JFD
Kathigitarkh
Gotcha - thanks for the explanation. Will address those bugs in the next ExCE update.
could you add the Duke of Caxias to the list? He could replace Oliver Cromwell, which is the leader of the Protectorate civ.
Edit: could you also add Domingos Jorge Velho and/or Raposo Tavares to Great Recon?
ExCE updated to v12.
- Fixed an issue wherein the Airship unit class was being added even when the Airship unit was disabled.
- Added a few extra Great Admiral, Great General, Great Merchant, and Great Recon names thanks to Reedstilt.
- With CBP, Vanilla Monopoly now nets 5 Happiness. Manuscripts Monopoly nets +5% Faith and +5% Culture in all Cities.
- With CBP, Manuscripts is associated with Firaxite Materials and Obsidian is associated with Civilized Jewelers.
- With CBP, added 'Scented Fragrances' Corporation: +2 Trade Routes, +2 Faith, Food, and Culture on Herbalists, Vanilla, Obsidian, Saffron, and Scented Fragrances Offices. +33% Faith, Food, Culture on Trade Routes to Franchises (a bit confused about the difference between, say, Firaxite Materials, which gives 100% Science on Trade Routes to foreign Franchise cities, and LandSea Extractors, which gives 10% Science). No idea if balanced, so let me know - I was generous with the numbers because I these three yields probably fall short of the Science and Production bonuses associated with other Corps, as well as because there are only three resources tied to this Corp.
- Great Admiral ability to acquire Luxury Resources moved from CID to here. (no conflict in the meantime before CID is updated to remove this)
Great Recon units tested and confirmed to still found Colonies. Also, could not re-create the Terracotta Army issue - Scouts worked as expected.
This is possibly going to rustle some feathers
Okeee. Going to give people a chance to express their sensibilities.
Tribes need an icon by which to be identified, generally. EUIV proposes the Plains American headdress:
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This is possibly going to rustle some feathers - and tbh I can sympathise this time- as obviously Plains Americans are not the only Tribal societies in the world and, more importantly, are not the only Tribes in the mod. But I am going to be using this icon unless someone proposes an alternative of higher quality and lesser specificity. So I'll have no mega-Jynxes trying to suppose my intentions behind this icon when Tribes is finally re-released.
This has been an imperial announcement.
An icon of a small wooden flute, if we could find one, would get across the 'idea' of a tribe, I feel, without necessarily implying 'warlike' as in the axes or with necessarily 'primitive' technology, as with the arrowhead.
Something like this maybe?
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Unrelated note: JFD, can you make Barbarians immune to attrition? I keep seeing barbarian camps spawning in deserts then getting all their units killed from attrition.
Depending on how JFD wrote that, it might not affect them due to the way barbarians are spawned.I thought units born in a certain harsh terrain automatically got immunity to that terrain?
Depending on how JFD wrote that, it might not affect them due to the way barbarians are spawned.
Re: Barbs - they will start with immunity to the terrain in which they spawn.
The hut isn't really in the style of the existing icon. [...] Thanks for the suggestions, but I'm content with the current one.