Fall Further Plus

Not all the mana spheres are represented in the game by UFs right? Personally I'd start there:
1.) Amathaon's Cradle: perhaps a crater style UF (like a bowl) that provides creation mana and also spawns creatures. Also should provide a food bonus maybe?
2.) Mount Olimmos: mythical residence of the pagan gods. Provides air mana.
3.) Daemon Mountain: A unnatural volcano that spawns enraged fireballs from time to time. Provides chaos mana.

I don't think Metamagic should be represented by a UF. Not sure about Force, or Dimensional mana UF ideas.
 
Since no one responded to my idea n the Blair of Lacuna thread, I figure I'd mention it here.


Kael stated that the problem with having the Bair of Lacuna on the map is that it is so secret that only 1 god even knows where it is. I like to think it isn't really in Erebus, but in its own plane that is connected to Creation. It makes sense that that connection point would not always stay in the same place, so that it could not be found by those following Ceridwen's disciples.

I decided it could be cool for the Bair of Lacuna to move whenever a non-Sheaim unit approaches, through a <PythonAtRange> call:
Code:
def atRangeBair(pCaster, pPlot):
	iSheaim = gc.getInfoTypeForString('CIVILIZATION_SHEAIM')
	pPlayer = gc.getPlayer(pCaster.getOwner())
	if pPlayer.getCivilizationType() != iSheaim:
		listPlots = []
		for i in range (CyMap().numPlots()):
			pPlot2 = CyMap().plotByIndex(i)
			if not pPlot2.isWater():
				if pPlot2.getNumUnits() == 0:
					if not pPlot2.isCity():
						if pPlot2.getImprovementType() == -1 :
							if pPlot2.getBonusType(-1) == -1:
								if not pPlot2.isOwned():
									listPlots.append(i)
								elif gc.getPlayer(pPlot2.getOwner()).getCivilizationType() == iSheaim:
									listPlots.append(i)
		if len(listPlots) > 0:
			iRnd = CyGame().getSorenRandNum(len(listPlots), "Hide Bair")
			pPlot3 = CyMap().plotByIndex(listPlots[iRnd])
			
			pPlot.setImprovementType(-1)
			pPlot.setBonusType(-1)
			pPlot3.setImprovementType(gc.getInfoTypeForString('IMPROVEMENT_BAIR_OF_LACUNA'))
			
			for iUnit in range(pPlot.getNumUnits(), 0, -1):
				pUnit = pPlot.getUnit(iUnit-1)
				pPlayerUnit = gc.getPlayer(pUnit.getOwner())
				if pPlayerUnit.getCivilizationType() == iSheaim:
					pUnit.setXY(pPlot3.getX(), pPlot3.getY(), false, true, true)
I got that working last night, except it doesn't seem to move all the Sheaim units on the tile and I'm not sure why. Could it be reevaluating in range(pPlot.getNumUnits()) after moving a unit changes the number of units on the tile, thus stopping before it cycles through all of them? Or, maybe that part stays the same but the indexes of the units left on the tiles change so it doesn't bother checking the unit immediately after each one it moves?

I'm thinking I may change it so that a permanent ally of a Sheaim civ counts as Sheaim for the purpose of this, as after building the Mercurian gate in a test game it became rather hard to keep that extra dimensional mana.


Edit: I think that the problem was that moving a unit changed the indices of the other units and thus skipped them. I changed it to cycle through the units in the Bair backwards, and it seems to work fine.
 
I'd seen your post, but hadn't replied because I was busy adding other things and didn't want to spend forever figuring out how to do it haha. Now that you have already, I think I'll go ahead and use it, with the exception that the Calabim will be able to take it as well..... Might have to figure out a benefit for other civs, to try and balance it a bit.
 
I'm looking to put a few new UFs into the game.... Anyone have any ideas? Possible graphics?
I'd like to see more features that provide non-mana resources. For example, Orbis has Gate to the Underdark UF that provides Gems. I find myself lacking in more specific ideas for this.

Also, too many features are just cool things to found cities near, when I feel like most of them should be far off in the distant wilderness. Towards that end, I'd like to see more features that have quests, events, or dangers associated with them, like the Ring of Carcer. I especially like the idea of UFs that spawn units, because since they revert to unexplored over time they will always be a threat. I'm short on lore references right now but here are some mechanical suggestions.
Explorable epic dungeons:
  • A dungeon that can only be entered by units with the adventurer promotion
  • A legendary cove that spawns barbarian Pirates.
  • An ancient mass grave that can only be entered by units with Undead or Undead Slaying. Spawns Spectres until dealt with.
  • An old wizard's tower that can only be entered by an arcane unit with Channeling 3. In addition to being an epic dungeon, it contains a powerful item that can be captured (perhaps an artifact that can be dropped in a city to provide metamagic mana?)
  • An ice cave that spawns Strong bears. Doviello units of level 10 or higher can cast Kindred Spirits to destroy the cave and gain a heroic Cave Bear.
Unexplorable features:
  • A lost shipwreck that is invisible until a unit enters it. When entered, it spawns five treasure chests across the map.
  • A shrine that Blesses units in it and launches a Citadel of Light effect at demons.
  • Shadow Court - a grove of trees that allows units to pay 100 gold and spend three turns to become hidden nationality.
 
Explorable epic dungeons:
  • A dungeon that can only be entered by units with the adventurer promotion
  • An ancient mass grave that can only be entered by units with Undead or Undead Slaying. Spawns Spectres until dealt with.
  • An old wizard's tower that can only be entered by an arcane unit with Channeling 3. In addition to being an epic dungeon, it contains a powerful item that can be captured (perhaps an artifact that can be dropped in a city to provide metamagic mana?)
  • A shrine that Blesses units in it and launches a Citadel of Light effect at demons.

I like these ones a lot... :goodjob:

*rustle*
 
I could take a shot at doing art for such things, if a concept picture and/or detailed description is provided.

I don't know much about particles or building animations in Civ yet, but I'm sure I could learn. and I do have a lot of particle experience in another medium.
 
Explorable epic dungeons in general are very cool. Especially now that regular lairs only seem to spawn gold, promotions (shield of Dagda, withered, whatever) and the odd orc.

I would say that rather then rolling the dice, and getting something very good or very bad, results should tend to be both. Like Orthus is a good example, he can mess up your nation but he also has a sweet axe for whoever kills him.
 
Since no one responded to my idea n the Blair of Lacuna thread, I figure I'd mention it here.

After reading about it, it makes more sense that only Calabim and Sheiam can see it.

Maybe it could provide Dimensional Mana without a route or being even being able to see it. So you might periodically be granted dimensional mana as the gateway to the bair temporarily rests in your borders. Otherwise the first Calabim or Sheaim unit that finds it can explore the "(b)lair." Perhaps give them a free technology.

Also, I still keep laughing out loud at "Blair" of Lacuna. And now I have the theme song for the Facts of Life stuck in my head.

I like these ones a lot... :goodjob:

*rustle*

Sneaky!
 
Making it provide Dimensional Mana without a route would not be possible, but it could of course happen to appear on a tile that already has a road or is by a river and thus already be connected.

The way I have the code now it would never appear in other civ's lands, but if you remove the if not pPlot2.isOwned(): and elif gc.getPlayer(pPlot2.getOwner()).getCivilizationType() == iSheaim: lines and just append all unimproved bonusless land tiles then it could give other civs Dimensional mana until they get too close to it.



While Alexis and Flauros were raised in the Bair, I'm not sure they would still be welcome back after abandoning their mother, or if they would even be able to find it if it is in another plane and its connection to Erebus is not constant.

In my version, I just added a Sheaim-only Dimensional spell that lets the caster teleport to the Bair.
 
Definitely, would mean you'd have to try "leveling" up your recon units before trying for the big stuff. Course I guess you would (i do anyway) before trying for the epic lairs in general.
 
I decided it could be cool for the Bair of Lacuna to move whenever a non-Sheaim unit approaches, through a <PythonAtRange> call:

Nice!

Alternatively,
I wonder how the code that makes Lairs appear works, and if it'd be practical to have the Bair placed only during a game: Every X turns a random plot is selected. If that plot is in Sheaim (or maybe Calabim) territory the Bair is placed on the map.
 
Making lairs with requirements would be a great way to spread out the exploration goodies into the mid game. On higher difficulties those things tend to go fast, although the ultra scary animals help prevent that.

Hmm... what if the blair was in 2 places at once and both sides moved. It would allow free but iffy teleporting between its 1 location and its other once its explored. Perhaps units that use it would sometimes dissapear for a few turns (but appear unharmed) and maybe it could occasionally eat low level low tier units and spit out specters or something. Not sure if any of this is possible or makes sense, I just thought it would be neat.
 
Playing with Doviello a bit, they're very powerful now.

With Mark of the Wolf, Lucian is nigh indestructible. the free xp thing doesn't make a lot of difference, because combat quickly dwarfs it. He could wipe out nations alone though.

I'm also trying farming xp for a scout through repeated duelling. it's quite rewarding so far, 38 xp without ever leaving the city. I've been fortunate enough to start less than 5 tiles away from the Ring of Carcer, and at the current rate, I expect to free brigit before turn 100.


Also, the scavenger promotion doesn't seem to refresh on a kill. The duration should be reset every time you kill something, no?

As it is now, it seems to require you to wait the full 5 turns before it can be reapplied.
 
Turn 83. My starting scout hits lv15, frees Brigit the Shining.

I don't even have a second city yet, but I have a scout who can slay armies, and a str 9 heroic angel. And then thre's lucian, of course. And the fact that all my new recon units are starting with about 80 xp

Who I can then kill in the arena, for about 30xp per battle. And I can make another one of these every turn.

I'm going to see if I can get my scout to max out every promotion in existence :D


It may be horribly overpowered, but it certainly is still fun.
 
Honestly, I'm becoming tempted to remove experience sharing entirely. The ability to duel repeatedly and build up massive units wouldn't be so bad then..... you're only getting 2xp per duel. Still alot, but it's not going to get you an amazing unit very quickly. If I could have it ignore units who duel it would work too...

Maybe have dueling apply an effect promo, with some specific duration, that block's it's xp from counting? As well as toning down the amount of xp gained from dueling after a certain level?
 
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