Fall from heaven SG - High to Low

Ok I will play tomorrow, promise! The delay to decide on who to go for slowed me down too.

I am perfectly happy to swing to Capria over anyone else (frankly there is only a hairs-breadth between her and Einion IMO).
 
If we manage to switch to Capria, the game will be an easier task than I'd imagine. We'll have a lot of land to expand to peacefully, a lot of resources and a nice warlike civ.

After some preparation, we can start taking land and secure a domination win...

Just a quick thing: there are 3 wonders built in this game... Maybe we can manage to build some of them after the switch...
 
Capria is easy to switch to. We'll be a little behind on techs but we'll have fine land and lots of it and be between good civilizations - it's a safe spot to plan for world domination. His empire is also very large and it's easy to convert it to war given that our economy can take his city numbers given how we have a handicap the AI did not.

Still, Capria seems like the place to go and then just white weenie all over the continent.
 
Ok I played 21 turns (forgot to keep checking). I took Argenteria off the Perps, but nothing else, mainly because Coombe View was too hard a nut to crack (filled with mimics). There is another problem though with the game, I can only keep Arturus ahead of Capria sporadically, even with feeding him all our techs.

A quick (and not complete) turn-log:

T350
Spread techs around to Einion, Arturus and Alexis (give Einion nothing else, but Alexis gets KotE around T360, and Arturus gets everything we have {eventually})
T351
Tiaran & Tolero Monu>CHouse
T353
Vetus Adept>Axe (and 2 more after that)
T354
Zarlra Siege WS>Cata
Latito Siege WS>Cata>Rathus (T-6 on Rathus)
T 356
Poisons>Curr (trade Poisons to Arturus for Optics& WM)
T359
Take off Arendel:
Spoiler :
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She's safely behind atm, with nowhere to grow into, and beakers slightly favoured us.

T361
Get Arturus above Capria for the first time (but not the last)
T362
Get the research found in ruins event. Take gamble with 160g and it pays off 1014 beakers to Feud.
T368
Feud in>Philo>Mil Strat. (gift Feud to Arturus)
Current situation re points:

Spoiler :
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We need 40 points to go top, but can't really take them off Perp as he's too close to bottom. And also you can see there is no gap between Capria and Arturus, despite Arturus being fed techs and Capria lacking almost everything. We may be forced to go with him if we're unlucky.
 

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I can't look at the save, but we should try to make the switch this turn. Does perp has anything we can take for peace? Aren't there any other trades to be made with other AIs? Auric has smelting, can't we get it trading poisons + something?
 
White weenie is an MtG term for cheap (white mana) units which lean on superior numbers to win. Enough of that.

Intriguing situation. I'll look at the save now as it's apparently my turn anyway! I wonder if shading/settling our superman(/men) would count towards an increased score. I think I'll do it anyway since I don't want to leave the AI with a 150 xp unit (although he'd prolly shade it anyway)
 
I played 1 turn and switched. I'll stop for thoughts and discussion before I finish the set.

So here's what I did:

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This put us over the top. Then I moved on to some measures, call it cheese if you will:

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I think we deserve a leg-up being some 10~ techs behind. As it turns out, our tech rate would be under 40 bpt had I not done this. With it done, we can get 10 turns of research in at 189 bpt plus get 18 gold per turn in reserve.

Last thing, waned superman + sidekick:

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In retrospect I should've just disbanded them but I guess this is fairer. With the aforementioned cheese and all.

Thoughts? Research was set on Currency and it's 7 turns away. Seems like an ok goal, the economy is at a horrible state as we have... wait for it...

Spoiler :
49 Axemen.


We have 10 turns of economic freedom and a huge army of obsolete crap divided roughly evenly across the empire. There is a barb city due north bordering Auric (not enough for neighborhate even with pop tho) that is in the middle of floodplains and has gold - easy task if we want it. Capria also has 2 settlers and just so it happens that there are 2 gem spots ready for the taking. I think we should go for them even with the added economic strain. The event of currency will alleviate the economy a abit anyway and gems don't hurt - on that point nor does the gold.

The empire extends north and we have access to the island what we thought Einion-land and there's a hut there taunting at me. I think I'll launch an expedition to see what we can do there.

Anyone recall if you can drain marshes? Half our land is marsh. On topic of our land; it's ripe to go crusading. Lots of towns and maturing villages.

Argh! I have so much to say that I'll just crowd this post and derail everyone from the key point if I keep going.

Bottomline is that we switched - I urge everyone to take a look at the save and suggest where to go from here.

Personally I'd claim the gemspots with the 2 settlers we have, send an expedition of some 15 axes to claim the two barb cities up north (burn one, keep one) and then disband the bulk of our army as we don't need garrisons that large. Additionally, I'd launch an expedition north to see if we can make use of that land - as I'm sure we can.

Other than that, it's just playing a game of catch-up. Auric is actually pretty close as far comfort goes and we should prepare for the worst I guess as he loves Sandalphon and most likely Alexis too.

Captain retrospect is patting me in the back for feeding Auric techs.
 

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Yeah looking at the save I'd pretty much follow your plan above. We've way too many by way of units, and way too little by way of science at the moment.

AFAIK you can't drain marshes in FfH which is a pity. Playing catch up shouldn't be too bad unless we get caught with our pants down early on.
 
Hold on! Deleting units is a waste of resources, we have a goldmine right next to us and we have the troops to take it. The FoL holy city, FoL is currently at 55% and we can spawn a great prophet in Torrolerial in about 25 turns! Just build the ToK in there, maybe Pagan temple too. Make sure that the crappy jungle city doesn't spawn a GS first. BTW, Arendel probably wake up the trees at some point, but she doesn't have that many forest tiles.

We should take Arendel down completely. Keep Bruti, Evermore, Yonna and maybe Hyll. Raze Dendron and Eaca. As a bonus we get rice, bananas, cows (also ivory and incense, but we almost have them already). It is also amazing that we don't have a single surplus resource, so we must get some and squeeze some money out of the AIs.

After this (or during) we should also do all the things Fleme suggested.
 
That did cross my mind but there's also the reality that Arendel has Longbowmen (or at least access to them) even though the city in our immediate vicinity shows only Hunters. If the garrison is less than 10, 50 units can obviously bumrush it but it's not a strategy that can go on for very long and building more axes doesn't seem like playing for the long run either.

The AI Capria neglected some of the basic infra in favor of military buildings and a lot of cities are lacking in terms of elder councils and libraries and if we keep that neglect up, we'll never catch up.

Attempting a bumrush on Evermore is a good plan but I think that under no circumstance will we be able to keep it up any further than that. Still, a prize such as Evermore would obviously be a gamewinner on it's own.

As far as the marshes, I think there's some magic that can be used to clear it. Whether it's sun (scorch) or nature (bloom), I think one of those should help with the poor land.
 
Good plan Jusos. I followed it, neglecting the settling and what have you in favor of war. I also didn't change civics and for now we're with City States, Religion, Military State, Conquest, all of which are at least a bit sensible considering the current situation. City States mitigates the high number of cities we have, Religion is good for happiness although it could well be switched to Consumption for that +20% gold and as soon as we're done warring, the military civics can obviously go. For now, however, I was content with them.

I changed a lot of cities to infra builds and I'm fairly sure a lot of them are suboptimal so you can switch around if you see fit but the main goal was achieved and it was done so in a big way. Who knew what 50 groups of axewielding men can do to forests and their inhabitants.

Anyhow, to the game:

Started with River of Blood so -2 people everywhere. Hmph, not a big deal though. Alexis followed through on the same turn by taking Kabhalg aka "Sweet Spot":

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Then Arendel showed me something I had totally forgotten about and was certainly fearful of.

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Gilden would come back to bite me/us in the ass but not in the way I had imagined it happening. The end shall reveal what happened.

Minor things back home:

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There are now 3 dungeons in the backwoods. Definitely worth taking a look, perhaps there are techs inside. That, or monsters.

So anyway, did I mention that trumpets were blown and the event henceforth known as "The Great Rally" had gathered men from far and wide...

civ4screenshot0061.jpg


...and they had an axe to grind. Literally. Every free axe minus those left garrisoning were called and the picture still doesn't show them all as the more distant cities without proper routes took some 14 turns to reach the goal.

March through the elven land was uneventful and Evermore was reached soon:

civ4screenshot0063e.jpg


The stooges and a few longbows on flat. Psh, laughable.

He did upgrade all his hunters to assassins - not to attack with them but instead defend. Ah the smart AI. Anyway, the bravest or the foolhardiest of axemen were used as projectiles flung to the ramparts of Evermore but they did their job. Losing something like 10~ axe, the prize was ours:

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And what a prize indeed:

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Game. Set. Match.

And like dominoes:

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Yes, that's our city. Or was. Now its Gilden Silveric's hangout. The single axe was no match and I had no military foresight to prevent it. Shouldn't be hard to reclaim with a few suicidal axes tho, it's on flat. Gilden has 4-7 FS though.

Ah yes the dominoes:

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Last one burned as suggested. Evermore is free of pressure but still in revolt.

The elven annex:

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36 Axes remaining although a few were built during the set on top of the existing ones. They were so far into their production that I didn't see a reason to stop them as war was imminent.

Thoughts and ideas:

-Song of Autumn - I had actually started farming for a prophet in Torrorerial, stupid me for not doublechecking - it might be possible that Arendel completed it during my set but I missed it but we can doublecheck the date on the replay afterwards anyhow.

It is a huge boon to our economy and will undoubtedly take us far. We can recover so fast with that kind of money coming in and I suggest we swap to consumption and try our best to get all sorts of money multipliers going in Evermore asap. It's our golden calf now.

- The war and the aftermath. I didn't mention it during the screenshots but Auric declared 1 turn after we dowed on Arendel. I didn't have a backup army but it turned out that one wouldn't have been necessary anyhow as no units have showed. This may change though and is definitely not an issue to be taken lightly as Auric can be really persistent when push comes to shove.

Astrum should be retaken but I'm unsure whether we should extend ourselves to the remaining elf cities. We're already huge in terms of size and number of cities but I guess more can't hurt. I started building courthouses everywhere to alleviate the economy and I'm sure the Song of Autumn will do a great job at that as well. Fun fact about the economy though: Sandalphon has not cancelled the GPT deal and I'm wondering whether or not it's a bug. If he keeps on sending money indefinitely, we should cancel the deal just so we don't abuse the system too much.

Research is set on Smelting but we still lack a lot of ~basic techs (incl. Hunting, KotE). A lot of catch up to do but we're definitely doing strong. The war suggestion was great.

Oh, and the spell to upgrade terrain is "Vitalize", Nature 3 so all we need is an Archmage... or is it a High Priest of Leaves with said ability. :lol:

I guess we'll just live in the swamp.
 

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Nice!:goodjob:

+52 gold:eek:, I was hoping for +40.:D I only checked the wonder list, but now that I think of it SoA might not be listed there. Now we need some markets and then +100% gold building in Evermore (I don't recall what's it called in FfH).:king:

We could sue Arendel for peace in exchange for some techs, while we find out what Auric is up to. A SoD might be nearby. Although, we probably should take Astrum back before that (and get Gilden out of the way), since it is a strategic spot (northern port, marble).
 
Now we need some markets and then +100% gold building in Evermore (I don't recall what's it called in FfH).:king:

Bazaar of Mammon (can build with Mathematics).

We are at our third civ now, how do we want to win this, conquest/domination or even religion. The Bannor are an ace civ. We could try for order, bag Valin, then head for Fanaticism for Donal and then Righteousness for Sphener, unstoppable. The world spell and crusade civic are also really helpful
 
Basically the choices open are conquest/dom to which the Bannor lend themselves perfectly or alternatively religious (religion spread 80%). The latter is easy, convenient and effortless and should be discarded outright. Besides, crusading with the weenies is plain fun.

For roleplaying purposes, Order seems a necessity since all it brings just plays so perfectly in unison with the Bannor.

As for the immediate game, try for Math after smelting and try to get BoM up in Evermore for eternity of economic freedom. Imo we should cut the gpt deal with Sandalphon by t400 at the latest since we now have our own cash cow and it's unfair to milk him any further (as if it wasn't unfair to begin with :lol:)
 
Conquest would be nice. Turn 500, we declare war on everyone switch to crusade and never look back. That would be epic!:D

Roster:

1. Ozbenno >>ON DECK
2. Jusos2108
3. Ichabod
4. Brian Shanahan
5. Fleme
6. Bill Bisco >>UP
 
Yeah!!! :goodjob:

I'm up for the challenge! Let's conquer the world with our crazy number of obsolete units!

Third vote here (would you believe I've never done conquest either in FfH or regular civ?) Also I think Ichabod you could advertise your PBEM over at RBCiv here too, maybe?
 
So you need advisors in it or how's that thing? I have no experience in games like this but dropping in for some theorizing can be fun.
 
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