Valkrionn
The Hamster King
Did you activate Modular Loading in the FFPlus.ini, rather than the FF050.ini?
Did you activate Modular Loading in the FFPlus.ini, rather than the FF050.ini?
So, noone's found an easteregg? I'd have thought they'd be rather obvious.![]()
I don't see a FFPlus.ini file. I activated modular loading in the FF050.ini (which is also in the FFplus folder)
edit: OKAY renamed ff ini file to FFPlus.ini, works now! Yay!
I was quite surprised and pleased to find Demon Hunter Training, but I don't think that's quite what you have in mind as an Easter egg.
Lenora (and regular zeppelins too, if they use the same art) needs to be a lot smaller, a lot closer to the ground, or both. It's really hard to tell what tile she's in right now.
Giving the dragons Channeling 1/2/3 has made Acheron hide behind all of the other units in his city.
The ini should be created automatically after you load the mod the first time... Not sure why it didn't for your
I clearly stayed up way too late last night playing this - I seriously had a dream about finding an Easter egg.Yeah, not quite an easter egg.
I'm actually ok with that. You have to go through all the fodder to get to the dragon.![]()
The easy way to do it is to move your old FFPlus folder somewhere else so it doesn't get overwritten, install the new one, and just switch them when you want to go back to the old game.Is there a way to make the new version of FFPlus install into a new folder?
I have a savegame running under the old one I'd like to keep until I'm done, but I want to try mechanos too![]()
Alright, it seems to be working now. I reinstalled FF and patch N, FFPlus, and the quick fix. The only thing different I did this time was that I did not install the Wild Mana add-on. Now it is loading fine with no xml errors. Would the Wild Mana part actually cause those errors? Well, now I can have some fun with the Mechanos!
Is there a way to make the new version of FFPlus install into a new folder?
I have a savegame running under the old one I'd like to keep until I'm done, but I want to try mechanos too![]()
I clearly stayed up way too late last night playing this - I seriously had a dream about finding an Easter egg.
That particular part of the dragon issue does sound good, but the problem is that in practice it means showing up and basically getting free Marksman for a while to slaughter barbarians. Part of the threat of Acheron is that the city he's in nurtures bit stacks of doom, but now you can pick them off before they become a threat.
The easy way to do it is to move your old FFPlus folder somewhere else so it doesn't get overwritten, install the new one, and just switch them when you want to go back to the old game.
playing with mechanos now. Something I've noticed. I can't buil the Steamworks.
According to it's pedia, the only requirement is the Ordo Machinarum holy city, which I have of course. and it can be built with a great engineer. so I rushed construction and got one. but there's no steamworks option.
For now, I just worked around it manually by deleting my engineer then worlbuildering it in.
Get the new version.
Is it intentional that everyone can build Adeptus?
Please don't make the religion even harder to get. It's already incredibly difficult to spread, this would add an extra hundred or so turns to get to it and make it spawn in some worthless secondary city, magnifying the cost of Adeptus even further.Edit: Woops, found a bug... If the Mechanos are not in game, their religion will be founded by a random civ. I've added the Steampower tech, which will be required for the religion and the Refineries. Only the Mechanos can research it, it's an offshoot of KotE. Just like in Orbis.
Please don't make the religion even harder to get. It's already incredibly difficult to spread, this would add an extra hundred or so turns to get to it and make it spawn in some worthless secondary city, magnifying the cost of Adeptus even further.