Fall from Divine Intervention II: Mercenary for the Gods

Paulus, Please see my last post and make sure to react to it - basically, the incentive to start a war against the Calabim is there - please write in the report if you DoW (and when!) - the event happens around the very start of this turnset, so if you are hot-tempered and take it as an insult, an instant DoW would be a good way to signal that ;)
 
Diamoneye you sinister god... Don't you know that war is bad for economy ?:crazyeyes:

I actually didn't expect war to break out this early, it's up to you Paulus to ignore it and suffer the whatever punishment Diamond has in store for you (well it won't actually be a punishment from him per se, but you get the point) or DoW early this game.

Your call
 
I looked at the save and it seems that there is a bunch of heroic units, but that happens.
Spoiler Not for mortal eyes :

But who put the giant gorillas at the third continent?!
 
'
The Calabim was pointing at the heads and laughing.
Then Tasunke drew his sword and pushed the edge to the Calabim's neck.

"Wait! You do not kill a messenger in cold blood! You cannot do that!"

By now the Calabim atrocity had sunk in. The Hippus screams went from horror to fury and rage. More and more Hippus started to call out for blood, Thessalonica's cries for a peaceful nonviolent solution notwithstanding. Some were even calling out for war against the Calabim to avenge this atrocity.

"No." Tasunke shook his head. "Not a proper war yet. You see... as of current we are not strong enough to defeat the Calabim once and for all. In our current situation, a war would mean that we would lack the advantage of surprise, and need increase our strength one. step. at. a. time." Tasunke pressed his sword against the neck of the Calabim emissary, applying a little more pressure with each word. "That is not an efficient way to wage war." He briefly withdrew his sword from the neck of the Calabim.

"Instead of that... we will prepare ourselves for a war, not rushing into things but carefully planning out our moves. We will build up our strength..." - and as Tasunke raised the sword high above his head the Calabim went even more white from fear - "and once the time is right, we will deal a swift and powerful strike to our opponent, to bring him down and ensure he never gets up again!"

And with these words Tasunke brought down the sword upon the Calabim and beheaded him in one swift stroke. The Hippus cheered him on, but Thessalonica briefly looked away from the spectacle, overcome with sadness at the Hippus calling out for blood.

"I'm sorry, Thessalonica. I did what I had to do. That man was a murderer, and whether he killed Hippus or not he was certainly not welcome here. Nobody will bring the heads of Hippus men to my empire and get away with it."

Just as Tasunke had finished his grisly execution of the Calabim, he was greeted by a bunch of orcs. "We are going to kill bad man in the north in name of the Hippus!"
Tasunke just rolled his eyes. "We're not going to declare war on Flauros just yet, but I will call upon you once we are ready."

"No. Orcs heard of bad man in north. Holy place to She-who-Burns captured by bad man with power of cold. Orcs want to kill bad man to recover holy place, and carry out mission of She-who-Burns. We run to north, find bad ice man and kill him."

Tasunke let out a guffaw. "You think you can kill this 'bad man' all by yourself? If he's even there? Sheesh, I might consider helping you in your crusade against this 'bad man' or whoever he is but ye'll have to wait until I can send a proper army to aid you."

"No. She-who-Burns has visited us and told to go kill bad man in north, and take back holy place. She-who-Burns never patient. She-who-Burns never hold back. She-who-Burns always hungry for blood of our enemies, and SO ARE WE!" The rest of the orcs cheered on their leader's inspirational words as the others of a sleepy Altheriol-ta-Mealthiel came out to see what all the fuss was about.

Tasunke turned briefly towards Thessalonica. "Ye're gonna have to explain me a bit here, since those guys ain't giving none. Who exactly are they from and why does their goddess want them to do this?"

"They are from Bhall, the Angel of Fire. Bhall is mostly connected with passion, as are her servants. While their old enemy Mulcarn, the Angel of Ice was killed at the end of the Age of Ice, they say that Mulcarn's divine spark lives on in a man. I presume that man is the 'bad man' the orcs talk about. Bhall wishes you to go out and send her servants to defeat this man, and thus bring down Mulcarn for all eternity."

"That's good, right?"

"Yes, it is good. Be careful, though. Passionate lust for combat is not a good way to win the battle."

Briefly Tasunke frowned. "Don't lecture me on how to field an army and make it fight."

The orcs would eventually find Auric Ulvin. War was not yet declared.

Another envoy reached Tasunke a few days later.

"I bring word from Tya Kiri. We keep safe the way of Lugus, held by us over the seas. Once you can get a galley over here and trade with us, we might be able to show you the way."

Tasunke pondered the offer. For now he lacked the knowledge to get the job done. Meanwhile, the Hippus went about their business of building an empire.


The city of Conrond Mor was founded, but there was something ominous about the Hippus' second city. While food at the city was plenty because of the Hippus fishing activities and farms, the city had a monumental landmark to the southeast which marked the sepulcher of Barbatos - an apprentice of the great Kylorin and specialist in Death magic. It was said that with the proper knowledge any civilization could harness this necromantic power. Whether Tasunke would eventually do so was yet to be determined in the future, but no god knew of Tasunke's future... yet. For now the tomb seemed harmless although the growth around the tomb was a bit... off.

Civ4ScreenShot0283-1.jpg


Radonnor followed some time after Conrond Mor. A coastal city similar to Conrond Mor on the other coast, in that both cities were located on a hill and both of them had plenty of food. Only the evil landmark on the edge of the city was not there.

Civ4ScreenShot0289.jpg


The few men in the Hippus lands who could hear of civilizations beyond their scope had received information that Bhall's minions (probably) had wiped out no less than two nascent civilizations. No matter how difficult they were to truly kill or how long they have had to master the art of fighting, Sandalphon and the Sidar were sent to Arawn. For good.

Civ4ScreenShot0285-1.jpg


Another calamity seemed to have struck the Elves. Diviners found out that Faeryl and her minions had run into trouble - or was it all just a ruse? Nobody could tell for sure.

Civ4ScreenShot0288.jpg


Other oddities happened as well. The orcs were not yet allowed to attack the Illian Empire, but instead they did some training against... odd... monsters. Evidentally someone had been messing around a bit, leading to some rather odd creations walking the earth. They saw corpses ridden with disease and men built out of wood. The orcs sent a lot of them back to their maker, whoever that was. Far up north, they also discovered a tower to the Hippus patron deity Tali, from which they saw the resting place of the Rod of Winds.

A great many of the gods shared one goal, though it grew dissimilar from there - to have Tasunke found their way. Many gods wished for Tasunke to gain their religion, a religion, or even just to think about religion. Tasunke heeded their call and introduced philosophical debate among the Hippus - as excitable as the Hippus are, philosophy was taken up with enthusiasm though the many common Hippus just followed on some weird left-field theories. Other discoveries on the way were more useful for the time being - Mysticism allowed for debate among elders to be held, and for Tasunke to centralize his rule in Altheriol.

Civ4ScreenShot0295-1.jpg


With the growth in mind, Tasunke knew that the Hippus were quickly gaining in strength. If war came, he would be ready for it. If peace remained, he'd also survive.

It depended on the many, many gods of Erebus.
 

Attachments

The people of Conrond Mor were startled by a sudden shaking. The people of the city rightfully assumed that it had come from the Broken Sepulcher. When the townspeople arrived they found a strange demon waiting there. He opened his mouth and a voice clearly not his own rang forth. "I am Agares! Tell your king I will serve in your army, But if he turns from the power of Agares, he will find me on the side of his enemies. Tell him also to look into the ways of darkness"

What you must do:
Spoiler :
  • You are to research Way of the Wicked, and not Way of the Wise
  • You may explore the Broken Sepulcher now, If you wish

Comments about the save not for mortal eyes:
Spoiler :
It seems SOMEONE forgot to put animal AI on the Big Apes. They destroyed the Dark Elves and nearly destroyed the Amurites and Sheiam. PLEASE be more careful next time. Also, The servant of Tali is trapped in Light Elven borders, due to it's animal AI (good job for remembering the AI change!)


Changes not for mortal eyes:
Spoiler :
  • Added a demonic Adventurer with death and entropy 1
  • Moved the Big Apes out of player borders and gave them animal AI (at least don't set them to Attack AI!)
  • Gave the still surviving civs more defenders and such, to make up for the damage The Apes did
 
OOC Questions, not for mortal eyes
Spoiler :
- Did Paulus adopt the Religion civic yet?
- How do you create civilizations, such as Lugus did with the Mirror of Heaven? (I do not plan on doing it, I just was not aware it could be done).
- Would anyone object to bringing back the Svartalfar and Sidar, seeing as they were killed by a god's mistake? As they are both sneaky civs, the fact that their death was greatly exagerated has atleast some credibility.
- Also, thank you for changing the AI, Kenken.
 
Not for Nemed-children's eyes:
Spoiler :
There is no way to bring them back as a civilization. You can give them units, but not cities. The Sidar were actually destroyed without a god's help, they are on a different continent than the Apes. New civs can be created by liberating cities to form a new civ.
 
A man approaches Tasunke's council.

"Lord Mammon is worried about the other god's meddling and has sent me to help you steer past the obstacles, he also expresses his thanks for destroying Hastur's experiments, zombies and robots, he calls them. It would have been disastrous for us if it caused too much troubles..., but it seems as if you have rooted out the problem. Lord Mammon is willing to reward you with one wish from the following." (since it was apparently easier then I thought, I won't give you too much..."

-+50 gold
-+2 population in any city you choose
-a random treasure chest
-one of Hastur's experiment (a diseased corpse)

I will get the save tommorow or some time
 
The messenger came back to Tasunke.

"I hath come back to thee."

"What do you want?"

"I hath come with possible assistance for thee,an angel named Arias who obsesses over child toys."

"OK then."

"I shalt take my leave."



No Nemed kids!
Spoiler :

Added a weak angel named Arias the Puppeteer
Added a puppet that can enchant swords,make walls out of rocks and make fireballs
Added a puppet that can warm up and cool ,down terrain and make men out of Ice.


not related to the story!

Moved the Kongs out of Sheaim and Amurite territory and made them act like animals.
Added 5 warriors to each Ljosalfar city to keep them from getting killed by Tali's servant
Added an Ljo archer to Evermore to reinforce the warriors.

 

Attachments

A man approaches Tasunke's council.

"Lord Mammon is worried about the other god's meddling and has sent me to help you steer past the obstacles, he also expresses his thanks for destroying Hastur's experiments, zombies and robots, he calls them. It would have been disastrous for us if it caused too much troubles..., but it seems as if you have rooted out the problem. Lord Mammon is willing to reward you with one wish from the following." (since it was apparently easier then I thought, I won't give you too much..."

-+50 gold
-+2 population in any city you choose
-a random treasure chest
-one of Hastur's experiment (a diseased corpse)

I will get the save tommorow or some time

I only managed to kill 1 group of wood golems. I also saw 1 group of diseased corpses, but those ran away into the wilderness... which I'm not too happy to go into thanks to Cernunnos.
 
Not for mortal eyes.
Spoiler :
Nevermind about creating the Sidar or Svart again. It is nice to see one of them got killed off naturally. :goodjob:

Also, how exactly do you place cities down? Or do you just create a settler, settle him, and then liberate it? Actually, how do you liberate a city at all?

Paulus, have you switched to the Religion civic at all since founding Philosophy? I am keen to be able to reward you. ;)
 
Paulus, have you switched to the Religion civic at all since founding Philosophy? I am keen to be able to reward you. ;)

In fact, yes I did. When Mysticism came in and I switched to God King, Religion didn't cost me extra time so I went for it.

Civ4ScreenShot0293-1.jpg
 
Got it and edited. I will post my story later.

Changes Made (not for mortal eyes)
Spoiler :
Added a Devout (that cannot gain levels) under Tasunke. I know this jumps the tech commandment of unit giving, but as Sanctify is useless right now, all it really is is a strength 4 unit that can enter enemy territory (Devouts do not have marksman). I used it mostly for the unit art. Let me know if this is a problem.

Also, I would appreciate it if no one else would use Devouts, but I understand if you need to. :) Thanks.
 

Attachments

The winds once again flew by Tasunke. This time they wish to congratulate Tasunke on finding the Tower. The Wind Waker is much excited by this new discovery, and eagerly anticipates the coming of the winds.

For the mortals
Spoiler :
The WindWaker lost his weak promo, because the hope of gaining the windwaker gained him strength. He is still nearly unlevelable tho. The sooner the Rod of Winds is found the better for the wind waker, and the longer it takes, Tali will grow inpatient.


Not for mortal eyes
Spoiler :
I have added some fun, if mischevious, changes throughout the land. See if you can find them all! ps, please do not change, I think it will be more fun that way
 

Attachments

Tasunke did not hear from the Calabim in reaction to the beheaded messenger - it looked as if Flauros did not care. Perhaps the man had simply overstepped his boundaries, and had faced the natural punishment? It was possibly under Flauros' rule...

The death of Queen Viconia surprised Tasunke. In fact, he was not convinced that she had actually died. She was deceptive enough to "fake it". But his opinion was altered as his scouts reported about rogue Svartalfar parties scavenging the continent...


Spoiler changes (need someone to do them!) - not for Paulus eyes :

Give Flauros a -1 against Paulus.
Give Flauros a Moroi with Formation, named Calabim Headhunter.
Give the barbarians on Paulus' continent some spread out units with either animal or scout AI;
Scouts with Sinister, elven and Shadow II,
A single Hunter with Sinister, elven, Shadow II and Woodsman I.
Give Paulus a Nyxkin with the Weak promotion, the elven promotion and the Woodsman I promotion, named Dora Viconia


Esus whispered in Tasunke's ears: "Although the ravenhaired Viconia has fallen, her children have not. Take care of them for her. In your service, you will find her niece, Dora. She, although weak, will be able to rout them under your banner."

Explanation: Any of the barbarian elves that are defeated by Dora will join you (by my edit at the end of the turnset) - make sure to take pics.
 
I will get it Saturdays, I promise

Also: Paulos: Since you destroyed only 1 zombie and 1 wood golem, I will still reward you with 35 gold, happy?
 
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