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Enhanced User Interface v1.30m

Twice, yes. I do have a copy of the EUI for Community, renamed, in the same folder however, so I suspect the game is trying to reference that. I'll take a screenshot now.

I saw another player had a similar problem to me, but they didn't get it resolved.

It was the fact I had two folders, the game seemed to want to reference the second backup folder rather than the main one :P
 
Hello. I have noticed appearance non-localized text "Give a Tile Improvement" in city-state popup's "Give a Gift" sub-menu
should be fixed in 1.27
you cannot delete units
happens rarely but should be fixed in 1.27
ctrl-click to declare war doesn't respect forced peace treaties. You can get a city from the AI as a peace offering and then ctrl-click to declare war on him straight away
should be fixed in 1.27
add support for two new specialists for my Sovereignty mod. That Firaxis made the icons for specialists hardcoded in the CityView is of an enduring headache
1.27 introduces XML support for modded specialist slot textures (add texture file name e.g. CitizenDignitary.dds in <SlotTexture> field in your Specialists record)
 
I just logged back on to say that i found the option myself :)

Game options > map info delay
That is the one i was looking for :)

I do like the detail info! Didn't even see that show up before.

Thank you for the fast reply this forum is awesome, i have been a user for at least 7 years now? (and stalked a long time before i joined) Rarely post but everyone is always helpful

I found that aswell but unfortunately it isn't working for me...
any suggestions?
 
CityView: automatically closes after production selection if accessed with production seletion notification icon
TechTree: automatically closes after tech selection if accessed with tech seletion notification icon

I look forward to these features! I'm very thankful that this is something you're still working on :)

Is it possible to make this a standard feature of the mod?:

http://forums.civfanatics.com/showpost.php?p=13908343&postcount=1861

Edit to add that I released that as a tweak to your mod and it's been downloaded almost 300 times.
 
@Dushku, is the tweak for locked tiles still good for version 1.27 or should I wait for you to upload a compatible version?

Thanks in advance
 
1.27 introduces XML support for modded specialist slot textures (add texture file name e.g. CitizenDignitary.dds in <SlotTexture> field in your Specialists record), please check if it works ok

Works like a charm. Thanks!
 
@Dushku, is the tweak for locked tiles still good for version 1.27 or should I wait for you to upload a compatible version?

Thanks in advance

I just finished a very lengthy Civ 5 project and am working on the video editing. So I haven't even fired up Civ 5 since this announcement. Based on the features he mentions, I'm sure that using my tweak on this new version would break stuff.

In the event that it is not incorporated as a standard feature by official release, I will do my best to get an updated version of my tweak out ASAP. As well as adjust documentation to reflect which packages go with which version.
 
bc1, there is a bug with spy notifications queue: "an enemy spy is killed" notifications don't get removed after talking to a civ, but the next notification in queue gets removed. It results in me asking to not to spy and forgiving at the same case.

EDIT: Could you remove trade routes info on the civ ribbon mouseover? 10+ TRs basically make the ribbon unusable.
Also, as of right now unit ribbons get pretty messy on big civs, could you make so it sort the list by the vanilla "Units List" order?
Regarding beta: I very like the new diplo window but it shows some debug info:
Spoiler :
8930_2015_08_12_00001.png


EDIT2: There is no way to close the "war declared" window:
Spoiler :
8930_2015_08_12_00003.png


EDIT3: Units ribbon also doesn't show custom names.
 
I just finished a very lengthy Civ 5 project and am working on the video editing. So I haven't even fired up Civ 5 since this announcement. Based on the features he mentions, I'm sure that using my tweak on this new version would break stuff.

In the event that it is not incorporated as a standard feature by official release, I will do my best to get an updated version of my tweak out ASAP. As well as adjust documentation to reflect which packages go with which version.

Thanks:goodjob:
 
In multiplayer game lobby, the icons for each civ don't reflect what each player has chosen (although the text is correct). They appear to get "stuck" once I join a game lobby. I have EUI v1.26a.
 
In multiplayer game lobby, the icons for each civ don't reflect what each player has chosen (although the text is correct). They appear to get "stuck" once I join a game lobby. I have EUI v1.26a.
this is likely due to the way EUI caches stuff. I might take a look at this if you post a screenshot of what screen needs to reset EUI's cache
 
If you play with the Info Addict mod, the button Check InfoAddict is always displayed over the minimap.
Until version 1.27 it was displayed only during Leader Screen.
 
beta2 doesn't default to "discuss" window upon clicking on a civ ribbon.
EDIT: The info of various windows get randomly duplicated:
Spoiler :
8930_2015_08_14_00001.png
 
If you play with the Info Addict mod, the button Check InfoAddict is always displayed over the minimap.
Until version 1.27 it was displayed only during Leader Screen.
i will update the OP to mention EUI is no longer compatible with info addict unless EUI LeaderHead folder is removed
beta2 doesn't default to "discuss" window upon clicking on a civ ribbon
actually a bug fix
The info of various windows get randomly duplicated:
Spoiler :
8930_2015_08_14_00001.png
cannot see the spoiler picture = no clue what the bug is
 
i will update the OP to mention EUI is no longer compatible with info addict unless EUI LeaderHead folder is removed

Makes me glad I decided to stop using that mod to prevent all the crashes from trying to quit/load. Is this something the IA author could address with an update to accomodate this? I've read a lot of people that don't mod, but use EUI and IA for their informational assistance.
 
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