Impaler[WrG]
Civ4:Col UI programmer
Yes I have made an new Formation file which is identical to the original except everything is classbased rather then typebased (note types are still valid if you wanted to include them). This file is the default for CCCP and will give original formations to all the games units so long as you don't add any new UnitClasses.
This is all avalible imediatly with the 2.08.03 release of the CCCP (see my sig).
Kets Formations are an optional upgrade and makes use of a new "Super Class" based GroupSize tool, UnitClasses can reference a GroupSizeType Global Define. Ive created ~30 such groupings along the lines of "Cavalry", "Armor", "Scouts" etc etc. Theirs now a UnitClassInfos.xml module in the CCCP which assigns these high level groupings to all UnitClasses, (as a module it wont conflict if you include your own UnitClass file and UnitClasses that don't get a reference will just default to the sizes declared on the UnitInfos.xml), The new Global Define files in the CCCP then perfectly replicates the games original size groupings so the mod active but invisible in its default state. You can play with the new GlobalDefines to do some modest changes in Groupsizes but its most powerful when combined with new Formations as it extends the new Sizes to all those Unique Units automatically.
Kets formation mod is broken down into a new total class based formation file, a set of new groupsize global defines and the global unit scale reduction done on the Detail manager. Any existing formation mods could be easily converted to this method, just use a text editor to cut out UU references and convert the tags to Class, then edit a copy of the SizeGroupings to your preferences.
This is all avalible imediatly with the 2.08.03 release of the CCCP (see my sig).
Kets Formations are an optional upgrade and makes use of a new "Super Class" based GroupSize tool, UnitClasses can reference a GroupSizeType Global Define. Ive created ~30 such groupings along the lines of "Cavalry", "Armor", "Scouts" etc etc. Theirs now a UnitClassInfos.xml module in the CCCP which assigns these high level groupings to all UnitClasses, (as a module it wont conflict if you include your own UnitClass file and UnitClasses that don't get a reference will just default to the sizes declared on the UnitInfos.xml), The new Global Define files in the CCCP then perfectly replicates the games original size groupings so the mod active but invisible in its default state. You can play with the new GlobalDefines to do some modest changes in Groupsizes but its most powerful when combined with new Formations as it extends the new Sizes to all those Unique Units automatically.
Kets formation mod is broken down into a new total class based formation file, a set of new groupsize global defines and the global unit scale reduction done on the Detail manager. Any existing formation mods could be easily converted to this method, just use a text editor to cut out UU references and convert the tags to Class, then edit a copy of the SizeGroupings to your preferences.