1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Fall 2017 Patch - Undocumented Changes

Discussion in 'Civ6 - General Discussions' started by thecrazyscot, Oct 21, 2017.

  1. jbavon

    jbavon Chieftain

    Joined:
    Sep 26, 2013
    Messages:
    78
    Location:
    Denmark
    Probably not a new feature or related to this patch (and almost certainly not even a feature). But this was the closest thread to post it in.

    Apparently you can nuke your allies without any consequence. I just did it to my Ally Alexander and the result was a continued alliance. No war declaration or change in diplo modifiers.
     
  2. Ovidious

    Ovidious Chieftain

    Joined:
    Oct 3, 2010
    Messages:
    40
    Gender:
    Male
    Location:
    Michigan
    One thing I noticed is that the barbarians now take and destroy your cities. The first game I started after the patch I sent a settler far away as I wanted to claim a wonder. I neglected to have a unit at this city and the barbarians later on came at it from all directions and razed it. Has it always been this way and I have just been lucky until now? It seems like previously they would take your city down to zero health and just circle it, but never capture it.
     
  3. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    9,854
    I have had them captured (razed) before including my capital, just not as often as left. Maybe they have increased the likelihood.
     
  4. WillowBrook

    WillowBrook Lurker

    Joined:
    Sep 12, 2004
    Messages:
    3,059
    Location:
    Chicagoland
    I had a unit (warrior) heal much faster than I was expecting yesterday. I figured I just wasn't paying attention, but this makes me wonder if something else is going on. I had killed a couple of barbs and moved to a hill and was manually skipping the warrior's turn. No other units were nearby.

    Pretty sure that's a bug that has been in the game for a while (if not from the beginning).
     
  5. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    9,854
    Without seeing a value of how much (like a green +15 in neutral territory) it's all anecdotal but may be true.
     
  6. MrRadar

    MrRadar Chieftain

    Joined:
    Nov 8, 2014
    Messages:
    938
    Oh my, it is still around?... This 'feature' has been present since forever. It was reported as a bug long ago and with every patch I expect it to be fixed, but no luck so far. It's pretty low there on their priority list, if at all noted...
     
  7. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    9,854
    OK so too close to a CS, how about too close to a wonder? I think I'm gonna play this one for laughs... I mean a free settler on turn one as well... anyone want the sav?

    upload_2017-10-24_19-11-29.png
     

    Attached Files:

    Piruparka, bbufa and comatosedragon like this.
  8. WillowBrook

    WillowBrook Lurker

    Joined:
    Sep 12, 2004
    Messages:
    3,059
    Location:
    Chicagoland
    Right. I'll keep a close eye out now to see if I can reproduce it.
     
  9. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    14,137
    It's possible his warrior was standing next to the Dead Sea without realizing it.
     
    Victoria likes this.
  10. WillowBrook

    WillowBrook Lurker

    Joined:
    Sep 12, 2004
    Messages:
    3,059
    Location:
    Chicagoland
    The dead sea increases healing? Didn't know that. But pretty sure it wasn't nearby.
     
  11. nzcamel

    nzcamel Nahtanoj the Magnificent

    Joined:
    Feb 15, 2006
    Messages:
    2,694
    Gender:
    Male
    Location:
    Christchurch, New Zealand
    They may have messed around with it as you have this in the patch notes:

    [UI ENHANCEMENTS]
    • Rest & Repair actions inform you if you can’t heal due to a missing Strategic Resource

    Shouldn't be related, but maybe a mistake was made.

    @jbavon - add it to the bugs thread that exists for this issue. Keeping on reporting it should help pressure Firaxis to prioritise it.
     
  12. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    9,854
    So with the religious screen changes you can now see when a city will convert with passive pressure. This text will pulse when 6 turns or below (may be higher, needs to test more)
    upload_2017-10-24_21-2-24.png
    The trouble is it does not always show which is rather annoying. It seems to be on turns when active pressure has been applie, maybe bacause it may then be inaccurate.
    upload_2017-10-24_21-3-7.png
     
    Last edited: Oct 24, 2017
    Buckets likes this.
  13. UWHabs

    UWHabs Warlord

    Joined:
    Oct 10, 2008
    Messages:
    3,995
    Location:
    Toronto
    I'm guessing the counter gets reset during the off-turns, and if you apply pressure (missionary/apostle charge), then it simply waits until next turn to recalculate. Which is not a bad thing - otherwise it might tell you too much, if you use a missionary charge and it told you 1 turn, then you know the rest of your units can move elsewhere and not waste another charge on that city.
     
  14. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    9,854
    Yes I suspect it's working as designed like that also although re-calc would not be too arduous I would have thought.
     
  15. nzcamel

    nzcamel Nahtanoj the Magnificent

    Joined:
    Feb 15, 2006
    Messages:
    2,694
    Gender:
    Male
    Location:
    Christchurch, New Zealand
    I've noticed that after I use a religious charge it stops showing the time to conversion. It does show every turn up till that point.
     
  16. Cerilis

    Cerilis Not Warlord

    Joined:
    Mar 11, 2013
    Messages:
    2,725
    Gender:
    Female
    Location:
    Germany
    I have noticed btw, that (I think) Mosques also give Gurus one conversion charge. Although I have no idea if it uses up the Guru when you use that one charge and he still has healing charges, didn't try.
     
  17. ShakaRocks

    ShakaRocks Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    8
    Not sure if this happened to anyone yet but in my last game, I had Teddy lead the tech race and he kept on threatening me for demands. I checked his Military strength and it was 0. Prior to that it was at 200ish and he was in the information age! For about 100 turns he produced NO UNITS. I finally got fed up and invaded him and he had NO UNITS! This guy had an insane tech lead and at one point had some air units (P-51). What the heck was the deal with that? Has that happened before the patch or to anyone else? Everyone else had massive armies btw.
     
  18. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    14,137
    Could you tell what his money situation was? Once you run out of gold, you start losing units. It could be that a combination of high maintenance, buying resources, bad policies, and espionage killed his gold supply and he had all his units deleted.
     
  19. ExtremeGardens

    ExtremeGardens Chieftain

    Joined:
    Jun 15, 2013
    Messages:
    55
    Location:
    Thailand, Samutprakarn
    I had a game where I purchased a Guru in a city with a Mosque, as well as having had the Hagia Shophia built. It gave me a Guru with 2 spread charges and 3 healing charges. The Guru disappears after I used up its 2 spread charges, even though it still had all 3 healing charges left. Conversely, they also disappear after using up its 3 healing charges, even when it had 1 spread charge left. Therefore, I think the game triggers the disappearance of religious units when either one of those healing/spread charges gets used up. It would have been nice to have Gurus remained on the map when they have at least 1 spread or healing charges left though; it would have meant that the Mosque and the Hagia Sophia got an indirect buff!

    It converts at a pressure of 180. So basically, that game I had Gurus that could spread religion once, then just healed other religious units 3 times.
     
  20. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    9,854
    I can confirm this, I just used mosques and got the same result, 1 spread and poof... fail.
     

Share This Page