Update 1, Eurocentric life
Agriculture was certainly not invented in this areas but the records clearly show this areas were the first to develop nation-states that grew, fought and traded.
It all begun on the Chymed coast. As agriculture was introduced from far away there were several population booms that lead to some tribes travel further away, too look for larger farmlands. The immigration was quick and within several decades the entire Chymed coast was already populated by small farming communities. The appearance of Bronze brought another immigration explosion, but as the mountains to the east were far too harsh, this wave took to the sea and settled most of the lands around the Nassiric Sea. While even today most communities are small rural tribes there has been civilized development.
While the rural tribes are nice, the interesting parts are the city-states that developed. The mountainous territory of Chymed and Nettered and the sea immigration made this people more naval oriented then others, and while big ships did not exist yet, trading barges moved across the sea bringing goods from one place to another.
The city of Nassiros was the largest and most civilized of all the city states for many decades, but as other cities begun to rise, their monopoly over trade barges and population size was quickly loosening. Already to their north in Chymed another large city states is growing powerful every day. Troja has great farmlands and vast amounts of food, a much needed product in Nettered. For now Nassiros commands the trade lanes, but this may not last forever.
As Nassiric immigrate westwards their trade barges sometimes got lost in the western seas. When they sometimes returned with many unknown goods, the merchants knew something great was there. And something was indeed there – the trading hub of Romarge was discovered not so long ago, and already Nassiric merchants of different city state flock to this new place and beyond it.
Romarge was not always a powerful trade center. The whole are used to be populated by a vast number of different tribes. No city existed. The different tribes constantly fought wars against each other, but one tribe chose to stay away. When war was fought against it, it remained defensive and survived. As time progressed that tribe eventually achieved peaceful coexistence with its warring neighbors, becoming richer by trading with all other tribes, and growing faster than them.
Eventually that tribe, the Romarge became urban as its population rose far more than the rest, earning more and more from trading with them. The other tribes saw the Romarge sudden rise to power and finally stopped their fighting and allied against the Romarge, but to no avail, the Romarge won the war and united the Romargian straights from both sides. Their marines proved exceptionally important in that war, and has won elite status among the Romargian army.
Located on two sides of a straight, the Romarge took to the sea with small rowing boats and discoevered more tribes with which to trade instead of those that allied against them. Many were found but the more interesting one was the Talon. A small tribe that enjoyed the trade with Romarge the most, quickly gaining population growth and riches above other tribes around itself. The different Talon tribes allied together and became one state under a single king and now begin to look outwards as well. Meeting the Nassiran goods and merchants soon after the Romarge made the Talon far more open to outsiders than others may be, and their interest in the outside world grows fast.
Further to the west, and in strange loneliness grew the Tricarum tribe. They were strong and warlike and pushed away other tribes surrounding them, causing a migration wave both in land and across the sea. Some small scale trade also exist among the tribes, but still this tribal area awaits its own great explosion. While they are lonely their language is early similar to that of the Romarge and a developing writing system seems to be influenced from the east.
Map:
Price List:
Mobilizing available units or trade ships costs nothing. Upkeep per turn for every unit or ship is 1.
Training and paying upkeep for a unique unit costs are on the front page.
Designing new unique units is not possible yet.
OOC:
Sorry if this wasn't as good as expected. I didn't get much juice anyway with everyone starting as naval forces or small tribes

Anyway:
MoreEpicThanYou – you are free to name the different city states, I named Troja in orange, and you are welcome to rename it too.
Rest – enjoy using your economy and exploring your neighbors, watching them grow next to you.
Everyone – there are no big ships traveling the sea yet. The biggest are medium sized trade barges, and there are free small curraghs for everyone. Building a naval empire at this early age will be hard.
Second wave
5 players are welcome. 3 only need to state their interest to get in.
On the map: Grey are areas you can join in. If you join nearer the current cradle (which is considered one right now) you will probably be LESS advanced unless you join in red or green areas. Green are more developed areas, mostly cultured but less populated and less urban. Red are mostly urban highly populated areas with an high civilization score.
Map:
Next update tomorrow night! (my Israeli time!)
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