in normal civ the sea resources seem quite balanced to me.
it's expensive at first to get them going as fishing boats require additional hammers instead of being able to work tiles from gamestart to end. so they have to provide a certain benefit or arent worth it to be built.
comment on current yields:
fish is ok as it is. its comparable to unirrigated corn and wheat which is one of the best improvements but it provides 2 more gold. with lighthouse its like pig or irrigated wheat (best yield)
crabs are ok with +2 food. not that weak and still useful for your healthproblem.
now the 3 really weak improvements come.
clam: without the lighthouse its a 3-food field after spending 30 hammers on it. this is like an irrigated aggrarianism, aristocracy-farm. while on land your worker will be able to improve every other tile around this one to a clam-like field u usually have at most 2 sea ressources for one city. so these sea ressources really have to make up for those weak fields around them in almost every case.
pearls: useful to increase happycap at start and one more for every trading partner u have. the field itself is 2 food 6 commerce with an investment of boat and lighthouse. the yield is good, like a town-grassland. still the fields around it are 2 food 2 gold.
shrimp. 2 food 5 gold. not even integrated in the fishing corporation although it's food. weak weak weak. even a dyeplantation is better without needing 30 hammers. both are available at the same time but u will already have a worker when u can improve the plantation
various possible suggestions:
optics +1 food yield for every fishing boat tile (like sanitation for land)
make shrimp very rare so its health bonus becomes something special
increase the gold yield on shrimp by 3 or 4 to 8/9 gold. then its comparable to gold/gems and add shrimp to harbor and corp
make fishing boats grant a chance to nearby tiles to receive the reef improvement that grants +1 hammer
create a common event that creates a pirate cove on a sea tile. this doesnt weaken lanun but improves the usefulness of seas to every other civ. if u have 2 or 3 pirate coves in 1 game its not like the lanun lose their uniqueness
grant the smugglers port a chance of 25 % to create a pirate cove boat upon construction (can only create the pirate cove improvement or some non-lanun pirate improvement)
clam could be buffed to 1 food,hammer,gold
mby i'll have some more ideas today
it's expensive at first to get them going as fishing boats require additional hammers instead of being able to work tiles from gamestart to end. so they have to provide a certain benefit or arent worth it to be built.
comment on current yields:
fish is ok as it is. its comparable to unirrigated corn and wheat which is one of the best improvements but it provides 2 more gold. with lighthouse its like pig or irrigated wheat (best yield)
crabs are ok with +2 food. not that weak and still useful for your healthproblem.
now the 3 really weak improvements come.
clam: without the lighthouse its a 3-food field after spending 30 hammers on it. this is like an irrigated aggrarianism, aristocracy-farm. while on land your worker will be able to improve every other tile around this one to a clam-like field u usually have at most 2 sea ressources for one city. so these sea ressources really have to make up for those weak fields around them in almost every case.
pearls: useful to increase happycap at start and one more for every trading partner u have. the field itself is 2 food 6 commerce with an investment of boat and lighthouse. the yield is good, like a town-grassland. still the fields around it are 2 food 2 gold.
shrimp. 2 food 5 gold. not even integrated in the fishing corporation although it's food. weak weak weak. even a dyeplantation is better without needing 30 hammers. both are available at the same time but u will already have a worker when u can improve the plantation
various possible suggestions:
optics +1 food yield for every fishing boat tile (like sanitation for land)
make shrimp very rare so its health bonus becomes something special
increase the gold yield on shrimp by 3 or 4 to 8/9 gold. then its comparable to gold/gems and add shrimp to harbor and corp
make fishing boats grant a chance to nearby tiles to receive the reef improvement that grants +1 hammer
create a common event that creates a pirate cove on a sea tile. this doesnt weaken lanun but improves the usefulness of seas to every other civ. if u have 2 or 3 pirate coves in 1 game its not like the lanun lose their uniqueness
grant the smugglers port a chance of 25 % to create a pirate cove boat upon construction (can only create the pirate cove improvement or some non-lanun pirate improvement)
clam could be buffed to 1 food,hammer,gold
mby i'll have some more ideas today
