Fall Further Plus

Is it really intended that Loki can enter a city and instantly convirt it to Balseraph control? I mean instantly.

By instantly, you mean after hitting the button that causes unrest?

It doesn't work that way all the time. If the city has any culture in it at all, no dice. However, if you can get Loki in there before a Monument is built, yes, he can normally flip the city.

There are a few civs (Scions are one) whose cities will not flip even if Loki gets there right after building.

IMO, this IS the reason for having Loki. I love to go after the expansion-happy AI, but you have to be careful because as I recall even the dumb AI can figure out what is going on and might make you pay for flipping/razing its cities. ;)
 
On the subject of coastal cities needing a bit of a boost...what about changing fishing boats to work like yurts? Allow any coast tile to be improved to give +1 food, small chance of spawning a resource. Whaling boats could be a bit better, only usable on ocean tiles, also have a chance of spawning resources.
 
One problem with incorporating the wild mana and mechanos is that there is no way for mechanos to build a refinery on a non-raw node or to change a node back to being raw, and thus is restricted in what mana nodes they can get all throughout the game. This also brings up the problem of conquering a civ after that civ has discovered a magic tech since they will have probably convert most of their own raw nodes.
 
I like that, actually... Maybe even different tiers, with each new level more likely to spawn a resource? I'd probably also move the Lanun bonus to the boats rather than terrain.

I already made the base changes while I was jerking around last night (was taking a break from entering Jotnar text keys). Added upgrade versions would be pretty easy...


What are your feelings on spawn chance? 1 in 10,000 seems very low. You are basically looking at it happening once or twice a game, maybe. I think at that level it functions more as an additional minor event than a predictable feature of the improvement.

I tried 1 in 1000 on the yurt upgrade...that seems a little too common.
 
@ army of whisperers .... actually Adeptus can gain dispel magic with one of the magic techs, if you research all of the Node techs your Adeptus will gain many new abilities, including scorch and spring.

I think the one for Dispel is Divination. altough it could be the combination of Divination and Alteration. Elementalism gives you the terraforming, and I forget what Necromancy does.
 
I found a bug. I was playing the amurites on prince difficulty and teched up to Adepts. When I gave him Metamagic I and used the floating eye, I tried to explore with it but that's when my game crashed. Any ideas?
 
Can it made so that the Jotnar units are UU"s? As is, Father Kasingas can only train warriors and their UU's as the Jotnar can't build units like Mimics. Their goes my plans to have armies of mimics and such as fodder.:(
 
@ army of whisperers .... actually Adeptus can gain dispel magic with one of the magic techs, if you research all of the Node techs your Adeptus will gain many new abilities, including scorch and spring.

I think the one for Dispel is Divination. altough it could be the combination of Divination and Alteration. Elementalism gives you the terraforming, and I forget what Necromancy does.

:blush: well don't I feel sheepish now. Thanks man, I'll remember that for next time.
 
Oh, and when the Jotnar are in the game, ALL captured cities get a Jotnar Staeding added to it, even if the Jotnar never owned it. I reperted this in the main FF bug thread, but it was never logged.
 
IMO, this IS the reason for having Loki. I love to go after the expansion-happy AI, but you have to be careful because as I recall even the dumb AI can figure out what is going on and might make you pay for flipping/razing its cities. ;)

IIRC, you get -2 a relations penalty with the victim every time you use it, which stacks repeatedly up to -10
 
Valkrion, I have a Civopedia Idea for Tyr-The other amurite minor leader, and I want to know which idea you want to follow: A) That she was a mage from the Elohim who left/was baished for her reckless usage and dvelopment of magical might, or B) That she was, as intended, an amurite student who lost her child in the Cave Trials.

A) Matchers her Great Person Quote, while B) matches what I'm pretty sure the first draft of Kylorin's Lecacy had in mind.
 
Is it really intended that Loki can enter a city and instantly convirt it to Balseraph control? I mean instantly.

Yep. That's part of his special abilities. If the city has 0 culture, he can instantly flip it. This is part of the base version on FfH.

Use him to follow settlers from other civilizations around, particularly if they are near your borders. And if they aren't near your borders, you can trying gifting them to someone else!
 
I am afraid Warkirby is incorrect, it is a -4 penalty, but I aint sure what it stacks to.
 
Hmm. Does loki act this way in base FFH?
 
I got a CTD in my previous game and one in this game that I think was caused by the same thing. Unfortunately, it is not one of those you can reproduce or post a saved game on.

It happened in FF+, but I think you would get it in FF too.

You have an HN Giant Spider attacking defenders in a city. Along comes a couple of barb Warrior units and they occupy the same tile as your Spider.

You attack and kill a defender. It seems like you might hear the noise you get when you get a Baby Spider from the combat, but instead you get the CTD.

It seems whenever you get the Baby Spider it is created on the same tile as your Giant Spider. However, apparently that cannot happen with the barb Warriors there - and, you get a CTD.

I've never seen a Baby Spider spawn as a result of combat on any tile other than the same one as the Giant Spider that spawned it.

Would this be causing CTDs?

Along the same lines, if I attack a Worker belonging to that civ, I can capture the Worker with the Baby Spider, but the Giant Spider just kills the Worker. Both spiders are HN. Are both stealth/invisible or not? It would seem they are, but then why the possible CTD?
 
some things that may have been adressed already or are FF relevant, but I use FF+ so I suppose it has to be posted here. sorry if some things are redundant.

Infernal
-the civilopedia should mention that you need to build the ritual 'demon pact' for to activate them. now I know it. but for everyone new to FF(+) it would be helpful.
-is it intended that they can't build ritualists etc.?
-playing the Recon Leader (exp/min) with 11 :strength: with M. (sp?) I had peace with Bhall, but not with Agares (I could attack demons, even though they could not attack me back), I was still allied with Agares and won the game together with him.
-is hyborems whisper still in?
-I started with 2 Champions instead of sect of flies. (long before I researched iron working, which was a bit destructive to my opponents..)

Mercurian
-They die the turn they are "summoned". I've re-built them with worldbuilder, and gave them the city where I've built the Mercurian Gate. After that I was able to re-build the wonder ("3 left").

Great Commander
-is a red blop.

Mechanos
-their religion is found the first turn, is this intended? I was under the impression it would be available with steam engine, but I could be wrong, of course.

Scions
- I suppose that's correct, but still, I'm not sure: If playing as Korinna, you don't get the Lady as a Unit - but you get the emperoer as a unit - and vice versa?
- when conquering many cities, do you still get new "settler"-people or are the new cities (their population) taken in account of the calculation?
- if you don't play the scions, the event with the king of death is a bit annoying. a bit too frequently. and if you do play the scions it's quite devastating after a while.

-Malakim+
-the oasis is very difficult to produce, escpecially if there are many rivers (flood plains everywhere), or with wild mana enabled, and/or many mushrooms flipping up.
maybe 4 tiles next from the next one instead of 5 would be enough? or leave it at 5 but maybe to let them be built even if there is another resource nearby?
- camels seem to not show up sometimes (with erebus_continents 2.0)

I appologize for all the spelling errors ;)
 
now that version e wont be released for some time: could u tell me how to stop trolls from spawning before hunting is researched as it was intended? would do it myself then but im no modder (yet)

ty
 
Two things:

1. First game as Mechanos. I have been using my Adeptus to spread my religion allover the world. Am I correct in reading that each time I spread it to another city my Research should increase by +2? If so, then Houston we have a problem. I have spread it to at least a dozen cities without that Research budging.

2. I have Jonas Endain along my western border. Groups of savage barbs are spawning regularly INSIDE his borders and naturally moving right inside mine. Is that kosher? I mean savage barbs can spawn inside the borders of civs with the Barbarian trait?

The learning curve with the Mechanos is a bit steep when you haven't played them before...but so were the d'Teshi the first few times I played them and now they are probably my favorite civ to play.
 
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