Fall Further Plus

I was using AInobuildingreqs, yes
 
It's not. It's still founded automatically in the Mechanos Capital. Only difference is that if they are not in game, the religion cannot be founded. It's required for the Refineries, but anyone who follows the Ordo Machinarum can research it. So basically, you won't get random AI's building refineries, and you won't get the religion in game unless the Mechanos are in game.
Okay, I was worried for a minute there. The terrible spread rate of Ordo Machinarum and the cost of Adeptus have been my only major complaints so far. That by itself is a fair compliment, though, the game I just finished was the first time in quite a while I've played a 'normal' game of civ and actually enjoyed the whole thing from beginning to end. The Mechanos suit my playstyle very well, and I like them a lot.
Patch. It'll contain the minor leaders, which I'm merging in now, and black_imperator's FFH More Events ModMod, which I'll merge in once I'm done with the leaders. :lol:
You have a curious ability to find every modmod that I've ever thought looked interesting and absorb them. It's quite nice to have everything I want to try all in a single mod.

EDIT: I was browsing through the civilopedia figuring out my next game, and I noticed you have War Elephants blocked for the Mechanos. War Mammoths, however, are not.
 
Okay, I was worried for a minute there. The terrible spread rate of Ordo Machinarum and the cost of Adeptus have been my only major complaints so far. That by itself is a fair compliment, though, the game I just finished was the first time in quite a while I've played a 'normal' game of civ and actually enjoyed the whole thing from beginning to end. The Mechanos suit my playstyle very well, and I like them a lot.

You have a curious ability to find every modmod that I've ever thought looked interesting and absorb them. It's quite nice to have everything I want to try all in a single mod.

EDIT: I was browsing through the civilopedia figuring out my next game, and I noticed you have War Elephants blocked for the Mechanos. War Mammoths, however, are not.

Well then, that's a good thing. :lol: After playing around with it I have the same complaint about spreading it... I'll either add a cheap version that does nothing but spread the religion, or allow the adeptus to spread it without dieing.

And yes, I'm a thief. :lol: I'm generally very good about asking permission, or at least giving credit, which is probably why I'm tolerated. :p

Edit: Although, a few of my changes have made it into other mods... For example, the Feral trait. :lol: Went into FF, and now Ahwaric grabbed it for Orbis. :goodjob:

Good catch on the Mammoths, didn't even notice it.
 
Patch. It'll contain the minor leaders, which I'm merging in now, and black_imperator's FFH More Events ModMod, which I'll merge in once I'm done with the leaders. :lol:

Be very careful with that. I spent three days trying to find every problem in it and I still think there's something off in the files.
 
Strangely it was in the More Events ModMod. I found a few things strange with some python in the end and a bunch in errors in indentation. Personally I think it was the indents that were getting me, I thought I had them all but I kept on getting CtD'd. Once I got rid of all of those it worked fine but I haven't really test it from there.

I took a while to work out mostly because for some reason the .DMP would point to a random place inside of the DLL. I'm 99.9% sure that if you get rid of the problems in spacing and indents the events will not cause CtDs.


Besides all of bugs in it I would say that the Event Mod is amazing and would suggest anyone who can take out the errors should play with it.
 
Patch. It'll contain the minor leaders, which I'm merging in now, and black_imperator's FFH More Events ModMod, which I'll merge in once I'm done with the leaders. :lol:

After that, get to work on merging in BetterAI/unofficial patches plz XD
 
A few suggestions from game two:
-Hell terrain was on the move this game, and I was displeased to find that I had no Sanctify. The Mechanos could really use this in some form, since they have no other way to reduce the AC, push back hell, or change their alignment. I recommend it as a Witch Hunter ability with Demon Hunter Training (or just a normal Witch Hunter ability).
-I was right about my 'Goliath beats everyone' theory. My first siege-mode attack on Acheron did 79% damage.:)
-Speaking of monsterous creatures, a nasty thought has occurred to me: there are a lot of heroes that have, for one reason or another, a reduced chance to defend the stack. Now that there are units with lethal collateral damage, this seems to mean that heroes could potentially die without ever fighting. If I'm right in that understanding of mechanics, I suggest the Hero promotion gain a hefty resistance to collateral damage.
-Lenora could use an icon that's of a person, not just the ship, and some human sounds. As it is, I have trouble thinking of her as an actual individual and not just a generic zeppelin. Also, naval units need more promotions - maybe something to enhance their ranged attack?
-Letter of Marque is lacking a "declare nationality" ability, so you can't get out of it.
-The Mechanos have a serious nerf compared to their Orbis version: because FF ranged attacks depend on whether the unit has attacked or not, rather than using a movement point, units can only make a single ranged attack per turn, regardless of blitz and movement points, and it must come before any normal attacks.
-I hesitate to suggest it, given the previous discussion on the matter, but I think Goliath should go back to the brownish Mech model PPQ was working on. The clockwork golem looks more appropriate as a model, but the attack animations don't work at all. He actually runs across the screen and punches things when you tell him to shoot - it doesn't look good.
-Goliath retains equipment (master siegsmith/master smith) promotions when switching between siege and melee mode.
-Feris is awesome, I love the changes you made to make her an earlier hero.

EDIT: And I almost forgot a third time to mention that Deception is not blocked.
 
A few suggestions from game two:
-Hell terrain was on the move this game, and I was displeased to find that I had no Sanctify. The Mechanos could really use this in some form, since they have no other way to reduce the AC, push back hell, or change their alignment. I recommend it as a Witch Hunter ability with Demon Hunter Training (or just a normal Witch Hunter ability).
-I was right about my 'Goliath beats everyone' theory. My first siege-mode attack on Acheron did 79% damage.:)
-Speaking of monsterous creatures, a nasty thought has occurred to me: there are a lot of heroes that have, for one reason or another, a reduced chance to defend the stack. Now that there are units with lethal collateral damage, this seems to mean that heroes could potentially die without ever fighting. If I'm right in that understanding of mechanics, I suggest the Hero promotion gain a hefty resistance to collateral damage.
-Lenora could use an icon that's of a person, not just the ship, and some human sounds. As it is, I have trouble thinking of her as an actual individual and not just a generic zeppelin. Also, naval units need more promotions - maybe something to enhance their ranged attack?
-Letter of Marque is lacking a "declare nationality" ability, so you can't get out of it.
-The Mechanos have a serious nerf compared to their Orbis version: because FF ranged attacks depend on whether the unit has attacked or not, rather than using a movement point, units can only make a single ranged attack per turn, regardless of blitz and movement points, and it must come before any normal attacks.
-I hesitate to suggest it, given the previous discussion on the matter, but I think Goliath should go back to the brownish Mech model PPQ was working on. The clockwork golem looks more appropriate as a model, but the attack animations don't work at all. He actually runs across the screen and punches things when you tell him to shoot - it doesn't look good.
-Goliath retains equipment (master siegsmith/master smith) promotions when switching between siege and melee mode.
-Feris is awesome, I love the changes you made to make her an earlier hero.


  1. Hmm... Witch Hunters could fit nicely there. I'll add it.
  2. Goliath may be nerfed a bit in the next patch... Going to fight him against the other monstrous creatures. Acheron is actually one of the weaker ones though. :lol:
  3. Good catch, I'll add it.
  4. Working on Lenora's art. Hopefully I'll even have new unitart.
  5. Woops, need to add that.
  6. Hmm... I'll look at it. I may not be able to do much there though, might need Xienwolf to look at it. :lol:
  7. I have the same complaints about the animations, but again, I'm trying to get a new model... No guarantees, but I grabbed some software that should let me rip art from other games.
  8. Intentional.
  9. I like her this way too. :lol:

Edit:
EDIT: And I almost forgot a third time to mention that Deception is not blocked.

Woops, I'll block it. Think I left Honor unblocked too, had meant to move defensive pacts to another tech.
 
Since downloading 0.40z took a very long time (Filefront does not permit me using download accelerator, I guess), is it possible to play FF Plus (and FF) with 0.41? I just cant wait to play Mechanos (and the blame goes to you, of course... :D)

Thanks!
 
The mechanos worldspell is a bit powerful. I rushed archery and bronze working, then used my worldspell to get bowyers quickly. I think I'm going to be pretty unstoppable now.
 
2. Goliath may be nerfed a bit in the next patch... Going to fight him against the other monstrous creatures. Acheron is actually one of the weaker ones though. :lol:
6. Hmm... I'll look at it. I may not be able to do much there though, might need Xienwolf to look at it. :lol:
8. Intentional.

Woops, I'll block it. Think I left Honor unblocked too, had meant to move defensive pacts to another tech.
Honor actually is blocked, so I'm glad to hear you plan on moving defensive pacts.

2 - He's actually not too bad right now (judging from what the other monstrous creatures look like), but he will definitely need a nerf if you fix #6
6 - I wasn't necessarily suggesting that it need fixing. As it stands, single move archery units can pick up Blitz and do a ranged attack followed by a normal attack with only one movement, which is kind of cool. I just wanted to point out that it was a change, because a HUGE part of the Mechanos' strength in Orbis was the ability to make multiple ranged attacks in a round (that's most of what Machine Spirit is for, I believe).
8 - Really? Having some of those promotions on a melee unit was insane. Instant Blitz especially.

Also, I like the addition of shrimp (I have many ideas for more resources if you're ever interested. :)), but can you change the yields at some point? Having all four coastal resources provide the exact same yields (okay, +1 food for fish) gets boring quickly.
 
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