Twice, yes. I do have a copy of the EUI for Community, renamed, in the same folder however, so I suspect the game is trying to reference that. I'll take a screenshot now.
I saw another player had a similar problem to me, but they didn't get it resolved.
ctrl-click to declare war doesn't respect forced peace treaties. You can get a city from the AI as a peace offering and then ctrl-click to declare war on him straight away
add support for two new specialists for my Sovereignty mod. That Firaxis made the icons for specialists hardcoded in the CityView is of an enduring headache
1.27 introduces XML support for modded specialist slot textures (add texture file name e.g. CitizenDignitary.dds in <SlotTexture> field in your Specialists record)
I just logged back on to say that i found the option myself
Game options > map info delay
That is the one i was looking for
I do like the detail info! Didn't even see that show up before.
Thank you for the fast reply this forum is awesome, i have been a user for at least 7 years now? (and stalked a long time before i joined) Rarely post but everyone is always helpful
CityView: automatically closes after production selection if accessed with production seletion notification icon
TechTree: automatically closes after tech selection if accessed with tech seletion notification icon
1.27 introduces XML support for modded specialist slot textures (add texture file name e.g. CitizenDignitary.dds in <SlotTexture> field in your Specialists record), please check if it works ok
I just finished a very lengthy Civ 5 project and am working on the video editing. So I haven't even fired up Civ 5 since this announcement. Based on the features he mentions, I'm sure that using my tweak on this new version would break stuff.
In the event that it is not incorporated as a standard feature by official release, I will do my best to get an updated version of my tweak out ASAP. As well as adjust documentation to reflect which packages go with which version.
bc1, there is a bug with spy notifications queue: "an enemy spy is killed" notifications don't get removed after talking to a civ, but the next notification in queue gets removed. It results in me asking to not to spy and forgiving at the same case.
EDIT: Could you remove trade routes info on the civ ribbon mouseover? 10+ TRs basically make the ribbon unusable.
Also, as of right now unit ribbons get pretty messy on big civs, could you make so it sort the list by the vanilla "Units List" order?
Regarding beta: I very like the new diplo window but it shows some debug info:
Spoiler:
EDIT2: There is no way to close the "war declared" window:
Spoiler:
EDIT3: Units ribbon also doesn't show custom names.
I just finished a very lengthy Civ 5 project and am working on the video editing. So I haven't even fired up Civ 5 since this announcement. Based on the features he mentions, I'm sure that using my tweak on this new version would break stuff.
In the event that it is not incorporated as a standard feature by official release, I will do my best to get an updated version of my tweak out ASAP. As well as adjust documentation to reflect which packages go with which version.
In multiplayer game lobby, the icons for each civ don't reflect what each player has chosen (although the text is correct). They appear to get "stuck" once I join a game lobby. I have EUI v1.26a.
In multiplayer game lobby, the icons for each civ don't reflect what each player has chosen (although the text is correct). They appear to get "stuck" once I join a game lobby. I have EUI v1.26a.
If you play with the Info Addict mod, the button Check InfoAddict is always displayed over the minimap.
Until version 1.27 it was displayed only during Leader Screen.
If you play with the Info Addict mod, the button Check InfoAddict is always displayed over the minimap.
Until version 1.27 it was displayed only during Leader Screen.
Makes me glad I decided to stop using that mod to prevent all the crashes from trying to quit/load. Is this something the IA author could address with an update to accomodate this? I've read a lot of people that don't mod, but use EUI and IA for their informational assistance.
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