Another *feature* I'm getting tired of is when I make an alliance with a Civ and that Civ promptly declares war on a City State for which I am suzerain. Shouldn't that be illegal when someone is your ally? If not, maybe it should become illegal and give another reason for an alliance....
Another *feature* I'm getting tired of is when I make an alliance with a Civ and that Civ promptly declares war on a City State for which I am suzerain. Shouldn't that be illegal when someone is your ally? If not, maybe it should become illegal and give another reason for an alliance....
Well, so that might actually be one of the few things that work as intended here. Remember, friendships and alliances are first of all tools of politics and then something else. The only reason I make friendships in Civ is to make sure they don't attack me while I'm going on about my other business (like settling that resource on their border or fighting a neighbor on the other side, or declaring friendship is kind of very useful when going for the RV right before your apostles enter their lands), and I don't see why the AI should act otherwise
Another *feature* I'm getting tired of is when I make an alliance with a Civ and that Civ promptly declares war on a City State for which I am suzerain. Shouldn't that be illegal when someone is your ally? If not, maybe it should become illegal and give another reason for an alliance....
I think they really need to improve the ability to defend city states you are suzerain of in general, without explicit war declarations. And even with explicit war declarations, the protectorate war casus belli comes very late.
Possibilities:
1) The down-low proxyish war scenario: If you are suzerain of a city state, and another civ is attacking them, you can attack the units of that civ (without a war declaration) provided either your unit or their unit are within the city states borders.
2) Technical expertise: You can levy a CS troops for defense for free (how you would limit it to just 'defense' could get complicated though)
3) Boost defenses: If you are the suzerain of a CS, you could be able to give gold to a CS to boost it's defense somehow (maybe walls somehow). And/or gifting military units.
And so on. Having said all this, more complexity in terms of city states is likely coming with a diplo expansion.
I think they really need to improve the ability to defend city states you are suzerain of in general, without explicit war declarations. And even with explicit war declarations, the protectorate war casus belli comes very late.
Possibilities:
1) The down-low proxyish war scenario: If you are suzerain of a city state, and another civ is attacking them, you can attack the units of that civ (without a war declaration) provided either your unit or their unit are within the city states borders.
2) Technical expertise: You can levy a CS troops for defense for free (how you would limit it to just 'defense' could get complicated though)
3) Boost defenses: If you are the suzerain of a CS, you could be able to give gold to a CS to boost it's defense somehow (maybe walls somehow). And/or gifting military units.
And so on. Having said all this, more complexity in terms of city states is likely coming with a diplo expansion.
Being able to deploy "peacekeepers" to a city-state would be cool. Essentially a reverse levy - you donate a troop, and can recall them at any time (or automatically if they make peace with whoever's attacking them). Or if you could bribe them to peace - ie. I'll give you a luxury if you lay off the city-state.
Being able to deploy "peacekeepers" to a city-state would be cool. Essentially a reverse levy - you donate a troop, and can recall them at any time (or automatically if they make peace with whoever's attacking them). Or if you could bribe them to peace - ie. I'll give you a luxury if you lay off the city-state.
That's true - there's no "Make peace with this Civ/CS" option in diplomacy like there was in Civ 5, is there? Maybe that's also coming with a diplomacy-focused expansion.
Troops levied this way can't attack (or capture) cities, that would be an easy workaround. Though 'peacekeepers' (or earlier on they could be called 'volunteers' or something) sound better than just being able to take control over the CS troops. They also can have some limitations like this, e.g. can only attack/capture the CS they are protecting (so you can use them to liberate it if it's captured).
More options for defending CS's would certainly be welcome.
In the meantime, one can always protect the CS by simply ringing the city with one's own units, even levying their units to complete the circle. If the attacking Civ is a friend or ally, they simply won't be able to reach the city center until suzereigny changes, or they make peace.
I have accomplished this in three different games now, though I did go to war in one case once the Declare Friendship with the attacker ended.
I think they really need to improve the ability to defend city states you are suzerain of in general, without explicit war declarations. And even with explicit war declarations, the protectorate war casus belli comes very late.
Possibilities:
1) The down-low proxyish war scenario: If you are suzerain of a city state, and another civ is attacking them, you can attack the units of that civ (without a war declaration) provided either your unit or their unit are within the city states borders.
2) Technical expertise: You can levy a CS troops for defense for free (how you would limit it to just 'defense' could get complicated though)
3) Boost defenses: If you are the suzerain of a CS, you could be able to give gold to a CS to boost it's defense somehow (maybe walls somehow). And/or gifting military units.
And so on. Having said all this, more complexity in terms of city states is likely coming with a diplo expansion.
As a game mechanic it would work, but would also make the CS too safe. It might also be unrealistic if it is a CS very far away from your own Civ, but right on the doorstep of the other.
One possibility - just throwing it out - is to allow an immediate cassus belli for a protectorate war even against a friend or ally. Also, some sort of benefit might be offered for turning a blind eye to the agression. However, I am sure that would be a lot of extra math in the algorithm that runs the AI.
As a game mechanic it would work, but would also make the CS too safe. It might also be unrealistic if it is a CS very far away from your own Civ, but right on the doorstep of the other.
One possibility - just throwing it out - is to allow an immediate cassus belli for a protectorate war even against a friend or ally. Also, some sort of benefit might be offered for turning a blind eye to the agression. However, I am sure that would be a lot of extra math in the algorithm that runs the AI.
You could simplify it a little bit:
-Protectorate war should be a valid CB right from the beginning of the game, and can be declared without denouncing. However, the WW penalties should vary depending on how it was declared - other than liberated CS, if declared without denouncing then you get the same as if you had declared a surprise war. If you had denounced them, then the other penalties would be as if a formal war.
-However, you cannot declare war on city-states that your friends or allies are suzerain of.
Solves the issues: if you're friends, it protects your CS from your friends. And if you're not friends, then you can immediately turn to liberate/protect any city-state that you were allied with, without worrying about WW as long as you don't go capture other cities.
Being able to deploy "peacekeepers" to a city-state would be cool. Essentially a reverse levy - you donate a troop, and can recall them at any time (or automatically if they make peace with whoever's attacking them). Or if you could bribe them to peace - ie. I'll give you a luxury if you lay off the city-state.
That's true - there's no "Make peace with this Civ/CS" option in diplomacy like there was in Civ 5, is there? Maybe that's also coming with a diplomacy-focused expansion.
But you can already send your peace keeping force. Move up to six of your units to gradually surround the CS and the offending AI aka your trusted friend or/and ally will eventually cease and desist... well, at least for a while. How such units of yours can not be deemed 'peacekeepers'?
It was definitely present in the last patch, but at that time I knew that a "blank" meant barbarians, so at least I could play around it. When it was first introduced I had no idea what was going on.
Being able to deploy "peacekeepers" to a city-state would be cool. Essentially a reverse levy - you donate a troop, and can recall them at any time (or automatically if they make peace with whoever's attacking them). Or if you could bribe them to peace - ie. I'll give you a luxury if you lay off the city-state.
Have city sizes dropped after conquest before this patch? This is something I am used to since CivI, but I don't remember seeing it in Civ6.
I conquered a size 2 city only to find that my new acquisition was at size 1, and more importantly, I finished Gorgo by taking Sparta, with 10 pop... and once in my hands, it was only pop 7, which meant no inspiration...
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