Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
Financial could have something to do with it, or simply the lost land civic (which is basically a GoN with additional commerce instead of health). Maibe tuning down lost land to 0.5 happiness per tile?
That'd be nice (was the original plan in fact) but <FeatureHappinessChange> only takes Integers.