1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Fall 2017 Update Info

Discussion in 'Civ6 - General Discussions' started by masda_gib, Oct 10, 2017.

  1. Wingednosering

    Wingednosering Chieftain

    Joined:
    Dec 12, 2011
    Messages:
    536
    Gender:
    Male
    Location:
    Toronto
    The religious lens is supposed to do that, but it's pretty awful right now. This patch is supposedly making it more useful.
     
    Siptah likes this.
  2. Rosty K

    Rosty K Chieftain

    Joined:
    Jan 26, 2017
    Messages:
    859
    Gender:
    Male
    It only seems to color the area within the city borders, I can't even suggest where it is trying to show the influence from this city on other cities...
     
  3. Siptah

    Siptah Eternal Chieftain

    Joined:
    Jul 24, 2016
    Messages:
    4,740
    Location:
    Lucerne
    The animation in the circles that show how many citizens follow which religion shows the pressure from that city. It's effect is 10 tiles wide.
     
    sonicmyst likes this.
  4. Rosty K

    Rosty K Chieftain

    Joined:
    Jan 26, 2017
    Messages:
    859
    Gender:
    Male
    Right, so we are still supposed to manually count tiles, as for the IZ and Colosseum :D That's what I was asking.
     
    Siptah likes this.
  5. 54teltakt

    54teltakt Chieftain

    Joined:
    Aug 1, 2017
    Messages:
    23
    there'S an arrow (or double arrow) that indicates how fast (relativly) your citizens are influenced by one religion. it has the colour of that religion
    Spoiler pic from another forum :


    but delhi must get pressure from the arab cities since its 8 hexes away from mecca
     
    Last edited: Oct 12, 2017
  6. ezzlar

    ezzlar Chieftain

    Joined:
    Dec 21, 2001
    Messages:
    1,550
    I think there should be a Pantheon religious unit. It should be weaker than the pure religious units and can only defend. I dont like how religious civs can roll over pantheon ones. With this setup you could offer a little resistance for a while.
     
  7. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    8,935
    I did this explanation a while ago Finding my Religion
     
  8. stealth_nsk

    stealth_nsk Warlord

    Joined:
    Nov 28, 2005
    Messages:
    5,504
    Gender:
    Male
    Location:
    Novosibirsk, Russia
    I believe the root problem is a bit different. Developers put too much emphasis on optional system of Religion.
    I'd actually "swap" parts of religion and culture gameplay, with active combat working for culture/propaganda, since unlike religion, culture is mandatory.
     
  9. Cerilis

    Cerilis Not Warlord

    Joined:
    Mar 11, 2013
    Messages:
    2,666
    Gender:
    Female
    Location:
    Germany
    Maybe they feel religion shouldnt be fully optional? :p
     
    Balkans likes this.
  10. Scaramanga

    Scaramanga Brickhead

    Joined:
    Nov 16, 2006
    Messages:
    1,973
    Location:
    Canada
    Founding a religion is the first step in a victory condition so it not completely pointless. You have to found one to have a shot. Tourism does nothing except contribute to a victory; with religion you get the residual effects of belief spread, same as the culture that is usually present with tourism sources.

    Theoretically though, I think religion could help with any victory if the right beliefs are combined at the right time, Crusade for Domination for example.
     
  11. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    8,935
    Papal Primacy being one of the most powerful examples of this.
    If you build holy centres that slows you up, if you take them with early war, that is different. Yet another reason to war
     
    AmtrakQuebec likes this.
  12. Scaramanga

    Scaramanga Brickhead

    Joined:
    Nov 16, 2006
    Messages:
    1,973
    Location:
    Canada
    Yes but if you build holy sites first you get Defender of the Faith first. Makes it really hard for yours to be taken.
     
  13. leandrombraz

    leandrombraz Chieftain

    Joined:
    Sep 19, 2014
    Messages:
    779
    Something I miss is trade routes spreading religion, which afaik doesn't happen in Civ VI.
     
    gunnergoz and Stilgar08 like this.
  14. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    8,935
    No, I tried it... I had a city with no pressure on it, sent a caravan to it... no pressure indications... so sad

    If you do not activate your prophet until you have worthwhile envoys its even harder for them to take it.
     
    Last edited: Oct 13, 2017
  15. JaeChunDaeSung

    JaeChunDaeSung Chieftain

    Joined:
    Jan 27, 2009
    Messages:
    301
    Location:
    Korea
    This is just a thought, but what if the status of a civ's borders could be used as leverage against others?

    Say if there was a warning and a denouncement for reason of trespassing, much like with military units, only specifically towards religious units inside your borders without an OB agreement? If that could be programmed, it could serve as incentive for AI and players to keep borders closed to keep EVERYBODY out, or risk consequences. The old, "Get off my lawn!" approach.
     
  16. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    8,935
    Well, denouncement are pretty common, even the AI is not fussed about them.
    If closed borders stops religious units, now do you win religious wars?
    The V attrition was good and while I did espouse earlier to perhaps close borders I think it would dramatically alter the religious game.
    Politics needs to be stronger to make city conversion a thing to be considered rather than just done
     
    Tech Osen likes this.
  17. Scaramanga

    Scaramanga Brickhead

    Joined:
    Nov 16, 2006
    Messages:
    1,973
    Location:
    Canada
    I see no reason why a missionary can't go directly to the center of a civilization (the capital) if the target civilization isn't actively doing anything to stop it. Attrition only made sense when the player could build roads seemingly at will; something had to hold missionaries back.

    Edit: nevermind, I'm forgetting that in Civ5 roads don't benefit outsiders.
     
  18. Craig_Sutter

    Craig_Sutter Chieftain

    Joined:
    Aug 13, 2002
    Messages:
    2,743
    Gender:
    Male
    Location:
    Calgary, Canada
    I hope the warrior monk can also be used as an actual military unit as well as for attacking religious units.

    Teutonic order civilization would have a cool UU then... and I'd change the Berserker into a UU warrior monk as well. And perhaps dervishes for a Morocco civ and wode warrior for Celts.
     
  19. x2Madda

    x2Madda Chieftain

    Joined:
    Sep 25, 2013
    Messages:
    346
    Not only do I agree with you I would go further and say this is a deep rooted issue in ALL civ games! Without warfare they offer very little and despite things like world congress being well recieved they just throw that out the window for civ 6 and give us military units under the guise of "religious units" instead.

    Civ games are wargames, always have been always will be. The fact you can win without war is more a freak accident than a well thought out design idea.
    Changes have been made to enhance other victory types over the past games but make no mistake, you are always expected to be at war with someone.
     
  20. Cerilis

    Cerilis Not Warlord

    Joined:
    Mar 11, 2013
    Messages:
    2,666
    Gender:
    Female
    Location:
    Germany
    What a load of nonsense. Civ is as much a wargame as Age of Empires is a builder's game. :p I get it that some people are worse warmongers than Civ5's Shaka, but that doesnt mean that it's everyone (or even the majority).
     

Share This Page