com/sharedfiles/filedetails/?id=293214062
As you can see from the screenshot, the writer's guild building is grouped under wonders instead of under specialist buildings. Is this intended, or a bug? Is there some way i can fix it without losing the other great improvements in CityView?
fixed in 1.22a
just one bug, while playing in windows 8 mode, AND 1024x768, icons don't align properly, i'm attaching a screenshot
should be fixed in 1.22a, but I can't verify
I love the way this looks, but I was wondering how I could figure out how many techs other civs have, or how many points they are along in science. Some things I'm alright with, like the bottom down resource screen being removed, but it irks me that I can't know where other civs are tech-wise.
the information you want is not available in game, so outside the scope of this mod
this

1.22a also fixes a couple other very minor bugs you had not caught yet ;)

Cheers
 
I love the way this looks, but I was wondering how I could figure out how many techs other civs have, or how many points they are along in science. Some things I'm alright with, like the bottom down resource screen being removed, but it irks me that I can't know where other civs are tech-wise.
InfoAddict is another mod, totally compatible (ATM) with EUI (I've used it for years).

It tells how many or how much, but not WHICH ... techs/policies, etc.
 
Excellent progression!

To be honest, I don't like the unit ribbon that much... any chance of making it optional? (I know, replace Unit Panel folder with older version, but better to have it optional if at all possible...)
 
InfoAddict is another mod, totally compatible (ATM) with EUI (I've used it for years).

It tells how many or how much, but not WHICH ... techs/policies, etc.

That's true, the number of techs is known in game. See attached screenshot.
 

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I love the way this looks, but I was wondering how I could figure out how many techs other civs have, or how many points they are along in science. Some things I'm alright with, like the bottom down resource screen being removed, but it irks me that I can't know where other civs are tech-wise.

Ya know there was this "thingy" project i've tossed over & over...
http://forums.civfanatics.com/showthread.php?t=416782

Z-Bonzai was planned to do exactly what you're asking for - by design. Lately i've (should say we!) been busy with Z-Eras+Center stuff. Once that's done, i might revisit any of these old projects and make Z-Bonzai available as well.
Maybe -- :D
 
Hi!

Is just me or is every player with EUI facing this?
On gameload:
- capitol city view,
- two level zoom out in regular view.

I noticed this also on previous version (v1.21).

I don't use any other mod. :D

Regards...

EDIT: wrong statement, only zoom out
 
Hi!

Is just me or is every player with EUI facing this?
On gameload:
- capitol city view,
- two level zoom out in regular view.

I noticed this also on previous version (v1.21).

I don't use any other mod. :D

Regards...

EDIT: wrong statement, only zoom out

I have the same issue too. Opens a city on load and zooms out. Only since v1.22RC2 or RC3 I think.
 
Regarding the new LoadScreen features... i also get the zoom-out "flaw" and the Capital CityView popup instead of the normal default condition. Haven't inspected the code yet to try removing these tricky changes but i will unless bc1 (wants to) resets the stuff as it once was.
 
First off thank you very much for the ui, it's great! Created an account just to add something here. I agree with thall here and think he was misunderstood as I have a similar issue.

I love the way this looks, but I was wondering how I could figure out how many techs other civs have, or how many points they are along in science. Some things I'm alright with, like the bottom down resource screen being removed, but it irks me that I can't know where other civs are tech-wise.

I think all he's referring to would be that the hover over tool tip on the ai score on the right ribbon could show a break down of score like it did on the vanilla diplo panel. It actually does for the human civ but not ai. I notice I used that to evaluate which civs had the highest point score for science when I was deciding where to send my spies. Not sure if that could be added but would be great! Thanks again.
 
Hi there!

I've been trying to find an answer to the following question in this mega thread but I haven't had any luck.

Is there a way to edit out some small items? For example, I like CityView, but I don't like how it makes me go to city view for each production. Can something like JUST that be changed easily on my end? (Same goes for Research opening to the tree).

Thanks!
 
bc1,
I could spare a couple of hours this evening (in-between design steps for another project with Nutty "ZN-Eras Realism + Center"... some huge amount of assets to create while he handles tricky coding stuff!) to finish three different sets of Population & Border City-Bubbles as requested for testing. These were also duplicated for both GKV and BNW versions. Zipped below!

Still working on the remaining MM45s. :D
 

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Hi there!

I've been trying to find an answer to the following question in this mega thread but I haven't had any luck.

Is there a way to edit out some small items? For example, I like CityView, but I don't like how it makes me go to city view for each production. Can something like JUST that be changed easily on my end? (Same goes for Research opening to the tree).

Thanks!
Why? It gives you more information & lets you tweak what tiles are worked, yet if you want to use it like the production shortcut it doesn't take any more time or clicks. Don't understand what the downside is.

Still, I think you can by deleting the 0-size ProductionPopup.lua and ProductionPopup.xml from EUI's CityView subfolder. Should fall back to using the originals.
EDIT: Nevermind, it's controlled elsewhere, probably in the LUA code which is 400% more involved.
 
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