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Enhanced User Interface v1.30m

I found the code that does the dimming of the screen. It's in a file called PlotHelpManager.xml in the PlotHelp folder.

Lines 10-14 control the dimming of the left hand side:

Spoiler :
<Grid Anchor="L,C" Size="150,Full"
Texture="Grid9BlackIndentFade8Right.dds"
CSize="28,28" CTexStart="8,8"
RSize="8,28" RTexStart="36,8"
Color="255,255,255,128"/>


You can disable this code in various ways, including deleting these lines, or changing 128 to 0 on line 14. A solution that switches the dimming on and off depending on if the unit or city list option is selected should be possible, but hopefully this workaround will help for now.

As for the aircraft issue, the choices are either to accept the current situation or to delete the UnitFlagManager folder, which would lose all of the features it provides. To produce a version that either addresses the issue or undoes only the aircraft changes looks far from easy. Hopefully BC1 will return to the project and provide a solution.

Please be aware that I am just an interested user and do not speak for the author.

Thank you!!! :king:
 
God please can someone help me, I love being able to use my mouse to hover over certain tiles and see what it's called and what it consists of, (for example hovering over a Jungle tile in the vanilla game would say "Jungle tile" to the right of your screen.)

This damn mod takes that away and I really hate it, like for me, it's almost unusable if it takes away this feature. I'm almost ready to get rid of it if there is no way to get a core feature like that back. Any help would be much appreciated!
 
I found the code that does the dimming of the screen. It's in a file called PlotHelpManager.xml in the PlotHelp folder.

Lines 10-14 control the dimming of the left hand side:

Spoiler :
<Grid Anchor="L,C" Size="150,Full"
Texture="Grid9BlackIndentFade8Right.dds"
CSize="28,28" CTexStart="8,8"
RSize="8,28" RTexStart="36,8"
Color="255,255,255,128"/>


You can disable this code in various ways, including deleting these lines, or changing 128 to 0 on line 14. A solution that switches the dimming on and off depending on if the unit or city list option is selected should be possible, but hopefully this workaround will help for now.

As for the aircraft issue, the choices are either to accept the current situation or to delete the UnitFlagManager folder, which would lose all of the features it provides. To produce a version that either addresses the issue or undoes only the aircraft changes looks far from easy. Hopefully BC1 will return to the project and provide a solution.

Please be aware that I am just an interested user and do not speak for the author.
What are you talking about?! I am at the same exact place in here and there is only 12 lines and THIS is nowhere to be found! I'm so irritated I hate this, you know I'm uninstalling it's not worth the :) :) :) :):) :) :) :):) :) :) :):) :) :) :)ing effort.
 
As a modder, I need to very efficiently activate mods and start new games over and over. So I've modded the important mod-related screens (ModBrowser, InstalledPanel, and GameSetupScreen) to more quickly choose mods and also enable keyboard support in those screens. Pressing Enter now advances to the next screen. Highly recommended that you assign a mouse button to simulate the Enter key.

The major change is that clicking on each mod's big bar (that displays the mod's title and description) now enables or disables it. whereas before you had to aim at the tiny enable button. then you had slide down to click the Next button. Now I can just hit my mouse's Enter button to get to the next screen.

Another speed improvement is in the Game Setup screen, you can hit Enter to start the game. Again, I don't have aim the mouse at a small area. I just hit my mouse's Enter button.

If you're interested, see the attached 7z file.
 

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As a modder, I need to very efficiently activate mods and start new games over and over. So I've modded the important mod-related screens (ModBrowser, InstalledPanel, and GameSetupScreen) to more quickly choose mods and also enable keyboard support in those screens. Pressing Enter now advances to the next screen. Highly recommended that you assign a mouse button to simulate the Enter key.

The major change is that clicking on each mod's big bar (that displays the mod's title and description) now enables or disables it. whereas before you had to aim at the tiny enable button. then you had slide down to click the Next button. Now I can just hit my mouse's Enter button to get to the next screen.

Another speed improvement is in the Game Setup screen, you can hit Enter to start the game. Again, I don't have aim the mouse at a small area. I just hit my mouse's Enter button.

If you're interested, see the attached 7z file.

Is the Enter functionality on the Game Setup incompatible with other mods that affect it? Or can they be merged easily?
 
Is the Enter functionality on the Game Setup incompatible with other mods that affect it? Or can they be merged easily?

If no other mods use the Enter key at that screen, it's a simple addition to the code. This is true for both screens I've edited, which has no functionality for any keys except Escape. (This seems to be true for majority of UI screens; they rarely employ keyboard shortcuts except Escape.) One caveat is some mods use mainly anonymous functions, so you may have to turn the function you want into a named function, or just copy the code block inside those functions into where the Enter key is executed.
 
EDIT: Solved! It wasn't of course TopPanel I should have looked at, but rather notification panel. Disregard post.



A while ago I lost my modded EUI setup based on an old version of EUI. In this version I remember having the diplo dropdown list as shown in the image (which is the default UI). In newer versions (and at least dating back to 1.27b) the top panel has been modified to instead of showing the dropdown list it goes to the Diplomacy Overview screen.

Am I remembering wrong here or did EUI always mod the right side in TopPanel? If not, does anyone have an older version to share that still has the right side intact, or at least has the dropdown list instead of going straight to Diplomacy Overview? For interacting with large numbers of city states and even civs themselves the I find the dropdown significantly better than the diplo overview screen. (although diplo overview screen is good for missing luxes and trade deal history of course).

IMG REMOVED
 
What are you talking about?! I am at the same exact place in here and there is only 12 lines and THIS is nowhere to be found! I'm so irritated I hate this, you know I'm uninstalling it's not worth the :) :) :) :):) :) :) :):) :) :) :):) :) :) :)ing effort.

The offending lines that create the annoying background are inside
CityBannerManager.xml

Look for the first lines, and out-comment the following code:

Code:
<Grid Anchor="R,C" Size="240,Full"
	Texture="Grid9BlackIndentFade8.dds"
	LSize="8,28"  LTexStart="0,8"
	CSize="28,28" CTexStart="8,8"
	Color="255,255,255,160"/>
<Grid Anchor="L,C" Size="240,Full"
	Texture="Grid9BlackIndentFade8Right.dds"
	CSize="28,28" CTexStart="8,8"
	RSize="8,28"  RTexStart="36,8"
	Color="255,255,255,160"/>

and that's it. No more annoying ribbon background.
 
The offending lines that create the annoying background are inside
CityBannerManager.xml

I was under the impression that the version I am on, v1.28f, is the latest version, but checking now I see there is a v1.28g and the relevant code moved to this file between those versions.

Somehow I missed the announcement of the update (actually looking now I still don't see it).
 
This mod messed up my UI, I deleted the mod and I still have the interface from the mod before. It also split my loading screen in half with the leader picture on the left and the text on the right. How do I fix this? I've tried uninstalling and reinstalling civ v twice and deleting all the files off my computer related to Civ V but they kept coming back.
 
Hi, when i play with EUI my mouse appears on a lower layer than all interfaces. Is there a way i can fix this?
 
Hi, when i play with EUI my mouse appears on a lower layer than all interfaces. Is there a way i can fix this?

I just dealt with this yesterday. You need to go into the settings for your graphics card and disable Stereoscopic 3D. It worked like a charm for me.


I just discovered this mod yesterday and I absolutely love it. I wish this had been part of the base game, the interface & lack of information was one of my big beefs with Civ5. This is a huge improvement, thank you so much for making this!
 
Hey guys,

Tried to do a search on this but haven't been able to find an answer as of yet. Everytime I hover over a building icon in the tech tree I get a tooltip error. Example of when I hover over the shrine icon:

http://imgur.com/Na4gIsy

Any clue what causes this? It's a fresh install with no mods enabled or even installed.

Thanks!
 
Darn, now the game keeps crashing. :(

I'm just using this and Acken's Minimalistic Balance. The first game I made it like 75 turns or so, but then I couldn't advance the turn without it crashing. I started a new game and I made it around 20 turns or so before it crashed. It crashes after I finish the turn.

Any ideas?
 
Could you please replace the VD unit models of the Germans(Holy Rome) just like what you do to the Italian unit models? The current using Germans(Holy Rome) models are not medieval Germans but dark age Frankishs.
 
Darn, now the game keeps crashing. :(

I'm just using this and Acken's Minimalistic Balance. The first game I made it like 75 turns or so, but then I couldn't advance the turn without it crashing. I started a new game and I made it around 20 turns or so before it crashed. It crashes after I finish the turn.

Any ideas?

Sounds quite similar to the issue which I reported a while back.

Did you download the latest version of EUI?
 
Hi ya all :) Installed community balance patch just a few days ago and the only glich i've seen so far is city name not displaying or all of the city names on continent are on the same tile, on the middle of the sea for example, in a bundle. You must have given a fix somewhere on this forum cos its not that im the first who has it but i just cant find it anywhere and its making me crazy.Barbarian are roaming around my citys and I cant do a thing about it (city wise). So pleease, help!
 
Here it is - for EUI v.1.28.
Rename and copy to "...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\UI_bc1\UnitPanel\"
 

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