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Enhanced User Interface v1.30m

[to_xp]Gekko;13442789 said:
would it be possible to add to the civ ribbon a number that shows the strenght of your army compared to that civ, similar to how it works in the BUG mod for civ4? I find being able to tell at a glance if I need more troops is very very useful :)

The following is all he needs to add where he builds the leader tooltip, and add an entry (one line) to that tooltip calling the following function that mimics the wording and calculation of the military advisor:

Code:
-- Mimics the Military Advisor's comments on relative power using the same formulas
-- glider1, Aristos
function getMilitaryPowerText(iPlayer)
	local basePower = 30;
	local ourPower = basePower + Players[Game.GetActivePlayer()]:GetMilitaryMight();
	local hisPower = basePower + Players[iPlayer]:GetMilitaryMight();
	local milRatio =  100 * hisPower / ourPower;
	
	if milRatio >= 250 then
		return "[COLOR_RED]IMMENSE";
	elseif milRatio >= 165 then
		return "[COLOR_PLAYER_ORANGE_TEXT]POWERFUL";
	elseif milRatio >= 115 then
		return "[COLOR_YELLOW]STRONG";
	elseif milRatio >= 85 then
		return "[COLOR_WHITE]SIMILAR";
	elseif milRatio >= 60 then
		return "[COLOR_CYAN]INFERIOR";
	elseif milRatio >= 40 then
		return "[COLOR:69:130:181:255]WEAK";
	else
		return "[COLOR_GREEN]PATHETIC";
	end
	
end
 
I hardly ever get the time to play MP - please try attached beta
  • adds civilization ribbon player connection indicator: yellow = connecting, green = connected, red = host, mouse over tooltip shows ping, click to kick player (host only)
  • adds control-click action on civilization ribbon leader icon to declare war (BNW only)

Great, I'll try it out :)

Thanks for the effort.
 
Every time I try to install EUI, Civ crashes upon opening. It gets to the title screen and the music plays but before it can warn me that online interactions may include salty language, the program craps out and I'm staring at my desktop.

I'm on a mac and have followed the instructions provided. There is only one thing I notice that is at all different: instead of Civilization V.app, I have Civilization V: Brave New World.app. I doubt that is the problem but I can't find where else I screwed up.

Any help would be greatly appreciated. Thanks.
 
I've used EUI on an underpowered Mac without any problem.

I'd do all the "standard" things first --
- run Disk Utility to repair the HD, repair permissions
- make sure you have the latest version of the game and EUI
- clear out the cache for Civ

You could also use the freeware application Onyx to clear out old caches and do some cleaning. Find it on MacUpdate.com

I've also got BNW.app, so it won't be that ...

You don't say if you have the Steam version or the Mac App Store version of Civ. Steam.app can sometimes be a little tetchy. And what version of the OS are you using? If it's old -- or too new (Yosemite beta?) -- it might make a difference.

Oh, and Civ usually crashes when I exit the game -- but at that point I don't really care!
 
I cannot install the Enchanced UI on my PC. I place "UI_bc1" into my "Assets/DLC" folder yet nothing occurs.

If I load my present game, the Enchanced UI doesn't work/load, same with starting a new game.

EDIT: I restarted my computer and tried a new game, Enchanced UI still doesn't work.
 
Hi. Great mod.

I've got a conflict with another mod when I'm using the civilopedia. If I enable the mod once, then EUI's game setup civilopedia works fine. If I hit back from the game setup screen to return to the mod browser, change nothing with regard to the mod setup (still using just the one mod), and then advance back to the game setup screen again, the civilopedia breaks.

The mod that I'm using adds text to the language file. I believe that the EUI is adding them when the mod is loaded, and then not removing them when the mod is unloaded. This can be observed by checking the original Start > Other screen civilopedia before mods are loaded and then again afterwards. Attached is a lua log.

Spoiler :

[4869.796] Initializing Lua 5.1.4
[4942.546] OptionsMenu: Loading EUI option menu... 76.54
[4942.562] OptionsMenu: Finished loading EUI option menu 76.545
[4942.687] InstalledPanel: Refreshing Mods
[4942.687] InstalledPanel: GetModBrowserListings()
[4942.718] InstalledPanel: Refreshing Mods
[4942.718] InstalledPanel: GetModBrowserListings()
[4954.890] InstalledPanel: Refreshing Mods
[4954.890] InstalledPanel: GetModBrowserListings()
[4954.953] InstalledPanel: Refreshing Mods
[4954.953] InstalledPanel: GetModBrowserListings()
[4987.015] CivilopediaScreen: SetSelectedCategory(12)
[4987.015] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[4987.031] CivilopediaScreen: SetSelectedCategory(1)
[4987.031] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[4987.046] CivilopediaScreen: SetSelectedCategory(12)
[4987.046] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[4987.062] CivilopediaScreen: SetSelectedCategory(1)
[4987.062] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[4987.078] CivilopediaScreen: SetSelectedCategory(10)
[4987.078] CivilopediaScreen: CivilopediaCategory[CategoryCivilizations].DisplayList
[4987.093] CivilopediaScreen: CivilopediaCategory[CategoryCivilizations].SelectArticle
[4987.093] CivilopediaScreen: SetSelectedCategory(10)
[4987.125] CivilopediaScreen: CivilopediaCategory[CategoryCivilizations].SelectArticle
[4989.296] CivilopediaScreen: SetSelectedCategory(15)
[5009.906] OptionsMenu: Loading EUI option menu... 143.89
[5009.906] OptionsMenu: Finished loading EUI option menu 143.894
[5010.015] InstalledPanel: Refreshing Mods
[5010.015] InstalledPanel: GetModBrowserListings()
[5010.062] InstalledPanel: Refreshing Mods
[5010.062] InstalledPanel: GetModBrowserListings()
[5010.218] InstalledPanel: Refreshing Mods
[5010.218] InstalledPanel: GetModBrowserListings()
[5036.953] CivilopediaScreen: SetSelectedCategory(12)
[5036.953] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[5036.968] CivilopediaScreen: SetSelectedCategory(1)
[5036.968] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[5036.984] CivilopediaScreen: SetSelectedCategory(12)
[5036.984] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[5036.984] CivilopediaScreen: SetSelectedCategory(1)
[5036.984] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[5037.015] CivilopediaScreen: SetSelectedCategory(10)
[5037.015] CivilopediaScreen: CivilopediaCategory[CategoryCivilizations].DisplayList
[5037.015] CivilopediaScreen: CivilopediaCategory[CategoryCivilizations].SelectArticle
[5037.031] CivilopediaScreen: SetSelectedCategory(10)
[5037.062] CivilopediaScreen: CivilopediaCategory[CategoryCivilizations].SelectArticle
[5038.859] CivilopediaScreen: SetSelectedCategory(15)
[5142.890] OptionsMenu: Loading EUI option menu... 276.881
[5142.906] OptionsMenu: Finished loading EUI option menu 276.886
[5143.062] InstalledPanel: Refreshing Mods
[5143.062] InstalledPanel: GetModBrowserListings()
[5143.125] InstalledPanel: Refreshing Mods
[5143.125] InstalledPanel: GetModBrowserListings()
[5143.343] InstalledPanel: Refreshing Mods
[5143.343] InstalledPanel: GetModBrowserListings()


Thanks for your time.

Basically, quitting a game to the main menu returns the civilopedia to an unmodded state, but hitting back from the game setup screen while using EUI doesn't.
 
I've used EUI on an underpowered Mac without any problem.

I'd do all the "standard" things first --
- run Disk Utility to repair the HD, repair permissions
- make sure you have the latest version of the game and EUI
- clear out the cache for Civ

Thanks for the suggestions. After a few more crashes, I eventually got EUI up and running. Looking at the lua.log file helped me determine that the problem was unrelated to EUI. Some map I had downloaded was messed up. For whatever reason, EUI compounded the problem and the program crashed. Once I deleted the bad map, everything worked perfectly.
 
I cannot install the Enchanced UI on my PC. I place "UI_bc1" into my "Assets/DLC" folder yet nothing occurs.

If I load my present game, the Enchanced UI doesn't work/load, same with starting a new game.

EDIT: I restarted my computer and tried a new game, Enchanced UI still doesn't work.

Deleted Civ V off Steam, restarted my computer and re-installed Steam. Doesn't work.

For some reason "UC_bc1" was in my "Assets/DLC" folder when i re-downloaded Civ V.
 
Deleted Civ V off Steam, restarted my computer and re-installed Steam. Doesn't work.

For some reason "UC_bc1" was in my "Assets/DLC" folder when i re-downloaded Civ V.
What is the exact path to your Assets/DLC directory (an make sure to mask private names in the path)?
 
C:/Program Files (x86)/Steam/SteamApps/common/Sid Meier's Civilization V/Assets/DLC.

EDIT: I placed the "UI_bc1" folder into the above folder and Enhanced UI works! I dunno why it didn't work before.
 
I have an issue with the top bar. I mean the black bar at the top which tells you how much science, culture, faith you are generating as well as your strategic resources and trade routes. As far as I am aware the mod is working except for this. I still have the default ugly black bar running across the entire length of the screen. The funny thing is that it was working when I first copied the UI_bc1 folder to the DLC folder but (and I don't know when) it reverted back to the black bar and every time I try to change it to the nice de-cluttered one it has no effect. Help would be appreciated. So confused.

I'm pretty sure some other aspects of the mod aren't working either but I have no idea how to make them work. It's a pretty easy copy and paste job to implement this silent DLC. I don't see how I could mess this up.
 
Solid mod mate :goodjob:

Btw is there a way to move the vertical ribbon (showing known civilizations and city states) from the right side to the left?

My screen is 1366x768 so there's not much space on the right for both the ribbon and notification panel. I know how to remove the unit panel on the left. If possible I want to put the ribbon on the left and let use right side for notification as default.

Any help would be appreciated :)
 
Hello o/

I do now see wealth nor science conversion options in city view :/ Am I missing something? Apart from that, everything seems to work, thanks!
 
Every old screen is a clickable thing on the panel at the top

Clicking on Tourism will lead you to the general Cultural Overview
Clicking on Routes will lead you to Trade Screen/Routes Screen etc.
 
Hi. First of all, great mod!

I'm here to report a bug: see attached files and screenshot. This is a simple standard, archipelago game, BNW. A Goody Hut revealed Rotterdam, an Amsterdam city.

Without the mod, Rotterdam is not clickable.

With the mod, Rotterdam *is* clickable and send me to William diplo screen. However, William shows as "emotionless" and it doesn't show in the diplomatic right corner.

I think this would give people using this mod an unfair advantage over the default UI, and may even generate further bugs...
 

Attachments

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I'm here to report a bug: see attached files and screenshot. This is a simple standard, archipelago game, BNW. A Goody Hut revealed Rotterdam, an Amsterdam city.

Without the mod, Rotterdam is not clickable.

With the mod, Rotterdam *is* clickable and send me to William diplo screen. However, William shows as "emotionless" and it doesn't show in the diplomatic right corner.

I think this would give people using this mod an unfair advantage over the default UI, and may even generate further bugs...
The screenshot shows a "minimized" city banner in strategic mode: this type of banner is controlled directly be the core executable, and EUI (lua code) has no control in this mode. So the game behavior should be the same in this case with or without EUI. And when clicking non-minimized city banners under EUI control, EUI click action should do nothing for unmet players.

Cheers
 
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