First the fiddly bugs, then the game stopper:
1) Govanan can't teach Creation I. He was standing in a square full of fully taught units. He got the Creation I promotion but the option to use his teach skill wasn't available. I moved him to a square with a freshly built Firebow, used his teach skill and Creation I was not conveyed. I suspect this might apply to some of the other FF mana types (Force, Dimensional, etc.) but I haven't tested it.
2) Smoking forests aren't cleared when chopped. Early on I started a lot of forest fires to clear out some jungle and many, many, MANY turns later, some tiles are still smoking. When I chopped a smoking forested hill the workers would complete the chop, my city would get the chop production bonus and the forest would remain, ready to be chopped again.
This one is less of a stated bug and more of a question:
3) Does the Cave of Ancestors really grant level 2 sphere promotions sometimes? I ask because I have created a LOT of adepts in a recent Amurite game and never saw a bonus tier-2 promotion, both as adepts AND after upgrading them to wizards.
By the way, I'm loving Fall Further. Keep up the good work freely and cleverly innovating the game I love (and love to write about).
And now for the big bug, copy-pasted from the FFH bug thread:
Hi everyone. I have been suffering from this bug for about 1.5 months. As I play a game, the game gets slower and slower until eventually it halts altogether. Specifically, it seems to be linked to rendering the terrain: the game runs fine when most of the world is unexplored but the amount of time I can go before it gets la-g---g----y and unstable decreases after I trade world maps or cycle through too many city views. Panning back to world view is right out!
Per the first post of this thread, I activated the Python Exceptions and nothing has shown up. Instead, the game crashes and I'm looking at my desktop in 16 colors at 800x600 resolution and I have the following error message:
"Runtime Error: Failed to allocate video memory. Please try reducing your graphics settings. File:\main\Civilizations4\SDKs\Gamebryo2_0\CoreLibs\NiDX9Renderer\NiDX9VBManager.cpp, Line:1019"
I realize that this could just be my computer sucking and might not reflect in any way on FFH or Civ4 at all. FFH and Fall Further succumb to this just the same. I am making this post mainly in case someone else has dealt with this before and has some sage advice.
For what it's worth, I have been playing FFH for a looong time and it wasn't until fairly recently that I started having this problem. No hardware has changed, nor have I changed any of the game's graphic settings. I have an XP system with 2.2ghz proc, 2gigs of RAM and an NVIDIA GeForce 6200 (so 256mbs of on board RAM).
Thanks in advance, folks; I owe ya one...