I'd prefer you wait until Monday evening to release it. This is partially because I'd like to make sure you coded everything right and that is is a stable base for my modmod, but mostly for the sake of my GPA. I have a midterm monday morning and a group project due Monday evening, and I'm not sure I'm ready for either yet. This may be a long weekend.
Actually, I still have to get ready to present that and another project a week later, so I'm fine with it taking an extra week.
Oh, what all did you decide to include in this release? Does it have all of xienwolf's modcomp, or did you decided that the risk of crashes was too great and leave some of it out. If so, what? I'd like to be sure that it has what my modmod needs (the stuff xienwolf was planning on removing wasn't that important)
I was also just thinking that if we can't convince Kael to go ahead ans include his Assimilation modcomp as a game option in the main mod that it would be good to include in Fall Further. (Maybe with the changes I recommended
here?)
I also still think that it would be nice if Broader Alignments were made into an option. I like in in most games, but it would be nice to be able to play an occasional game without it without keeping up with 2 seperate mods.
To be honest, I'm not a big fan of the most of the Diverse City Sets. Could they also be made into a game option? That way I could just turn them off instead of trying to remove this modcomp from my modmod.
Any chance you could look into changing the requirements for liberating vassals? I have never liked the "2 cities on a seperate continent" requirment. It makes very little sense in the Epic Game, and less in Fall Further. I tried using
this code to allow myself to liberate any individual city as a colony, and then just giving the other cities to the single city colonies. Unfortunately, the code doesn't seem to work.
Ideally, I'd like to see the AI's liberation requirements exposed to python. Then, human players could liberate whatever they want, and AI's could be programmed with different requirements based on civ. For example, The Khazad AI would set cities free if they were too low on gold (thus increasing the gold to city ratio) and the Lanun AI would tend to liberate all its landlocked cities.
Oh, you should really allow gifting cities to vassals/colonies too. You can currently only liberate cities, not just gift them without the diplomacy boost like you can to non-vassals.
The colonization/vassalage changes could be handled as options too, I guess.