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Enhanced User Interface v1.30m

Not sure if I can put requests here, but I'll try anyway.

I'd love to be able to see the local happiness in the city screen so I know if I should or shouldn't build a happiness building, etc., as local happiness can't be higher than local pop.
 
Not sure if I can put requests here, but I'll try anyway.

I'd love to be able to see the local happiness in the city screen so I know if I should or shouldn't build a happiness building, etc., as local happiness can't be higher than local pop.

Maybe you want to try out this mod by whoward69.
It displays the local happiness for all of your cities and you can directly buy happiness buildings.

City Happiness PNM
 
Maybe you want to try out this mod by whoward69.
It displays the local happiness for all of your cities and you can directly buy happiness buildings.

City Happiness PNM
That one is very useful when you are experiencing unhapiness and want to know what you can do to fix it but knowing if it's worth building a hapiness building while on the city screen would be useful to, even if the math isn't that hard ;)
 
bc1, is there a way to set it up so that the EUI Top Panel is one long bar as opposed to two parts?
modify TopPanel.lua
Hey bc1 and anyone else who might know, I've just got a quick question. Is there a way to download older versions of the EUI (specifically prior to v1.27g) and if so, from where exactly? I ask this because I've been having a few compatibility issues (not related to mods) which I believe are specific to the latest version. In any case, thanks for your assistance.
no
Hello bc1. Acken's mod have added a scientist slot to Libraries. Unfortunately, when using EUI i can't assign it to Assyriaés Royal Library because it only shows the Great Work slot. I guess this issue would occur with any mod that tries to put both a specialist and a great work slot to the same building. The basic interface allows it.
Spoiler :
RL-EUI-Error.jpg

Reported to Acken but he probably can't fix it on his end.
thanks for the report, I'll take a look
Not sure if I can put requests here, but I'll try anyway.
I'd love to be able to see the local happiness in the city screen so I know if I should or shouldn't build a happiness building, etc., as local happiness can't be higher than local pop.
I agree (though if I ever do implement this a bunch of people will b*tch against change)
Woha! This might be it! I had for some reason put it directly in the assets folder and not the DCL...
Sorry for consuming your time. Me=idiot.
well at least you took the time to properly document you reports, so now we can all know why similar reports happen

Cheers
 
When I have this mod enabled all the non-military units are given an incorrect cost something usually ending in 67. It happens even when I'm not running any other mods and just going with the vanilla game.
 
When I have this mod enabled all the non-military units are given an incorrect cost something usually ending in 67. It happens even when I'm not running any other mods and just going with the vanilla game.

What game speed are you playing?
 
Whenever I play an 8 player game with 2 people and 6 AI with all DLCs enabled (no other mods) I can't click the Next Turn button. It shows up after settling, starting production, research and moving my warrior but it doesn't do anything.

Works fine in single player against AI.

EDIT: Seems to be fixed in latest version :)
 
I think so. Here's the relevant part of the link I posted:

It might be worth saying that (as far as I know) your bundled DLC won't work on a Mac because Diplomacy Values incorporates a DLL.

But thanks for all the information about how to get InfoAddict to work with the latest version of EUI.
 
Hi! I really like the mod, but I have a minor problem with it.
When I select settler and hover over the "Build city" icon a box appears explaining what the button does. In that box in the up-left corner there should be a build city icon but there isn't. Instead there is some short of stop sign or something. Please tell me how can I fix this :confused: Overall a really nice mod!
 
Search the thread - it's been answered already
Iirc, it involves going into InfoAddict's MODINFO file, and changing a Lua file from InGameUIAddin to DiplomacyAddin
 
bc1, I've noticed a strange behavior of the tooltip for iron when EUI is being used in conjunction with a custom DLL (in this case VMC v72) lately:

When you start a fresh game, the tooltip for iron will say 'brief description' only.
When you now hover the cursor over horses for example, the iron-tooltip will be the same as the one for horses thenceforth.
When this happens, it also overlaps to other tooltips like gold income or happiness (so the tooltip will be the same for every element of the toppanel):

iron.jpg


Any ideas what could be causing this and how it can be fixed?

cheers!
 
bc1, I've noticed a strange behavior of the tooltip for iron when EUI is being used in conjunction with a custom DLL (in this case VMC v72) lately:

When you start a fresh game, the tooltip for iron will say 'brief description' only.
When you now hover the cursor over horses for example, the iron-tooltip will be the same as the one for horses thenceforth.
When this happens, it also overlaps to other tooltips like gold income or happiness (so the tooltip will be the same for every element of the toppanel):

iron.jpg


Any ideas what could be causing this and how it can be fixed?

cheers!

The BriefDescription bug tends to be caused by the tooltip having an error.
Firstly, post a Lua log
Secondly, am I right in saying that every tooltip says BriefDescription? Or are ther some that work
Finally, does this happen in the vanilla game? How about with mods, but the vanilla DLL?
 
If you want help for stuff like that, you have to help me help you.
That means providing an lua.log AND a savegame AND links to mods used, so I don't waste time speculating or looking for stuff.
My time is precious: 100$+/hour.


I was able to track it down:

This bug appears, when there is a resource-consuming unit that requires a policy (in addition to the PrereqTech) to unlock (via <PolicyType></PolicyType> in the unit's XML). When it consumes iron for example, hovering the cursor over iron causes the bug (while all other resources work properly) and the following error is shown in the lua.log:

[5274.035] Runtime Error: Assets\DLC\UI_bc1\TopPanel\TopPanel.lua:2250: attempt to index global 'policyBranch' (a nil value)
stack traceback:
Assets\DLC\UI_bc1\TopPanel\TopPanel.lua:2250: in function 'toolTipHandler'
Assets\DLC\UI_bc1\TopPanel\TopPanel.lua:2467: in function <Assets\DLC\UI_bc1\TopPanel\TopPanel.lua:2438>
[5274.066] Runtime Error: Assets\DLC\UI_bc1\TopPanel\TopPanel.lua:2250: attempt to index global 'policyBranch' (a nil value)
stack traceback:
Assets\DLC\UI_bc1\TopPanel\TopPanel.lua:2250: in function 'toolTipHandler'
Assets\DLC\UI_bc1\TopPanel\TopPanel.lua:2467: in function <Assets\DLC\UI_bc1\TopPanel\TopPanel.lua:2438>
....

I hope this is enough info, please let me know when you need a mod to demonstrate this or further testing of specific situations.
 
Yes with the lua.log we can immediately find the typo on line 2250: "policyBranch" must be replaced by "policy". This would however need to be verified by testing with a mod that does use this tag, could you please do that and confirm fix / no fix ?

Cheers

Great, that fixed the issue!
Thank you!
 
Please help

EUI v1.27i is the first EUI version with the capability to use localized text strings. Unit & building tooltips can (at long last) include properly localized explanations for special capabilities (as specified by their "Units" and "Buildings" XML tags). This now needs to be written up, and I don't have the time to do this. Can people help ?

Instructions
Spoiler :
The files must be placed in EUI's XML folder. There needs to be one file per language. All filenames must be the same, so must be in their own subfolder. I have only initialized the english language file and very sparingly so. The explanatory text for each tag must be included inside its <TEXT> tags. Tags initialized with a {1} inside means a parameter (always an integer value) will replace the {1} placeholder (this is done by EUI). The %s is a temporary place holder for the XML tag name and should be all removed.
 
I've been using this for a while now and it's completely rejuvenated the way I play the game. Thanks very much.
 
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