xienwolf
Deity
EDIT: Fall Further is going into a "development hibernation" phase so that we can really evaluate what is working and what is not and form ourselves a solid plan for the (potentially) years to come. It may be a while till any major updates are released, but once they are we should have a very solid plan as a team for where we are going and what we are adding.
For now, I bring you Patch C (version 3): Version 3 due to inclusion of a few small initial (mostly cosmetic) bugfixes.
Fall Further Patch C(rev 673-729)
New/Changed Features
Bugfixes
For now, I bring you Patch C (version 3): Version 3 due to inclusion of a few small initial (mostly cosmetic) bugfixes.
Fall Further Patch C(rev 673-729)
New/Changed Features
- New Button Art for Orcish racial promotion
- Chislev Mounted units can now gain Orc Slaying
- Added "Obscured Line of Sight" mechanic. Archery units in a tile containing Forest, Ancient Forest, or Jungle, recieve no defensive bonus from it, and a penalty to ranged attacks/first strikes.Units with any of the following promotions are immune to this effect
- Woodsman I
- Woodsman II
- Elven (Wood Elf)
- Elven (Dark Elf)
- Giantkin
- Flying
- Natural Habitat (see below)
- Wall Defender now gives +1 Ranged Strength, and +10% Ranged attack damage limit.
- Archery units can now gain Wall Defender if the city contains Summoned Walls of Stone, from the Earth I spell.
- Rogue (Austrin Scout UU) Gains +25% withdrawal chance
- Rogue, Explorer, Tracker, given Adventurer as free promo, to solve issues with the trait not quite working.
- Trackers can now carry a hawk
- Added CIV4GameText_Promotions.xml for promotion related text keys.
- Bhall will no longer spawn Gretchin (for now, might bring them back in future). They are only for the Clan of Embers now
- Skeletons get +20% vs Archery units
- Skeletons get Free Unit promotion
- Barbarian Goblin archers get no defensive bonuses
- Pyre zombie penalty vs archers reduced to 15% (from 40%)
- Building Glory Everlasting now lowers the armageddon counter significantly.
- All Tier IV Priests now have Medic III, and can cast Heal. Full list of units affected
- Runekeeper
- High Priest of Leaves
- High Priest of Winter
- Prior
- Luridus
- Profane
- Speaker (the Overlords priest)
- Doomgiver
- Maximum awakened spawns for Scions of Patria Increased
- Awakened spawn rate decay decreased. Will diminish slower.
- Softened difficulty modifiers for Awakened spawning.
- Added slightly new Doomsayer art. He has a new helmet-less head. Doomgiver is unchanged.
- Ira will now gradually lose strength over time if they're not killing things. They have a 33% chance per turn to lose 1 strength point.
- Merged in new FFH Art by seZereth:
- Elohim Scout
- Elohim Hunter
- Elohim Adept
- Elohim Mage
- Elohim Axeman
- Elohim Champion
- Elohim Archer
- Elohim Horseman
- Elohim Chariot
- Elohim Longbowman
- Elohim Horsearcher
- Balseraph Chariot
- Only living units can be poisoned now.
- "Which Leader?" text for Temple of the Gift, Imperial Cenotaph, Korinna, and the Risen Emperor.
- "In a Bright Land" story added for the leaders Risen Emperor and Korinna (Parts I and III), Awakened (Part II), and Cathedral of Rebirth (Part IV). (Korinna's former leader text moved to Martyrs of Patria.)
- Reborn discount number-of-buildings fix. (odalrick)
- New Scion World Spell: The Breach. (All python heavy-lifting by odalrick.)
- Added "Natural Habitat" promotion. Autoaquired/Mustmaintain by lizardmen in jungles. Gives:
- +5% Heal rate
- +1 first strike
- +10% withdrawal chance
- +55 workrate
- Immune to Obscured Line of Sight
- Reduced Lizardman jungle combat bonuses slightly, to 20%
- Illian Temples of the Hand now give +2
and +1
as well as having a massive AI weight. Lose the +20%
. This should ensure the AI builds them ASAP
- Added Trollkin racial promotion. Given to trolls instead of Giantkin. It has the same effects as giantkin, and trolls will still get the Giantkin age bonuses, plus:
- Heals while moving
- +10% heal rate
- -75% fire resistance (trolls are massively weak to fire)
- Removed troll "Regeneration" mechanic. This is now incorporated into their racial promotion.
- Dwarves can now learn Giant Slaying
- Changed button art for Stoneskin promotion, to match the Stoneskin spell
- Jotnar Commander now uses Vala art.
- Hippus Commander uses Magnadine art
- Reduced Workrate of Lizardman Labourer by 40, to partially offset Natural Habitat. Makes them more dependant on their home terrain
- Also added 25% withdrawal rate. Cowardly slaves will drop tools and run at the first sign of trouble.
- Boosted Orc Slaying combat bonus, from 20% to 30%
- Clan of Embers palace now gives Chaos mana instead of Nature mana.
- Warrens cost reduced to 100
- Warrens now only duplicates living units
- Warrens now gives "Undisciplined" promotion to any units duplicated with it
- -20% strength
- 20% miuscast chance
- 10% less ranged damage cap
- recieves 50% more collateral damage
- 1% chance to become barbarian
- 2% chance to wear off
- Automatically removed when the unit reaches lv4
- Alchemy Lab and Meditation Hall(Khadi alchemy lab UB) cost reduced to 120
- Ogre given it's own unitclass, moved to iron working.
- Ogre Stats adjusted: 8/6, 1 move, +25% vs archery
- Ogre Warchief changed unitclass to immortal, and unitcombat to commander, moved to divine essence.
- Ogre warchief Stats changed as follows: 14/10 str, 1 move, Immortal
- Ogre Warchief pedia updated.
- Stoneskin ogre changed to Phalanx and Mythril working.
- Stoneskin ogre Stat changes:16str, +25% vs archery, 1 move.
- In addition, all ogres gain:
- ranged strength 3, cap 50%
- Collateral damage on attack: 20% strength, 80% limit, 4 targets.
- City Bombard rate 5%
- Enhanced Pedia design by Xienwolf, Filter and Sort dropdown menus. Designed to be modder friendly so more filters/sorts can be easily added, not to include every filter/sort which any player may desire (as that would be HUNDREDS...). It includes the same screens as the previous pedia plus a few more (by way of filtering the main screen)
- New Beast of Agares art by WarKirby and seZereth
Bugfixes
- Fixed OnUnitKilled python event not triggering when a unit dies. This fixes Angel/Manes spawning, the Soul Forge, and Mokka's Cauldron
- Fix for UnitInfos modular loading (Defense value and Asset/Power values)
- Stackable Promotions now remove properly
- Fixed fireballs increasing supply costs infinitely upon death.
- TXT_KEYs added/changed.
- Full details 051 Patch Cycle post
- 40.
- Armored Cav tech
- FUR_NO_DEAL Cualli diplo
- Promotion help: Warden
- Spell pedia: Stoneskin
- Spell help: Charm Person
- DoM text: Grigori, Malakim
- Unit Strat: Anubite, Ogre Warchief
- Fixed Archos Devour Mate TXT_KEY
- Take Root: Removed erroneous "Cause War" tag.
- Gretchin and Engineer Corps are now properly blocked from worker promotions
- Commanders authorised for hundreds of promotions and spell effects.
- Changed all references of getNumRealBuilding to getNumBuilding in CvEventManager.py. This fixes the Amurites' free spells from Wizard's Halls not working with Catacomb Libralus.
- Button art fixes:
- Take Traveller's Cloak spell
- Compelling Jewel promo
- Use Potion of Restoration spell
- Take/Use Healing Potion spells
- Use Newt's Draught spell
- Commander Defense promotions
- Dural Tactician unit
- Fixed Broken Art:
- Fixed Hippus War Chariot art
- Fixed Balseraph Galley art
- Fixed Grigori horsearcher Art
- Fixed battlemage art
- Added iPrereqGlobalCounter 70 to Bane Divine and Glory Everlasting. They will now actually require the armageddon counter to be 70 before they can be built.
- Fixed incorrect type and txt key for Commander Defense III, which made it unuseable.
- Fixed a minor bug in Kahdi elemental spawning
- Fixed the Civilopedia failing at Longbowman, or when capturing longbowmen, while playing as the Austrin. Longbowmen that the Austrin capture from enemies, will now have Recurve archer Graphics.
- Fix for Dural Courthouse UB - Great Hall may now be built.
- Tower Shield Event - Shock promotion changed to Cover.
- Barbarians can no longer trigger Foxford
- Added a few debug spells for modders. Several spells to control the AC within a game, and a spell to place every unit in existence, for art testing. To activate them, give yourself the Never tech through worldbuilder.
- The Peace Spell (corlindale and seven pines) now correctly halves the AC
- Malignant Flora can no longer end up in cities.
- Removed references to "Scions Sympathisers" in spellinterface
- Fixed a syntax error in RandomEventInterface
- Fixed Dural Schools of Cernunnos and Fallen One being unbuildable