WarKirby
Arty person
Honestly, I'm becoming tempted to remove experience sharing entirely. The ability to duel repeatedly and build up massive units wouldn't be so bad then..... you're only getting 2xp per duel. Still alot, but it's not going to get you an amazing unit very quickly. If I could have it ignore units who duel it would work too...
Maybe have dueling apply an effect promo, with some specific duration, that block's it's xp from counting? As well as toning down the amount of xp gained from dueling after a certain level?
I'm thinking, just a hard cap on the amount of xp share you can start with.
It makes sense to start with 6-8 for instance, and allows doviello to produce decent units quickly if they keep the pack focused. It's just a bit silly when newly built units can start with over 50xp
I'd say, tone down xp sharing a bit, and hard cap it at 12xp on unit creation, or some similar number. I like it, and I'd rather not see it removed entirely.
On another note, I'm finding limited upgrade options for some units lamentable. I wanted to upgrade my super scout into a horseman. And I could do so, but I thought I'd make him a hunter first, and now the horseman option is removed.
Might I suggest making cross-unitcombat upgrading a bit more fluid? Like allowing hunters to become axemen and horsemen. Maybe even just for doviello, to represent their flexibility and on-the-fly tactics.