You will need to match the <Type> names from CIV4ArtDefines_Terrain.xml in the terrain pack to the <ArtDefineTag> names in CIV4TerrainInfos.xml in v36.
Also you need to copy the entire block for TERRAIN_SEA twice, and rename them TERRAIN_POLAR_SEA and TERRAIN_TROPICAL_SEA which are missing terrains in v36.
This is just the things I remember, there might be more...
Ok, I downloaded latest SVN, checked it's CIV4TerrainInfos.xml against your CIV4ArtDefines_Terrain.xml. So that <Type> and <ArtDefineTag> matched as you said. I also compared against my old version. (some strange differences there - i.e. rocky - rugged for one.)
But the SVN and your tags matched, (noticed you removed a lot of default value tags i.e. >0<). So copied both SVN CIV4TerrainInfos.xml and your terrain graphics changes to my old version of C2C (May) with the old .dll.
The map does load and I can access the new terrain graphics in WB. Also more importantly I can Shift-click on a tile that displays a box with
all the features of that tile, so I can change it through drop down boxes etc.much more easierly, than clicking on a graphic and then on the map - mistake prone.
Thanks for that.
But some of the tiles in both main map and WB, just now display as Pink squares, overlapping other squares.
They tend to be less used terrains -such as Saltflats, Rocky, Scrub, Lush, Barren etc.
This of course can be a bit confusing. But if I have to, I can live with that.
Any clues what I need to do, to resolve this?
As this is specific to my use of WorldBuilder, using an older .dll (last May) - do not waste time on this, if you have not got a ready made answer.
Hope my post is not to confusing.
Thanks.