Discussion in 'Rise from Erebus Modmod' started by Valkrionn, May 4, 2009.
It did? Doesn't crash on my end..... I'll have to look at it.
I'm going to start a game with the wild nodes. Do I need not to use Flavour Starts? I think I read it caused many mana nodes to appear at the starting positions, causing some troubles.
Flavour start only caused problems when they were placed naturally. They way I have it now, it won't cause any issues at all.
I can confirm that. Flavour start works as intended now.
It was causing problems because the mana types were spawning like normal resources...... Now they're converted via python on initialization. Slows the game start slightly, but it allows me to spawn held defenders and toggle it via a game option. And control the amount of mana per mapsize. I like it much better, personally.
Sweet! Looking forward to it!
Hmm... I've started my game but I've not seen any wild nodes... Maybe because I started on a rather small island with the Luchuirp nearby (to bad we couldn't get along). I check the Wild Mana box... I should check in the WB if there is some somewhere but I don't want to spoil myself seeing the map
Noticed a new CTD issue.. Pressing the little helmet (that displays hostile units). Also only with this mod + wild mana
THAT is what caused me to lose my massive Malakim Empire? *cries* I was wondering why it crashed, but my comp does some wierd things on it's own that arn't repeatable so I thought it was just me. :/
Agh. Now I'm going to HAVE to reinstall and test haha. Hadn't yet because I was busy modding.
Depending on map size, it adds different amounts of mana, in random places.... Same function as the ritual, which is why it points them out..... gonna have to work on that.
I did a fresh install but am unable to duplicate either of these.......
Slight problem with the Legion of D'Tesh: the Council of Four is not actually available. Some quick research revealed that this was because they were listed as UNITCLASS_MAGE, the same as Chosen of D'Tesh. Changing this to UNITCLASS_ARCHMAGE fixed the problem.
I'll fix it, but please, any bugs with the Legion should go here. I had no part in their development, I just got permission to incorporate them.
I had actually planned on posting there, but then I noticed that the mod had been around for almost a year and no one had mentioned a similar bug. So I assumed it was only in the FF+ version. My bad.
...and I see you've already mentioned it in the proper place - thanks!
It's not a big deal, really. Just think it would be easier for Mailbox if the bugs are in his thread. It's actually a very old civilization, that was dropped because he didn't have time to keep it up... He just revived it. I look through the thread there for bugs constantly, but I won't touch balance issues... His civ.
Guess it's time for me to reinstall civ completely and see if that helps.
Don't think that's necessary.... maybe completely delete FFPlus and reinstall? I DID see the problems before I fixed the DLL, but can't duplicate them now. Even tried using the Wild Mana I uploaded to make sure I uploaded the correct one.
Edit: Or at least, I winmerged them...... Maybe I should try an actual game. Busy merging something secret in though haha
Unfortunately it had no effect.. Not that it matter much right now though. My current game with D'tesh(?) is getting boring.. Not even 300 turn in to it on epic/immortal and I'm about to breach 2000 point while my closest competitor is around 350. Oh, did I mention I'm reserching 2.5k+ each turn.. kinda broken.
Haha yes, the D'tesh can be rather broken. They need quite a bit of balancing for them to be not too weak, but not too powerful, seeing as they HAVE to use combat to grow.
Is it intended that the Hippogriff is an Animal unit rather than a Beast? I had the event with which it is possible to choose to get a Hunter with Subdue Animals and I fought a Hippogriff. I wasn't thinking I could tame it but I did. Quite surprising, considering that the Griffon is a Beast... isn't it?
Separate names with a comma.