Valkrionn
The Hamster King
Haha they are actually from Orbis, I just merged it in. Quite a few new features in this mod are like that actually.
I like those promotions... But it's not number of promotions I'm worried about, it's amount of use they'd get. A building improving melee is still better than one that improves siege and naval, aside from the Mechanos.
I don't see anything wrong with shrimp. It provides food and health, that's just what it does. same as fish/crabs
The only thing I can think of with the mana node is that you just connected that turn (it takes a turn for the mana display to update). If it has already been connected for a while, I have no idea.I think there is a bug in FF+ with the fixed mana not always working even when you build an improvement on the node. The screenshot shows one example - the d'Tesh start with Fire Mana. Hooking up the node shown does not result in giving the d'Tesh a second instance of Fire Mana. I've never seen this with the 'wild' mana that can be anything - only the fixed ones. I had this happen in my last game with a Death node not showing up in the total.
Also, I will repeat the problem with d'Tesh/Thanatos being unable to build Theaters or have Bard/Culture specialists or get unlimited bards from Liberty. Is this a feature of the Treacherous trait?
Again, the Temple to d'Tesh is doing nothing as well.
The only thing I can think of with the mana node is that you just connected that turn (it takes a turn for the mana display to update). If it has already been connected for a while, I have no idea.
The culture buildings are specifically prevented for the D'Tesh, I assume for balance reasons, but Liberty shouldn't be affected - I just tested it and it was working fine.
The temple really is just a pointless building unless you really want Great Prophets.