Fall Further 050 Bug Report Thread

Looking at the code there is no reason he shouldn't gain both. Have you ever had a turn where you gained less than 1 XP for free, before hitting 100 total?

For the events, there will come a time when lots of XML work is required, but that will be well after extensive DLL work has been finished and numerous new tags need to be placed and weight values have to be adjusted for each event and numerous other locations to properly balance out how the new structure works. I've already done similar in other areas where XML work is still needed if anyone is bored.

Most notable would be the Decay speeds and Thresholds for each leader's reaction to Proximity Diplomacy. Right now everyone uses a default blanket, but some leaders would remember how you treat their people longer than others, and some would REALLY love you for treating their people well, or REALLY hate you for treating them poorly. ie - Elohim should have a high threshold in each direction, and a very slow decay rate. But Balseraph should have a high threshold in each direction and a very fast decay rate. Bannor probably should have a high Negative threshold, but a low positive one and a slow decay rate (they can give a rat's arse if you do nice things for their people, but so much as stub someone's toe on a weekly and they'll be on your doorstep ready to throw down before the month is out), Not sure if I can think of any leaders who ought to have a high positive threshold and a low negative one... but Hyborem should probably have 0 for a threshold in both directions, he doesn't give a damn what his underlings think of the world in general.

EDIT: Crossposted, yes gamespeed does affect the speed of XP gain from Hero promotion AND caster type promotions.
 
So game speed *is* affecting that. I will keep a closer eye on that then. I guess it's safe to assume somewhere around 1 xp per 3 turns in a Marathon game then? (or considering all the promotions he gets, more than 1 xp)

I do have spare time here and there to chip in with xml work. I'm a script kiddie (ajax, php, action script in flash etc) not a 'real' developer, so can't help with the deeper stuff, or at least not until I take a look and see if I can follow it. I've nver even looked at how Python works, so have no clue on that end.

But yeah, if stuff needs to be done with xml tweaking, I'd be happy to devote a few hours here and there.
 
Yes, at Marathon Hero would give you 0.33 XP per turn. The exact gains from the caster promotions would be harder to work out precisely, but 20 XP in 33 turns means you gained more than Hero (would have 11 from just hero).
 
Ok, started a new game after putting in the CvCore from page 42, and now i have yet to recieve that post-turn hang up. So far so good after 200+ turns.
 
The turns are getting ridiculously slow. I mean, now it can even take up to 4 min from when I press end of turn until I can move again. Playing on a large map with only 9 AI left, turn 210. Getting slower and slower as game progresses. Makes this mod basically unplayable.
I say ignore all other fixes/patches, until you fix this bug. Really, there is no point adding content unless the game is playable.
Btw, I have 4GB of RAM, so that should not be the prob. It was never the case in FFH2.
 
The turns are getting ridiculously slow. I mean, now it can even take up to 4 min from when I press end of turn until I can move again. Playing on a large map with only 9 AI left, turn 210. Getting slower and slower as game progresses. Makes this mod basically unplayable.
I say ignore all other fixes/patches, until you fix this bug. Really, there is no point adding content unless the game is playable.
Btw, I have 4GB of RAM, so that should not be the prob. It was never the case in FFH2.

If you search the threads, you will see that many people have no problem with that. They have an average of 30 secs to 2 mins between turns later in game.
My issue starts around turn 400-420 on large maps. Obviously, I need to go to Standard maps, at least until I find a way to make my PC faster, or decide to turn off animations(which, at present, I don't want to do it).

So, it is not a mod issue. It is a PC preformance issue. It has to do with CPU speed, memory speed and Graphics Adaptor speed. It is not fixable.
I would suggest turning off animations and/or switch to standard maps.
 
Like I said, I dont have this problem with normal FFH2 or BtS. And I do have animations off and everything on low. On FFH2 I play on huge maps with 25+ opponents and I am fine. So if you guys are going to ignore this issue, fine by me, but please don't tell me it's my computer.
I know I cant ask you to fix anything, this takes time and you are doing it for free. But it is a pity such a great mod can't be played.
 
Like I said, I dont have this problem with normal FFH2 or BtS. And I do have animations off and everything on low. On FFH2 I play on huge maps with 25+ opponents and I am fine. So if you guys are going to ignore this issue, fine by me, but please don't tell me it's my computer.
I know I cant ask you to fix anything, this takes time and you are doing it for free. But it is a pity such a great mod can't be played.

FFH does not have the amount of features FF has. This is why it matters to have a faster graphics card/CPU and/or memory.

It may a be a pitty to say that you are not willing to do what it takes to play it, but it wouldn't be that great a mod if it had less things, so that it is faster.

And noone said the issue is being ignored. Xienwolf and Vehem are doing their best to make it faster without losing content.

I say, if it is to lose content, let it be slow! I will be content to play it on standard maps.

EDIT: btw, I do not speak for the FF team. I am not a member of the team. I just inform you of what I know about the issue.
 
Seriously, there is no money riding on this, so "subscribership" is meaningless, to a great degree.

The modders here are making the game that they want to play - and making it available so that if a few other people really enjoy it as well, then all the better. I know I've barely scratched the surface of FF, but I wouldn't want to sacrifice any of it, to get faster turn times. For me, I just multi-task, surf around, read forums, that sort of thing, while later turns are resolving - I find that hours just melt away as I hop back and forth between the windows - that's a good thing, right? O.o
 
I get crashes to desktop with a message about memory allocation every time a spider attacks my fawn with a great commander attached. I've won and lost the battle, but it crashes right afterwards, regardless.

Thought this might help you locate a possible problem.
 
Like I said, I dont have this problem with normal FFH2 or BtS. And I do have animations off and everything on low. On FFH2 I play on huge maps with 25+ opponents and I am fine. So if you guys are going to ignore this issue, fine by me, but please don't tell me it's my computer.
I know I cant ask you to fix anything, this takes time and you are doing it for free. But it is a pity such a great mod can't be played.

It's your computer.
I'm not a member of Fall Further's mod team, but let me tell you, running Fall Flat, if YOU'RE going to sit here and act like you know what the problem is when you don't, I'll ignore you. I can tell you with certainty it's your computer because one of my beta testers went through a similar issue with Fall Further/Fall Flat, while playing Fall From Heaven on the same size map was fine... then I convinced him to upgrade his computer and BEHOLD, we can play on huge maps without waiting for him every turn.

So yeah, factually? It's your computer.
 
I play huge maps on epic with 31 opponents and I start getting noticeable slowdowns past a few seconds at about turn 500 or so but I cannot remember it going into minutes. It does have a tendency to slow down when I am playing on one screen and running winmerge and notepad+++ while coding in changes to my custom frankenmod.
 
The turns are getting ridiculously slow. I mean, now it can even take up to 4 min from when I press end of turn until I can move again. Playing on a large map with only 9 AI left, turn 210. Getting slower and slower as game progresses. Makes this mod basically unplayable.
I say ignore all other fixes/patches, until you fix this bug. Really, there is no point adding content unless the game is playable.
Btw, I have 4GB of RAM, so that should not be the prob. It was never the case in FFH2.

Please post a save game. I'd like to profile it with Vtune...
 
I have grand scale plans for an overhaul of the event system. It is nearly a ground-up rewrite of the entire structure, and nothing will work even remotely the same after it is done (primarily on the programming level. Players who don't dig in the code will notice some changes, but most will be subtle, a few will be severe enough though that you know SOMETHING happened. The rest will just make it possible to do things with future events which are not currently possible/practical). This will be an even larger project than the multiple Barbarian Civilizations project had been, and is even more likely to cause unforseen bugs. It will quite likely take me a few months to work it out, and I don't see any time where I HAVE months available coming too soon.

Sounds like a lot of dll code work - if you like, maybe you can put together a quick brain dump on what you're thinking needs to happen. This might be something that I can take on.
 
It's your computer.
I'm not a member of Fall Further's mod team, but let me tell you, running Fall Flat, if YOU'RE going to sit here and act like you know what the problem is when you don't, I'll ignore you. I can tell you with certainty it's your computer because one of my beta testers went through a similar issue with Fall Further/Fall Flat, while playing Fall From Heaven on the same size map was fine... then I convinced him to upgrade his computer and BEHOLD, we can play on huge maps without waiting for him every turn.

So yeah, factually? It's your computer.

well. it's most probably not a bug, but it's undeniable that FF is a lot slower compared to FFH. whether or not dropping additional content to gain performance is desirable, you can't argue with that. the real problem is Civ4 itself though. freakin' game needs a powerful, powerful CPU to run well. BUT, it doesn't benefit from multicores. to get the ultimate civ4 experience you would need a single core with a crazy clock speed, but sadly that does not exist :(
 
[to_xp]Gekko;7938766 said:
well. it's most probably not a bug, but it's undeniable that FF is a lot slower compared to FFH. whether or not dropping additional content to gain performance is desirable, you can't argue with that. the real problem is Civ4 itself though. freakin' game needs a powerful, powerful CPU to run well. BUT, it doesn't benefit from multicores. to get the ultimate civ4 experience you would need a single core with a crazy clock speed, but sadly that does not exist :(

A faster Graphics card, RAM and Hard Disk does help a lot, you know ;)
If it was as you describe it, noone would have been able to play it reasonably fast, but there are quite a few people that do.
 
sorry! :D don't worry though, it's definitely worth it. if you need any help, feel free to send a PM. and now let's get back on topic. :p
 
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