wait, khazad lose food from farms?
The dwarven improvements don't give a lot of food. certainly not enough to replace -1food from every farm. Why do that?
I'd also like to point out that the horribly overpowered Mechanos factory almost allows them to knock the Khazad off the top spot as greatest industrial faction. This change pushes it over the edge, and gives mechanos a clear advantage since their food ouput isn't crippled so they can now work more mines.
2 food from Dwarven fortresses is far from enough to make up the loss of food from farms, and food was already the khazad's biggest problem.
i'm not liking that change.
Perhaps instead, you could make them unable to adopt agrarianism? Since it's an inappropriate civic for them, it'd be a good idea I think. It would reduce their overall food potential, rather than their base food income.
I agree completely. The point about farming is a little weak because the dwarves get an extra bonus from breweries which in turn get commerce bonuses from farm resources.
Remember too that Khazad are limited by their gold supply and potential for weak farming in the first place (gawd how many times we have heard people complaining about weak Khazad farming in erebus maps for example).
edit: thanks for the patch btw, even if you turned out to be a dwarven farmer hater
