WarKirby
Arty person
I think the red blob thing comes from pointing the artdefine at a path that doesn't exist. not certain though.
perhaps Kael moved art around unecessarily.
perhaps Kael moved art around unecessarily.
if CyGame().getBuildingClassCreatedCount(gc.getInfoTypeForString('BUILDING_MERCURIAN_GATE')) > 0 and CyGame().getNumCivActive(gc.getInfoTypeForString('CIVILIZATION_MERCURIANS')) > 0:
if CyGame().getNumCivActive(gc.getInfoTypeForString('CIVILIZATION_MERCURIANS')) > 0:
Regarding the angel spawning issue a couple of pages back:
The issue seems to be in CvEventManager.py, line 1944.
It currently looks like this:
Code:if CyGame().getBuildingClassCreatedCount(gc.getInfoTypeForString('BUILDING_MERCURIAN_GATE')) > 0 and CyGame().getNumCivActive(gc.getInfoTypeForString('CIVILIZATION_MERCURIANS')) > 0:
However the first check (building class created count) doesn't seem to work properly as well as being (almost completely) redundant as Mercurians being in the game implies that the mercurian gate has been built. Removing it did the trick for me, the below version seems to be in working order.
Code:if CyGame().getNumCivActive(gc.getInfoTypeForString('CIVILIZATION_MERCURIANS')) > 0:
And btw I have no idea what the status of this bug is in FfH, it was reported to exist there as well a couple of pages back in this thread.
Just checked, apparently they require Archery as well.
If you tried to attach a file to your post Viisari, it apparently didn't take. Also, what was the problem you were referring to?
Immortal? Where do they go? I got a "so-and-so has been killed" message and their weapons dropped, so I assumed that was it.Did you kill them twice? Horsemen are immortal.
Unfortunately the problem with enraged units stacking on your other units is one I can't quite get around just yet. It is the only way I can find so far to prevent people queue'ing up orders to bypass the AI control. Try pressing
\
to select your caster after he moves onto the stack with the enraged unit.