Fall Further 050 Bug Report Thread

Several issues regarding the Infernals, the AC, and other hell-related things.
1 - Razing cities as the Infernals causes AV to spread to the city first, thus making the AC go down when the city is destroyed.
2 - Bane Divine does not require AC 70 like the civilopedia claims, and kills Mardero when built.
3 - This:
I definitely just got hit with Blight a SECOND time in my game. My cities indicate Blight in them and there was the Death damage again.

Gaaaack!

This time I got hit with the Blight. I recovered and was able to drive the AC down to 25 where it stayed for a long time (perhaps 100 or more turns).

However, it crept up and when it hit 30 again...another Blight,

Very, very frustrating. :(
has happened to me as well.
4 - Infernals can work Peaks
5 - Barbarian Lizardmen can enter Flames without any of the necessary promotions.
6 - Barbarian lands appear to count as at least neutral for the purposes of hell spread. Seems odd.
7 - Playing as Hyborem from the start in One-City-Challenge (I tested it without OCC and this didn't happen) converting to AV causes Hellfire to appear on every unimproved tile in my territory.
8 - Can there please be a way to make Bhall and Agares at war? Having a surprise barbarian jump out at me from an otherwise friendly stack of demons is really irritating.
9 - In about half of my recent games, Faeryl or Tebryn has founded Runes of Kilmorph. I payed no attention the first time, assuming a disciple or Great Prophet had something to do with it. The fact that all three times it has been RoK has me getting suspicious, though.
10 - The Sheaim appear to be set to research Sorcery before Corruption of Spirit, causing them to frequently get beaten to it by Jonas, Faeryl, or Keelyn.
11 - Forests that are smoking or on fire are not destroyed when the underlying terrain becomes hell.
 
Glad to see I am not the only one getting hit with TWO Blights.

I think the barb Lizardmen are still considered Orc for some reason (they are clearly Lizards) and able to walk through fire. I believe you can get the combat bonus good against orcs with them.
 
Two problems I noted with my 'ally' the Mercurians:

1. They were building Soldiers of Kilmorph. To build the Mercurian Gate you need to research Fanaticism which obsoletes that unit. How could they build Soldiers of Kilmorph?

2. He adopted Liberty long before our team researched Mercantilism.
 
I played a game starting as the Mercurians from the beginning of the game.

I'm now at turn #594 at Epic game speed and have not had a single angel spawn. I have created the Mercurian Gate, and have Basium, which I understand from the other posts is supposed to be the requirement to allow Angels to spawn. The only reason I'm still in the game is I have a continent to myself (easily defensible), lots of very powerful heroes, two 12 strength War Elephants, and my one token angel I started with who will soon be upgraded to a Valkyrie.

I know the Infernals are getting units because I see the message when I raze a city (at war with an Ashen Veil civ I'm eradicating). I've even had units of my own die which follow the Order religion, but never gotten an Angel out of it. There was also a war raging on another continent between a civ with the Order religion and another following Fellowship of the Leaves. The Order civ loost ground fast, and I should have gotten at least *some* Angels from that war, if I understand the process correctly.

I'm guessing something is broken? Or am I missing something to unlock Angel spawning?

Savegame attached....
 

Attachments

Two problems I noted with my 'ally' the Mercurians:

1. They were building Soldiers of Kilmorph. To build the Mercurian Gate you need to research Fanaticism which obsoletes that unit. How could they build Soldiers of Kilmorph?

2. He adopted Liberty long before our team researched Mercantilism.

1 - Parmanders require Copper (only Copper, other metals won't work) so if Basium doesn't have Copper he can't upgrade.
2 - Did several other people convert at the same time? There's an Overcouncil resolution that automatically shifts all members to Liberty whether they know the tech or not.
 
1 - Parmanders require Copper (only Copper, other metals won't work) so if Basium doesn't have Copper he can't upgrade.
2 - Did several other people convert at the same time? There's an Overcouncil resolution that automatically shifts all members to Liberty whether they know the tech or not.

Basium has Copper - I gave it to him with many other resources.

No on #2 as well. Shortly after Basium enters the game, you will see him reel off the civics he is adopting. Liberty was included with all the others. It did not say anything about him joining the Overcouncil and then maybe getting Liberty from a previous vote. Possible, I guess, but the remaining civs in the game were not your Overcouncil types. ;)
 
The AI could be made far more competitive if the worker_sea script were fixed. It's still building work boats, but unless it needs to explore, it auto-scraps them since they can't find the fish resources.
 
I got a CTD after pressing enter to go to the next active unit. The unit was a Great Sage that had just levelled up. Free xp from apprenticeship.
 
The great sage Magister Cultuum has the "wrong" picture. His image is now a japanese mage type guy throwing lightning, rather than the govannon picture it was before.

I know it's a bit odd to have him identical to Govannon, but I really liked the synergy before of aving MC's avatar as the picture. I'd prefer it changed back.


Also, the great engineer Zoot Ghent Gear is a WoW troll, apparently. Despite those not existing in erebus. He sounds like an intelligent and well read person, so the image of a troll seems a bit unfitting.
 
Some event seems like its putting a bit much onto the army counter. 8-10 a pop with last days... This is pretty rediculous when you get the plague turn 68...
I mean its last days... but REALLY? (Speed quick/small size... but even so!)

Edit: Figgured out what it is. Its the glowing tree, happenining and basicaly forcing +10 army coutner(+5 as listed, x2 last days)

Eek gads. Moving conversation on that to balance thread. Sorry to bother.
 
Zoot is Gonzo the Great (muppet), I am amazed ANY quote from him sounds intelligent to you :p And I didn't know MC's Great Person ever used Govannon's image, either way though, I'd prefer not to have cosmetic stuff in the bug thread. I am finally close to the point I can code again, and I have to wade through about 1200 posts seeing what I missed as it is.
 
I'd prefer not to have cosmetic stuff in the bug thread. I am finally close to the point I can code again, and I have to wade through about 1200 posts seeing what I missed as it is.

I understand this.
I've created a seperate Cosmetic issues thread for such things.

However, I do have something else to report. Although it is a cosmetic thing, it'd need code (probably DLL) to fix.

Unique artstyles are not displayed in the city screen, or on the "what do you want to build next" popup.

Ie, infernal warriors, for example, are skeletons. But the button image and model shown in the city screen is of a generic human warrior. Even though they have a different button and model when actually made.
 
I'll mention this one again only because it isn't in your list:

Foxford

I moved a Scion Velite into Foxford and got the popup, but couldn't make any choices.

However, later in the game I moved a captured Elephant into Foxford unintentionally and I was able to make the first choice: it got the Adventurer promotion and the XP. :D
 
First a clarification: When I said volcano tiles could be worked earlier, I meant you could get resources from them, not that you could build improvements (though as the Jotnar you can build roads there).

Second, something I'm not sure if it's a bug or not: Larry, Curly and Moe don't have the giant promotion that let the Jotnar-built hill giants climb peaks etc.
 
Kahd cannot get horsemen, as they cannot build a stables. This is rather odd, as they get the Riders UU at Stirrups + Archery, and the Riders don't require stables. Intended or not?
Also, the Kurios are unplayable in hotseat mode. Every time you try build a city, it ends up as a settlement.
 
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