stealth_nsk
Deity
It's still playing using religious units, they just have more effect, by affecting more cities with delayed passive effect.I disagree, in V where passive spread was stronger and religious units lost strength in enemy territory the conflict took place at 3rd party cities that would make the difference with spread.
The key point here is. Present Civ6 religious combat is still quite boring. There are no terrain effects, not much unit diversity and compared to Civ6 comba, there's no tactics. The key point is - if religious combat will become fun for significant amount of players, the changes are totally worth it. If it will be still boring... well, at least I hope we'll have less AI unit spam.