I love the way this looks, but I was wondering how I could figure out how many techs other civs have, or how many points they are along in science. Some things I'm alright with, like the bottom down resource screen being removed, but it irks me that I can't know where other civs are tech-wise.
fixed in 1.22aone small issue: http://steamcommunity.com/sharedfiles/filedetails/?id=293214062
As you can see from the screenshot, the writer's guild building is grouped under wonders instead of under specialist buildings. Is this intended, or a bug? Is there some way i can fix it without losing the other great improvements in CityView?
should be fixed in 1.22a, but I can't verifyjust one bug, while playing in windows 8 mode, AND 1024x768, icons don't align properly, i'm attaching a screenshot
I love the way this looks, but I was wondering how I could figure out how many techs other civs have, or how many points they are along in science. Some things I'm alright with, like the bottom down resource screen being removed, but it irks me that I can't know where other civs are tech-wise.
thisthe information you want is not available in game, so outside the scope of this mod
InfoAddict is another mod, totally compatible (ATM) with EUI (I've used it for years).I love the way this looks, but I was wondering how I could figure out how many techs other civs have, or how many points they are along in science. Some things I'm alright with, like the bottom down resource screen being removed, but it irks me that I can't know where other civs are tech-wise.
InfoAddict is another mod, totally compatible (ATM) with EUI (I've used it for years).
It tells how many or how much, but not WHICH ... techs/policies, etc.
I love the way this looks, but I was wondering how I could figure out how many techs other civs have, or how many points they are along in science. Some things I'm alright with, like the bottom down resource screen being removed, but it irks me that I can't know where other civs are tech-wise.
Harre,
I'm curious -- your snapshot has a Top-Panel bar where two "seperating gimmick_dectop_trims" partly prevents the row from covering the middle of the screen. What does that?
Hi!
Is just me or is every player with EUI facing this?
On gameload:
- capitol city view,
- two level zoom out in regular view.
I noticed this also on previous version (v1.21).
I don't use any other mod.
Regards...
EDIT: wrong statement, only zoom out
I love the way this looks, but I was wondering how I could figure out how many techs other civs have, or how many points they are along in science. Some things I'm alright with, like the bottom down resource screen being removed, but it irks me that I can't know where other civs are tech-wise.
Why? It gives you more information & lets you tweak what tiles are worked, yet if you want to use it like the production shortcut it doesn't take any more time or clicks. Don't understand what the downside is.Hi there!
I've been trying to find an answer to the following question in this mega thread but I haven't had any luck.
Is there a way to edit out some small items? For example, I like CityView, but I don't like how it makes me go to city view for each production. Can something like JUST that be changed easily on my end? (Same goes for Research opening to the tree).
Thanks!